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Chris Freeman joined the community
- Today
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septicsans86 joined the community
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Finished Outer Worlds 2. I put a lot of hours into it, I'd say about 50, and I felt like I searched most corners to get content done. There were some collection quests I didn't finish, but the story stuff was good and I liked what happened to all my companions. It was a fun universe to explore. I'll probably wait for some DLC before playing again. It felt bigger and more epic than OW1 and Avowed, so that was good. Now I'm playing Xenonauts 2, which just released Milestone 6. This makes the game feature complete. The next milestone is full release, so I'm planning on trying to get through a whole campaign before that drops. I've only lost 1 soldier so far, and that was due to a bad explosive throw. Lesson learned, propane tanks go boom.
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Put about 24h in to Anno 117. About the same as Anno 1800, no big departures. I hear that people are complaining about the campaign ending abruptly and being short. Guess I'll see soon enough. Saying all that I am having fun with it so far. Will see how much I get out of it, I lost interest with Anno 1800 when the campaign ended.
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BB Skitter joined the community
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I have booted up a first game today after a few weeks long break. It was Mortal Kombat vs DC Universe. I have wanted to test out my new controller, if I still would suck at the Kombo Challenges. And yes. I still suck Although, I was able to do more of them than with PS3 controller. But, I have found out, that my new controller is programmable So I have spent few hours trying to find out how it works, and after few more hours, I have programmed all 10 of Scorpion Kombo Challenges and unlocked the first Kombo trophy . Challenge number 10 was really challenging, as the controller language is working on 60FPS, and MKvsDCU is 30FPS game and the last combo hit required perfect timing. I spent almost an hour on figuring out, how to overcome the lag caused by this FPS "discrepancy". I have to say, I had much more fun programming that controller, than performing the combos manually I have much better knowledge on how it works now, so the next character (Jax) should take much less time to fiddle with
- Yesterday
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Is the Arquebus units the ONLY unit I can get for the scripted event preceeding the on-screen battle (Which can include Ogres and Archers from the expansion) without owning the expansion? I can't afford the expansions (Even discounted ) so I only have 1 option during the scripted event, leaving me a huge mass of soldiers I have to fight? If I can't get non-expansion options to deal with all 3, or at least 2, of the scripted options...That feels kinda cruddy. It's basically saying 'You can make it easier if you pay us for the expansion!' I've googled around, and everything says to use the ogres (from The White March Pt 1) and the Pathfinders (from The White March Pt. 2). Nothing mentions any alternatives to those two.
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All Care Restorations joined the community
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Andrew Panin joined the community
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Steven Finn joined the community
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brandx1992 joined the community
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jamie brandon joined the community
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Inez quest Full Measures bug
Steaknight replied to Thoon's topic in The Outer Worlds 2: Technical Support (Spoiler Warning!)
There are lots of game breaking bugs around the Inez character after trying to read more info about our shared issue. Unfortunately not finding too many with the exact same issue as ours. I had left completing this quest for a number of days and last night decided to try it once more to find that it no longer showed a map marker for it. Same results of not being able to use gathered evidence so just bit the bullet and completed it. May have missed out on character perk due to this but need to check. Could be a long wait/never fixed bug though. -
Black Geyser No spoiler tags as everything there is to spoil is above already. I spent the next hour trying to kill the guy and survive. The game blocked the progress, though. So, while I could kill the story-critical NPCs, doing so resulted in the infinite guards spawning. No romance, alas. I should have purchased this at the first opportunity. They are removable, but this is a curious item. Bloodstained No idea why there were so many collaborations with the title. The thing felt quite uncomfortable and unpleasant to play. Real Web Legends: Carter's Quest Unexpectedly, it is an in-game costume.
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If there's one thing Europe has acquiesced to frequently it's Trump ordering them how to spend their money. Indeed, that's almost certainly one of the reasons the slush fund provisions are there for realz rather than being laughed at. The EU/ US (and UK) trade deal is riddled with 'EU will spend this, EU will do this' provisions quite apart from accepting the tariffs. At the time of course we were told getting the US to keep helping Ukraine was one of the reasons for von der Leyen's capitulation. (I am of course of the opinion that the agreement is more realistic than spouting pie in the sky 'stay the course/ more of the same but harder' rhetoric and insisting on conditions Russia would never agree to as if you're winning. But it's exactly the sort of agreement you'd expect from Trump, especially after he's been encouraged to see the EU and Europe as pushovers. In the end, if you fold every time because standing up to Trump is hard then having your opinions marginalised is the obvious result precisely because you've told Trump that you'll fold when pressed)
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I don't know of any way. But I didn't have that problem - I played at a time when Argenta killed trash mobs faster than it would take to search for a mod and install it At least encounters don't respawn.
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Could anyone please tell me if there is a way to remove the trash mob combat encounters, leaving only the quest-related ones? The density feels the same as in PF, but it is significantly more time-consuming in the turn-based mode, while the opponents are the same.
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matthew.j.evans83 joined the community
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geekgirl82 started following Inez quest Full Measures bug
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Inez quest Full Measures bug
geekgirl82 replied to Thoon's topic in The Outer Worlds 2: Technical Support (Spoiler Warning!)
I have the same issue as Steaknight. I read/hacked the terminal before confronting Willard, found the tablet after the confrontation, and can’t bring it up in the interview at all. -
Mad Marx joined the community
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quondoronda started following NPC dialogue reset (still happening after patch 1.0.5.0)
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I am playing on the latest patch (i.e. version 1.0.5.0 from Nov 11th) and at some point the dialogue of many (possibly all) NPCs has reset. They offer dialogue, including quest dialogue, about things that already happend, quests that were already completed and choices that where already made (i.e. "this will be remembered" dialogue options) Some examples include (among others): - The doctor and patient in the Fairfield clinic (quest dialogue starts anew and I can get the quest reward a second time) - Val talks about the special lockboxes again after entering the ship and mentiones that the machine is stuck (and gives me another lockbox key during the dialogue) - Inez starts her "When I first joined up with you..." dialogue again (which includes several "this will be remembered" choices, so I am somewhat concerned whether this will break something later) I am not exactly sure when it happened. I tried to test several older saves and it seems that Val talking about the lockboxes was triggered after returning to the ship for the first time, after the Vox Relay mission and meeting the messenger on the landing pad. Inez dialogue might have reset even earlier, but I am not entirely sure. I have seen serveral reports of similar things happening to other players. Just wanted to report that this apparently can still happen after the latest patch. I hope it won't break my playthrough and/or can be retroactively fixed by an upcoming patch. Attaching some screenshots of the mentioned examples for Val and Inez.
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Stairs Leading To Triangle Floor
Jake2046 replied to SamJam's topic in Grounded: Feedback & Suggestions
Oh, that's a bummer about the triangular floor clipping! Glad to hear it's fixed in the test server. Sounds like a common issue. I wonder if <a href="https://www.aistaircalculator.com/">StairCalculator</a> could help visualize these builds before going in-game. -
I think it's Black Geyser. Older game, which just got new expansion few days/weeks ago.
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Disengagement triggering from repositioning inside enemies' threat range is also a problem in RTwP. It's a coin toss whether you get hit by a disengagement attack when you just circle the enemy or not (while basically touching them all the time). Like when you only want to get into flanking position. Currently it seems to be implemeted in a way that the distance of movement away from the enemy is significantly less than standard melee range. And this is (I guess) due to some problems that would occur if it was done in a different way: 1. It would require Disengagement Attacks to have a higher reach than normal melee distance. Maybe this would introduce additional problems (can't say). 2. You could move very freely inside enemies' melee range if they had a reach weapon. 3. When using melee ranges instead of some fixed "disengagement distance" you might also open Pandora's Box with reach weapons vs. disengagement again (which we had in the first beta over 10 years ago) where enemies just passing guys with reach weapons (within a distance between normal melee range and reach weapon range) got obliterated by Disengagement Attacks. But this would also mean that engagement itself is connected to melee range (which it currently is not - you'll notice that reach weapon also only engage at close distance, not at their reach distance). So using a fixed distance (not standard melee range) to determine whether a disengagement happend or not is good imo. But maybe that distance needs to be extended a little bit: still slightly less than standard melee range (in order to allow disengagement attacks to actually connect) but not so close that they get triggered while basically brushing the enemy. It also seems that the calculations which determine whether a disengagement happend or not are done with the center of characters' hit boxes/sprites/circles instead of with the edges. But that's just my assumption. Maybe a change there could help as well. That's a lot of "maybes" from me, heh... I think figuring out the perfect sweet spot was - and still is - very tricky. That's what you get when you use free motion/movement with high granularity instead of hexagonal or square tiles for movement.
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mangust24 started following Methods of Applied Force quest bugged
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As has been shown again and again, Trump is very easy to manipulate and he always agrees with the last person he spoke to. Mamdani specifically seems like particularly charming dude. Trump doesn't really care about NY.
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I watched most of the press conference between Trump and Mamdani and it was nothing like many people expected. I suppose by now we should be use to what people say on the campaign trail is not what they really believe Or rather people become more pragmatic if they want to succeed in US politics But even I was surprised how cordial and complementary both Trump and Mamdani were to each other, Trump really took a liking to him and it was obvious And its because they had this meeting before the press conference where Mamdani explained to Trump his vision and focus for NY and this vision is what Trump also agrees with for NY. Mamdani is very intelligent and articulate and he knew exactly how to engage with Trump so as to not upset him But basically Mamdani and Trump ignored all the sensationalism and SM rhetoric that was part of the NY mayoral race and just focused on what they agree on which was in summary crime needs to addressed in NY more low cost housing needs to be built NY needs to become more affordable for everyone Both of them skillfully side stepped or diplomatically answered certain controversial or divisive questions from some in the media that included To Mamdani : Do you think Trump is a fascist\dictator : Answer : From Trump " i have been called worse things, I dont care " To Mamdani : Are you going to cut the police force and replace them with social workers : Answer : No, the police will not be cut To Mamdani : Are you going to tax white areas more : Answer : We going to build new housing and focus on making NY affordable To Mamdani: Do think the US is guilty of supporting genocide in the Gaza : Answer : Human rights must always be respected To Trump : Would you live in NY under Mamdani : Answer: Yes, after this meeting I think he can do a great job to fix NY To Trump : Are you going to cut Federal funding to NY : Answer : No, we will be supporting NY because I support what Mamdani wants to achieve As I mentioned I have never seen Trump so friendly towards someone who he had been so opposed to But thats because Trump end of the day is pragmatic around what NY needs and Mamdani and him are aligned on what that is It was a good conference and I would encourage everyone to watch it to understand the art of diplomacy and how people with different political views can and do get on when its about a common good
