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  2. The spec difference between the 5090 and 5080 is bizarre. kopite7kimi is usually right though, so I guess that is what we're getting.
  3. The game has an achievement that triggers if you look up 2B's skirt by creative camera movement. It is not enough to just do it once. They don't want the achievement to trigger on accident.
  4. Dark Souls, which was a replay. I replayed on Steam after trading my Switch cartridge for a Steam key with a friend. First of all, in spite of doing a whole lot of grinding to find out whether one can make do with the Greatsword of Artorias if you waste all the stats for it (short answer: yes, but it is not worth it, outside of making it really easy to beeline for the Rite of Kindling after starting a new cycle), it only took me half the time to achieve everything in the game, compared to Dark Souls 2. Which is to be expected, Dark Souls is a lot smaller, and on new game cycles a lot of the game can be skipped. The achievements and the game systems were also designed to waste a lot less time compared to Dark Souls 2 while playing offline, but between completing all Dark Souls, Dreck Souls 2: Scholar of the First Suck and Sekiro achievements, one thing has become abundantly clear: FromSoftware has no idea how to design interesting achievements. They are all just either related to playing the game, achieving all possible endings and looking for equipment. Contrary to the usual edgelord opinion, achievements can be interesting, the ones in FromSoftware games, so far, were not. I think I might have found the reason why Dark Souls feels better to play - for me - than Dark Souls 2 did. The recovery animations are a lot shorter. One can - more or less - smoothly transition from an completed attack animation into a roll in Dark Souls, while in Dark Souls 2 there is a recovery time between finishing the attack and being able to roll away. Combined with the boss attack patterns of Dark Souls 2, that makes it a game of baiting out an attack and punishing it or dodging through a combination and then get an attack in. While Dark Soul's combat cannot be called fast paced and frantic, it feels a lot less slower than Dark Souls 2's: the bosses have more openings to attack and their movesets are not employing as many two or three hit combos. I got lucky in my early game, getting the Black Knight Halberd right at the start, and while that meant playing most of the game semi-naked due to the rather hefty equipment load requirement of the Black Knight weapons, it never limited me to hitting an enemy once and having to prepare a roll because the follow up attack would just end with me being hit. Now, having played the game again, and a couple of times at that, and having listened to lore videos while playing to break the monotony of the grinding and replaying the more annoying parts of the game, I can say with some confidence that, lore and story wise, the only two really interesting parts are not related to the player's quest, which will always be the quest of someone else you just happen to accept because you have nothing better to do with your time anyway. I am, of course, talking about the two NPC related quests in the game, of which Solaire's might be less involved and harder to miss out on, but is the better one, so it is fine. There's some personal tragedy in Siegmeyer's quest, plus some statements by Sieglinde that make you question what happened (girl, what exactly do you mean when you say you have to kill your father again?) but the two outcomes of Solaire's quest are simply fantastic. He either finds his sun, and loses himself, or you help him fail his quest by finding the Sunlight Maggot first. It is the consequence of Solaire failing his quest that is most poignant and which elevates it: he becomes disillusioned and depressed because he did not find his sun, which is what he became an undead for, out of his own volition. He then can be summoned to fight Gwyn, Lord of Sunlight Cinder, and he's so ludicrously strong that he can basically solo the boss for you. Not only can you summon him to fight the very lord he worships, but his rage is strong enough to overcome him without much of your input. Not that Gwyn isn't more of a jokey fight, I wonder why people complain about Nashandra and Aldia in Dark Souls 2 being a boring pair of bosses to end the game with. Gwyn certainly is not much better, even if you do not or cannot parry him, you just need to stay close to him so he misses half his attacks without you having to do much, so is that sort of complaining coming from players working their way backwards from Dark Souls 3? So, anyway, back to Solaire, I found his personal story to be really on point. Was it all lies? Why, yes, it was, although that does not come out as much in Dark Souls, I suppose. It is a part of the game that was made retroactively better. Still, and there we are back at something I already wrote about, at lenght, is how much Dark Souls did not live up to the hype for me. The story is not that great, and while it is undoubtely genre defining in the sense that there is now a "Soulslike" genre, I am not sure if the combat system alone is what defines a whole genre, and even that is blurred with additions like Bloodborne and Sekiro. It is a "difficult" dark fantasy third person action adventure game that just seems to have come out at the right time. I put difficult in quotes because replaying the game just cemented my opinion. The game is not that difficult, outside of a few areas that are not really well designed, and gimmicky fights that are more frustrating than fun. Yes, I'm looking at you, Bed of Chaos. Then there's the issue that Dark Souls falls apart after the first half. Everything that comes afterwards (well, and in the case of New Londo, technically before, because it is possible to complete it before getting the Lord Vessel, as long as you're willing to kill Ingward for the key) is just terrible, with the worst offenders being Lost Izalith and the Tomb of Giants, which one could easily consider to be contenders for the worst areas in any game, period. The forced death to Seath and the run through the Crystal Caves would be high on the list too, if Seath wouldn't be so easy. Well, once you have cut his tail. Cutting his tail is the worst. It is even worse than the Kalameet tail cut, which is annoying becaus you basically have to bait it out, but at least one can bait it out. Seath can just move in a way that makes it impossible to hit his tail - for long, long stretches of time. Now, well, I cannot say anything about the state of gaming back in 2011. That was a time when all I did was play MMORPGs. Maybe Dark Souls really was the moment that brought actual difficulty back to games. Maybe that was Demon's Souls already, and maybe all of that was just Bloodborne and Dark Souls 3, both games that were a much greater success than Demon's Souls, Dark Souls and Dark Souls 2. As far as my experience goes, it certainly would not have been, because the game is just not difficult enough to count. Lastly there's the dopamine release and adrenaline rush aspect of the game. I understand that being stuck at Ornstein and Smough for a longer while makes one feel really good once the challenge has been overcome. I just did not get if from Dark Souls - but also not from Dark Souls 2 or Sekiro. Having to fight a boss, solo, for a handful of times to understand its moveset and find counters is nothing next to having to deal with your raid group and having difficult raid encounters lasting up to fifteen minutes. Pulling them over, and over, and over, and over and over again. Not five times, ten times or even twenty. Hundreds of times, in the case of the really difficult ones. I realize that does not apply to a whole lot of people, given the MMORPG population that usually partakes in its most difficult content, but, yeah, this is relevant for my experience. Insofar, well, Dark Souls is a good game with a terrible second half, but with me not really being interested in the world, unlike in Hellpoint, I can say that Hellpoint, while being the much worse game in terms of combat and movement, was still the better experience for me.
  5. Not having outside threat would be existential threat for Netanyahu
  6. I'd agree, if the hate speech laws weren't being abused. The above is almost certainly a response not to hate speech laws, per se, but the attempts to go after SM for publishing 'hate speech' that is defined primarily to suppress dissent.
  7. Today
  8. Well... the minutemen thing kind of makes sense from a role playing/ character pov along with the settlements in terms of you 'refounding the US' amid the Fallout theme of hyper nationalism, especially for someone who has been frozen from pre apocalypse rather than brought up post so might realistically have bought into that hypernationalism. Same for looking for jr too really, you are told you care rather than being made to; but logically you would. I won't defend it any more than that since pretty much only the base idea is fine, the implementation is definitely typical Bethesda.
  9. I tried giving Fallout 4 another chance but I loath the settlement thing so much that I just can't play this. Uninstalled and moved from the RPG category to the Junk category in my Steam Library. The terrible writing about the Minutemen didn't help. WTF would I want to join an organization that is non-existent so I can do things that I could do just as easily without this organization that in fact I am the only person doing cr@p for? Classic case of writers deciding people need to care because the writers want them to, not because they gave them a reason to.
  10. I mean since you know what effects Serafen gets with Wild Mind you can plan ahead to get the most out of it while ameliorating the downsides. + 5 PLs for 3 secs means having Frenzy and Sprint up and access to Mind Blades. Blades crits also proc Raw bleeds from Blood Frenzy BTW. Good idea to take Spell Pen passive. - PLs for 3 secs means time to attack with your weapon. Full Focus refill makes Greater Focus passive better. Focus empty just means time to attack. Tier 3 Affliction all upside, Tier 3 Inspiration usually just cancels an Affliction. Easy to remove. + 1 Empower point encourages being liberal with your Empower usage (refilling Rage from Blows maybe). Can’t lose one you don’t have. Invisibility a pain but not gamebreaking. The nuke encourages keeping Serafen away from team where he belongs to trigger Bloodied and Lone Wolf items. Give him Shock AR and Deltro’s Helm and hit him with Tekehu’s Bolts and you’re good. Good place to set up Echo. Nuke’s gravy. That wasn’t so hard.
  11. IDF hit Hezbollah in Beirut. Doesn't really seem Hamas and Hezbollah are this existential threat to Israel.
  12. The key with Rebuild is to just repress your traumatic memories: that way, you'll remember...maybe only 5% of it.
  13. Well, it's a lot less sexual than I expected it to be. Of course they can't help themselves and have to add a bunch of scenes where the camera slips under the skirt. Also beach episode, because yes. Still think it could be a lot worse. Note: I never played the game(s) and know nothing more about it. Was lol when they explained the blindfolds are actually "special visors" ... yeah, right. Story is pretty generic 2010-ish, I guess.
  14. Full interview with Josh S that's been used not so long ago for Avowed's promotional paned during Pax West. Didn't watch it yet, but from the title it seems that Josh's Pillars Tactics game is still being thrown around:
  15. good digging! yeah i haven't had much time to dive into this more, but one thing i was going to try is just renaming the files boeroer found taht were being altered outside the save. edit: like i wonder if the act of loading my save alters some sort of game object reference in your local install, which causes it to break in other saves. but the mystery to me is why your save still has targetable twin stones at all if you load it first? my game is completely borked, no save i can reload lets me target that spell anymore. i wonder if stag's horn does something weird with game objects, using a similar type of targeting, that unstucks the targeting for twin stones. i should give it a try with stag's horn like you did. edit 2: i wonder if i start a completely new game, if that would also unstick twin stones.
  16. is the fan service still good in later episode
  17. Watched the NieR Automata anime. Actually wasn't that bad, but at some point the story got so confusing, I kinda checked out.
  18. Any guess on price? $2500?? https://videocardz.com/newz/nvidia-geforce-rtx-5090-and-rtx-5080-specs-leaked
  19. fyi after me finally learning about blunderbusses and stunning strikes from this build, in this current run i picked up mirke (as a streetfighter/monk) to do a similar such build and heilige Scheiße she is absolutely carrying my party now. she's only been in my party for one character level and i think she's already party damage leader. can't believe i slept on this combo for so long.
  20. user review are less reliable more popular a game become while listen or read what reviewer say doesn't mean one would agree with everything they say a few hour of uncurated playthrough are more useful for judging quality of game
  21. I would definitely agree with this, and I don't pay any attention at all to so-called pro reviewers or streamers. However, unfortunately, I now feel that in today's society most ordinary people reviewers (in all media, so also TV shows, movies, restaurants, etc.) engage in unfair reviewing, icluding review bombing, as a way of making themselves feel important and relevant.
  22. Yeah, I tend to get a lot more out of steam reviews than any 'professional' reviewers, or those terrible people that make videos. I have a pretty small list of friends on Steam (maybe a dozen people) but if they review a game, it pushes them to the top. They tend to share my interests, so that's nice. Plus it is easy to scroll through a few and get a feel for if the review matches what I'm looking for. They are typically short and simple. The only games that tend to get skewed Steam results are usually the big AAA titles. All of the smaller indie stuff, which is what I tend to browse Steam for anyways, is pretty accurate when it comes to the positive to negative scale.
  23. that sound like victorian age insanity maybe doesn't allow usa citizen to carry gun into other nation when ever they want would be considered violation of second amendment next
  24. https://www.cnn.com/2024/09/23/tech/elon-musk-brazil-court-compliance/index.html "In the US Congress, Florida Rep. Maria Elvira Salazar, a Republican, mentioned Musk and de Moraes by name last week when she introduced legislation that would punish foreign officials who violate the First Amendment rights of Americans by denying them entry into the United States. " I guess Americans should be ok to violate other countries' hate speech laws?
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