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Random video game news... RNG is your friend!
Pidesco replied to Frak_the_2nd's topic in Computer and Console
What are your current specs? -
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gentleman1013 started following Showing off my Light Tower (YouTube video link included)
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Hi everyone, just wanted to share the Light Tower that I've been building in Grounded 2. I started working on this design years ago in original Grounded, and I'm updating it for the new base building and crafting introduced in Grounded 2. The goals of this building are to act as a navigational beacon, create a defensible base, enhance base crafting experience, and to provide an ideal zipline network. Obviously the current tower is not a completed design as I continue to source milkweed and other Tier 3 materials, and we do not currently have access to Tier 3 Omnitools and raw materials like pine cones, lint, and more. Any feedback and suggestions on how to improve the design are greatly appreciated, so you can comment in this thread or directly on the YouTube video as well. https://youtu.be/j-4xGy5cnMc
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Best Way to Organize Bag Essentials in Obsidian?
Amentep replied to ahmed ali's topic in Obsidian General
This forum is for Obsidian Entertainment, the video game company. I believe you are looking for the Obsidian app people - https://obsidian.md/ -
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Is PoE2 too easy?
Boeroer replied to Ocelot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
That's what I meant with "if you really know what to do". Who thinks Raedric's Castle is difficult to clear out doesn't really know (yet) what to do imo. To me it's a fairly easy (but lengthy) step in the early game - and the reward is very high (bc. of masses of loot). That makes the following encounters even easier. Imo PoE encouters can be cracked open more easily with the right tools while Deadfire's might be generally easier to manage for somebody without much (meta) knowledge, but imo they are also less prone "to get played" as much as the PoE ones. I guess also because PoE has some weird, obscure mechanics (besides obscure stacking) which can make a big difference but is hard to discover. One exception on Deadfire are naval battles. Those can get tricked very easily (if you know how) and can get you superb and unique loot along with gold and XP extremely early (which makes the rest of the game easier, too). But in Deadfire, if you follow Benweth directly after meeting Furrante, then immediately go to Dunnage afterwards and think "ah okay, off to the Hanging Sepulchers" right away, you will get wrecked so substantially you might want to abandon the game. This can even happen if you meet Eamund the Fox on Dunnage right after solving Benweth and doing some "running around" quests on Dunnage. Eamund's party will be very hard to beat and it will feel very unfair because there's no indication that Dunnage might have such difficult battles beforehand. But if you level up in Nekataka with some non-violent quests before, mayne do a few easy ship bounties etc. and then go to Dunnage, suddenly Eamund is a joke and the Hanging Sepulchers aren't that bad afterwards. If you solve Arkemyr's Manor peacefully very early and then sail to Berkana's Observatory right away, the Torn Bannermen will crush you. If you manage to beatvm them with tons of resting and resources anyway, Concelhaut and his friends will finally bring you down. And imo he cannot really be tricked unless you are willing to pull out Lover's Embrace, Gouging Strike/Brand Enemy and are willing to exploit a pair of Bounding Boots. If you are lucky on your first run you won't even notice all that and think that Deadfore is easier than PoE. And I would say on average it is. But I've also read many rants from unlucky new players who complained about those perceived unfair difficulty spikes. And they had not many problems with PoE before. It can happen in PoE, too (cannot count the amount of rants about Crägholt Bluffs) but to a lesser extend because the game is less open. TL;dr: it depends. -
Random video game news... RNG is your friend!
Hawke64 replied to Frak_the_2nd's topic in Computer and Console
I thank you for your input and I am happy to know that Avowed was working on your hardware. Nonetheless, I would like to point out that at release the Steam Deck performance was reported as poor with the FPS dropping below 30 at the lowest settings (the handheld is a decent indicator of whether it would run on my main system, excluding some OS version-related fluff which is a no-go), while the system requirements still show both the minimum and the recommended storage space as 75GB, meaning that the unusable for me textures are baked in and I would be forced to download them regardless. The Outer Worlds 1 was an excellent example of handing it - the players who could afford to spend more on their hardware and energy could access the more energy-consuming graphical features for a modest fee, while the others still could play the game comfortably without missing out on anything. Still, I am happy to wait for my hardware to be able to meet the recommended system requirements which is also likely to coincide with the price being equal to the consideration the developers gave to the optimisation. It is applicable for both The Outer Worlds 2 and Avowed. I do hope that PoE3 will have "less graphics" and full save file import, should it ever happen. Arguably, PoEII is ~50GB, but it was worth it. -
Is PoE2 too easy?
Ocelot replied to Ocelot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
About 80% of the quests I've done were under-leveled. Therefore trivial to beat. Even the ones with 1 or 2 levels higher were easy to beat. The only fight I struggled was with Who was 3+ levels higher than my team and I was still able to beat on the second attempt. I generally avoid level scaling RPGs but I think my first PoE2 run would have been much better if I had it enabled. PoE1's beginning felt harder to me, specifically because of Raedric's Castle questline and deciding to face him instead of helping him. -
ahmed ali started following Best Way to Organize Bag Essentials in Obsidian?
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Hey folks, I’ve been experimenting with using Obsidian for more than just notes, and one idea I’m trying out is managing my bag essentials inside it. For example, I want to keep a simple packing list for my messenger bag (laptop, charger, notebook, water bottle) and maybe a different one for my travel backpack (passport, toiletries, clothes, etc.). My questions are: Has anyone here set up a bag inventory system in Obsidian? Would you recommend using a simple checklist in Markdown, or something more structured with Dataview for sorting/filtering items? Any tips for making it easy to quickly update before leaving the house (so I don’t forget stuff)? I’d love to see how others handle this kind of “real-world gear management” in Obsidian.
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KJ9 started following Trinket Pouch and Inventory and Inventory Suggestion
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Weird. I hope there was no secret "fix" because that would turn Vanishing Strike from decent into *pfffrrrt*. Unfortunately I cannot try it out atm because I'm on vacation and won't be back until September 7th.
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As primarily a solo player I would love to have an extra trinket pouch or mini inventory for trinkets. So I can bring a selection with me to switch between as I'm exploring and they wouldn't take up so much space in the main inventory. Also I think I would utilize them more rather than just picking a favorite and never really thinking much about them after that. Also to be able to lock into place in the inventory the spaces I want my weapons, food, smoothies etc. So I'm not searching around to see where things have rearranged themselves this time if I've switched out weapons with the hot bar or what have you. A special row designated for "these items do not shift about the inventory" would work fine for me too.
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A few ideas/suggestions for Grounded 2
TheWhiskDad replied to Milk's topic in Grounded 2: Feedback & Suggestions
Wow so many amazing suggestions! I would like to add a couple as well to this thread: Bring back from Grounded 1: 1) 3 X Hotkeys sets 2) Mutations Cap back to 5 and not 4. 5 felt very optimal. New Suggestions: 1) Build stuff on bigger buggies. For example if the OX Beetle comes back as a buggy we can make a platform on its back and make a mini mobile base to take around. Of course there will need to be a build limit to it. Somewhere folks can put down a turret and a couple of crates and maybe even a workbench. 2) Mixing Station/Chemical Workbench. We can mix some base ingredients like venom, spice, mint etc and make new ingredients. 3) Buffs from Buggies. In Grounded 1 companions gave buffs to the players. Maybe Buggies could do the same. 4) Buggy Armor with armor upgrades. 5) Buggies unlock their own mutations as well. Allows buggies to have builds of their own. Also I've seen a few mentions of folks asking enemy scaling to be based on story progression. I disagree with this. This is what added to the magic of grounded 1. The defeat at the hands of the stronger bugs and wanting to get stronger by exploring , gathering and making newer weapons, armor, getting stronger mutations, getting those milk molar upgrades and finally conquering those bugs. -
Butterfly Mounts would make this game legendary.
TheWhiskDad replied to Eprony's topic in Grounded 2: Feedback & Suggestions
Flying buggies might in a way defeat the purpose of exploring the park properly. This is the first thing I thought of too when they first mentioned they were adding buggies. This is why they want to introduce ziplines late so folks will use the land buggies and travel around and discovers caves, holes, secrets, perform intricate parkour to climb bins and stuff. Flying buggies makes sense but I think they'll need to limit its flying to kinda like a gliding thing by giving it a very short stamina bar or something so we don't just dart across the map. -
Grounded 2 Bugs and Feedback
BrokenCandy67 replied to Makayla's topic in Grounded 2: Feedback & Suggestions
Bug: Not sure if the O.R.Cs coming through the walls is intentional but I imagine that I shouldn't be encountering many bugs just waltzing through my base by phasing through walls. It's actually very frustrating. -
Hey guys, first of all i use community patch and no other mods. I wanted to try single class trickster, old school dual wield sneaky chracter with some casting(oh boy gaze of the adragan + freezing rake combo very satisfying with the eye of wael+sun and moon power level boost). Anyways my vanishing strikes breaks invisibility after i hit, it shows vanishing strikes duration(8.7 in my build) but when i hit with auto strike or any ability my invisibility immediately breaks. I hope i could explain myself, can anyone test it if its happens to you too. Thanks in advance.
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Honestly this would be really cool lol, it could be the “rogue-like” buggy for stealth and attacking
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Cinema and Movie Thread: coming 2 a theater near u
Bartimaeus replied to PK htiw klaw eriF's topic in Way Off-Topic
I've been in a re-watching mood. 12 Angry Men is so good, it's a film that can really change someone's entire outlook on how they perceive the world and all the assumptions they make about it, and the impossibility of really trying to figure out what's actually happened or what's truly right or wrong given our pathetically limited point of view. - Yesterday
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So before I went to do the final mission, I'm the kind of guy who like to do all the side missions, etc before I finish the story. So I did so. I grabbed all raw science(except 2 100's I found later), did all side missions, and after finishing the game, finished all ranger challenges provided. 47/47. So I went to hatch the new buggy available only to see I didn't have enough Raw Science to "unlock it." So I have the egg and it just sits in the hatchery. I'm 470 raw science from unlocking the new buggy's egg, but can't even enjoy what I worked so hard for. The issue is the Pebblet Foundation glitch. I didn't realize It was a glitch so I purchased it with my Raw Science many times(not sure how many until I read it was bugged) I bought it. But bottom line I got all raw science pink blobs, I did all challenges, killed all enemy types, scanned them, etc. I have no way of getting anymore raw science to continue into the after boss fun. I hope youre able to refund peoples Raw Science they used on the Pebblet Foundation glitch. I'm really bummed as I don't even want to play it anymore as I can't do anymore in the game and don't want to start over. I made an entire Obsidian forum account just for this as I really want to play more Grounded 2. I got hooked in a great way. Please make a way you can always get Raw Science, or even don't make us have to use Raw Science to unlock something we already fought hard for. It was the "end boss" of this version of the game.
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At the time, I was not able to message anyone as my account was too new. Now that I am able to, I have.
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I would love to see some more "elaborate" base building materials. I know there will be more building materials added in future updates but...I am an Interior Designer who spends too much time building bases in a video game as a shrunken kid I think bug wings would make for some really cool features like skylights or "glass" ceilings and stained glass windows...Mosquito or lady bug wings or adding dragonflies. If the fall update features a greenhouse it would be awesome to see some building materials to make glass house type structures. More railing options would be nice-half width railings and angled half width railing. Also a quarter rounded pieces to fill in some of the round base building pieces as well as quarter triangle flat piece's, half pillars... and chandeliers, hanging ceiling lights ect....lets goooo
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- base building
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Random video game news... RNG is your friend!
Pidesco replied to Frak_the_2nd's topic in Computer and Console
Avowed was surprisingly well optimised I felt, and I'm expecting the same from OW2. -
I'm finding the writing a few notches below Witcher 3. Nothing anywhere close to the Baron quest, or to Hearts and Stone, even in Phantom Liberty. Also, I've just generally found Silverhand to be absolutely insufferable, which is not helped by digital Keanu being a bit worse than real Keanu at expressing emotion. Regarding the gameplay, quest design is often lacking, especially for stealth, and some quests just force you to shoot it out, regardless of your build. Player agency just is generally very limited in this gsme
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could the buggies that won't be flying have themed parachutes i.e. for any spider themed buggy they use there webbing (just like real spiders).
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Lost my Spicy Coaltana
Rabenschwarz replied to Rozen's topic in Grounded 2: Technical Support (Spoiler Warning!)
Is it possible that you've upgraded it? Then it will be grayed out in the quick menu, and you'll have to re-equip it. It should still be in your inventory. Unfortunately, since Grounded 1, upgraded weapons are no longer available in the quick menu and need to be re-equipped.