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Dadus86 joined the community
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You only have to look at one of those grizzled old farmers that wore t-shirts and jeans for their entire lives to know sunscreen is a good idea: upper body, they look like a leathery dried out raisin about to keel over because of skin cancer, but lower body looks like they've de-aged 40 years. Yeah, I think I'll keep wearing sunscreen.
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Abdurashid joined the community
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x J Mo 804 x joined the community
- Today
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Kinglover joined the community
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Speccy joined the community
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Whats up with the Bees?
tecknotot replied to tecknotot's topic in Grounded 2: Technical Support (Spoiler Warning!)
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MeGusta joined the community
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I Spy Spain joined the community
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Nizaky joined the community
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Hi, I once did a melee Stalker/Goldpact Knight which was very sturdy and used his very high accuracy potential (Zealous Focus, Stalker's Link, Flames of Devotion + Ring of Focused Flames, Marked Prey, Accuracy Wounding Shot) to deliver the deflection debuff of the Blade of the Endless Paths (-4 deflection on crit, stacks 5 times, also gains accuracy throughout the fight with every second). The result is a "marking" character with sturdyness, nice single target dmg and support who stomps a single enemy's deflection into the ground (for you, the party members and the wolf, too). It worked very well as frontliner.
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fifi95131 joined the community
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lookedmars3060 joined the community
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JaimeJoopii started following Brainstorming a Ranger/Paladin for PoTD
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I had it working for a short while and I thought everything was fixed but then my friend was hosting and I crashed and it stopped working again. Once again I have to get off my buggy, equip or unequip my torch, then get back on. I just want a simple button to do it again. What was a simple process is now a questionably functional multi-step process.
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I’ve only encountered it a couple times. Visually it was like the dandelion fell through the map. Not the stems, but the dandelion stalk before it pops into stems.
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Many of us are collecting an obscene amount of bug parts at this time and while I’m sure at some point will be using them to make repair glue and things of that nature, let’s go a little little morbid and Halloween. Much like we used the grinder to grind up mushrooms for mushroom blocks in Grrounded 1, I’m suggesting grinding up the bug parts to make a slurry and bake it into a stone that looks like the kind of marble. White marble feels wrong for bug parts so maybe one that’s green with some red veining.
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Suggests - Buggy upgrade and inventory fix
Alynxkia replied to Tanner Platter's topic in Grounded 2: Feedback & Suggestions
I don’t know if they’re gonna let us upgrade our buggies that way. I think the plan is for us to obtain more buggies that are stronger and/or versatile. For instance black ants would be able to cut down tier 2 and a fire ant would be able to cut down tier 3. I don’t know if that’s gonna make the red ant obsolete after you get a stronger variety ant or if they’re gonna make black and red ant not as useful for carrying stems and grass. Perhaps the black and red ant buggies won’t be about chopping tiers, but instead of being able to actually take them into climates unsuitable for the red ant. The black ant could enter the cold areas and the fire ant could enter the hot areas. If that is how they’ll be implemented then yes, being able to upgrade the ant buggies’ mandibles would be awesome. -
Fireflies are my favorite little fellas from grounded 1, and I'm kinda sad that they're not as useful as they could be. I was thinking maybe we should be able to craft a sour staff from their parts, as a counterpart to the other tier two staffs.
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Same problem. This is crucial since the equipment wheel is about 2 slots too short as it is. There are 3 types of melee weapons. A ranged one. Food. Drink. Bandages. Smoothie. Shield. Torch. I un-bind food and drink but its such a pain to have to open my inventory to pull out the canteen. Just make it 10 slots. Or, give us a dedicated torch button like holding Y on controller or something.
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I just finished grounded 2. I have a couple of ideas I think would be fun to add to the game. Personally I think a fun creature in Grounded 2 that I feel should be added is a snake of some kind that is a boss, and when killed it drops snake fangs, snake venom, and snake scales. I feel like it would be a great idea to add this cause the snake scales could be used to make a new tier 3 armor. The snake fangs and snake venom could be used to make a new weapon either a dual wield weapon or personally I think it would be a great idea to make it into a blade like the spicy coaltana that does venom damge.
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John101891brooks started following Pine Floors / Lighting Pieces / Bone Armor and Weapons Ideas
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Good Afternoon, 1.) Will Pine Floors be added in the future? I am really loving the design of the new building structures, but I am hoping that the floor style will be flat. Could someone confirm that they will or not? 2.) Will we be able to get Wall Charcoal Sconce and Charcoal Stand Lamp? 3.) Could we get bone armors and weapons in the future? *Heavy or Light bone armor and a Bone Shield? *Bone Spear, Bone Sword, Bone Daggers, Bone Mace, Bone Bow and Arrows? Thank you for your time!
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Grounded 2 Review & Feedback I highly recommend Grounded 2 and fully support its continued development. The roadmap is exciting, and I look forward to the final product. This sequel has the potential to surpass the huge success of Grounded 1. My review focuses on issues I encountered, along with potential solutions for future updates. Mounts Mounts feel great and complement the original insect playstyles—e.g., ants acting as supportive, weight-carrying colony workers. This makes each mount feel valuable and unique while serving general travel and combat purposes. Concerns & Solutions: The current stat display (Crafting/Building/Battle/Agility) is unclear. Suggested change: Utility/Battle/Travel, which better reflects a mount’s uses. Allow mount inventory to integrate with building—materials in a mount’s chest should be recognized just like player inventory or chests allowing materials in mounts inventory to contribute towards creating items in the workbench or creating build blueprints Shields Currently, blocking with a light shield feels too similar to blocking with a weapon. Shields should block all damage regardless of light or heavy and blocking a hit that is too big would drain your stamina completely and cause the player to “stagger” creating a window of time requiring the player to recover after some time leaving them vulnerable to attack. If an attack is too big it burns through stamina it will damage the durability of the shield proportional to the non blocked damage of the attack. Proposed Rework: Light shields drain more stamina when blocking but recover from stagger faster. Heavy shields drain less stamina, absorb bigger hits, and are better for sustained blocking. Perfect blocks should grant a temporary block stamina boost if the player holds block afterward. Poor blocking damages shield durability, rewarding skillful play. This separation makes light shields about precision and timing, and heavy shields about endurance. Gear Roles Gear feels roughly split into Warrior, Ranger, Mage, Rogue archetypes, which works—but melee gear currently lacks distinction between DPS and tank. Suggestion: Revive Grounded 1’s upgrade paths (Bulky for tank, Sleek for DPS or utility). Alternatively, make some armor sets inherently tank (e.g., Ladybug) and others DPS (e.g., Black Ox), with hybrid sets like Roach representing balanced survivability. Blueprint Sharing Add a way to upload/download or copy building blueprints via the SCA.B or other tools. Benefits: Encourages community sharing of builds. Simplifies relocation by showing exact resource needs. Allows players to preview a structure in different environments. Could be an unlockable shop upgrade to reward dedicated builders and progression. Mutations Mutations in Grounded 1 rewarded playstyles (e.g., Grass Master for grass cutting). This system should remain all-encompassing to replace traditional RPG leveling. Suggestions: Bring back mutations for non-combat activities like gathering and breaking rocks. (some already exist might already be a WIP) Add in-game guidance for finding mutations without spoiling the mystery—e.g., in the mutations loadout screen, color-coded backdrops on “?” icons hinting at unlock methods: Green backdrop for gathering mutations (Grass Master, Rock Cracker). Skull icon for boss fight mutations. Helps players who want discovery without relying on online guides. Navigation A minimap or compass would make on-the-go navigation easier, reducing the need to constantly open the map mid-combat. Omnitool While versatile, the Omnitool removes the feel and satisfaction of dedicated tools—especially axes. Concerns: Reduces combat tool variety. Gathering feels less impactful with hold-to-gather instead of per-hit feedback. Solution: Make the Omnitool a mid- or late-game unlock tied to story progression. High-level tools should still outperform it in gathering speed, making the Omnitool a convenience, not a default. Multiplayer Scale Grounded 1 excelled as a 4-player co-op game, but survival games often thrive with larger player counts (ARK 70, Conan 70, Rust 50+, Smalland 10). Recommendation: Expand beyond 4-player caps, at least in custom maps and PvP modes. Target 8–16 players to support multiple 4-player groups competing, especially in Playground mode where PvP is already implemented. Final Thoughts: Grounded 2 is already shaping up to be a worthy successor. With refinement in mounts, shields, gear roles, building systems, mutation guidance, navigation tools, the Omnitool, and multiplayer scalability, it could become an all-time great in the survival genre.
- Yesterday
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Lpat09 started following Insect idea
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I would like to see a infected praying mantis boss It is the final infected insect from the backyard from grounded 1 that ran to the park for safety. it dug a tunnel down into a cave and the haze spread into the cave. The cave collapsed (it requires a bomb to open) Appearance: it has fungus growing out of the side of its head causing its head to forever tilt. Its green color Decayed to a more gray color. Its claws bloated with hardened fungal spores (its attacks are slowed due to that) Attacks: Twisted rage: it charges forward and leaps on the foe and slams down on them. Infected screech: it screams loud and stuns you for a few seconds. Claw slam: it slams its claws into the ground slowly it causes high damage due to the impact and weight. Phase 2: You think its dead but no it loses its head and fungus sprouts out of where it used to be. Its attacks are more wild with more power a little faster due to less weight. Attacks: Tormented rage: it charges fast and slashes you. Infected screech: it screams loud and stuns you for a few seconds. Torturous claw slam: it slashes at you faster with great power. Death: It Starts to slightly tilt then collapses you can loot its body after (you get no head though since its gone) I think it would work well as like a final infected foe to put an end to the haze.
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Good Old Games still oldies but goodies
Mamoulian War replied to melkathi's topic in Computer and Console
I have not, but there is one guy on the forums, which gave some recommendations https://www.gog.com/forum/general/gog_pushing_back_against_payment_processor_pressure_with_a_free_nsfw_bundle/post70 -
The TV and Streaming Thread: That's Entertainment!
Gorgon replied to LadyCrimson's topic in Way Off-Topic
You can use a temporary credit card number and just put the kabash on any service that tries to trip you up when you leave. -
Jeremiah Busch started following QoL, building, gameplay improvements
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Downloaded game the first day it was available and have been playing faithfully everyday, these are the things my friends and I have noticed need improvement. I'm sure this list will be updated as gameplay progresses. *Having the ability to place a angled floor piece and then build a square floor piece directly off it following that angle would be amazing. *Ability to affix pallets of inventory (planks and stems) to zip lines. *Rank up buggy (damage, capacity, stamina) *Permanently keep plants from growing through buildings. *Damaged enemies don't regain full health upon player death. *Ability for buggy to revive you. *Don't show molars you've already collected on the map. What's the point!?
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Nights are much darker than Grounded 1
Alynxkia replied to Vixen525's topic in Grounded 2: Feedback & Suggestions
I also think we’ll see the return of the firefly, gear, but I rarely used it because I like getting the armor set bonuses. I was using a spicy staff and it glitched a little and one of the globs that it threw didn’t disappear. Instead of that being a glitch, what if once in a while when you were using staffs, those globs did remain and you could go collect them and then use them to temporarily make your armor glow. You wouldn’t have to give up a hand, armor piece, or trinket slot. To offset that it is temporary and that it’s kind of a pain to make. Some other posts mentioned making a dye/paint stations so I figured this would be a good craftable to add to that if it is ever included. If the dye/paint table never makes it in to the game, the globs could be used to make a smoothy instead annd its your character that glows instead of your armor. Perhaps if you only use one glob type, the radius of the glow is minimal and the more types that you use the stronger the glow. -
The TV and Streaming Thread: That's Entertainment!
Zoraptor replied to LadyCrimson's topic in Way Off-Topic
It isn't intuitive to cancel standalone Prime Video either if you don't have a home Amazon. Has a separate prime video website, but you can't cancel from there and have to cancel via an Amazon mothership, using a profile category you'd never use otherwise due to not having a home Amazon and mainline Prime not being available. Also, it's completely unintuitive to get Amazon to change where it thinks you are if it's got it wrong. -
tecknotot started following Whats up with the Bees?
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Whats up with the Bees?
tecknotot posted a topic in Grounded 2: Technical Support (Spoiler Warning!)
Not just O.R.C. Bees but normal bees. There are ALOT lesser bees when I scan for resources than in G1. Also, many of them are just frozen up in the sky and arrows won't reach them. Please fix the bees and maybe add a little more than just 5-6 bees in the park. -
Nintendo Switch 2 Grounded Patch
LwiG replied to xPabl1to's topic in Grounded: General Discussion (NO SPOILERS)
Hello! I Created a new account just do ask for an grounded update for Switch 2. Even if it will me payed.- 7 replies
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- nintendo switch 2
- grounded
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I'll probably drop DOCB, it's just super convenient early on a multiclass with the +2 power pool. I kinda would like to use Reckless Brigandine to engage a lot of enemies in cleaving stance (with Hold the Line and Persistent distraction) then terrify them, but not sure if I'd like the recovery penalty yet. Maybe later on with armored grace and mob stance. Probably gonna make a trip soon to pick up Nalvi and Heart Defender Scales for Edér, will see when I get some more time to play