Ill test it later on.
Still - pity the animation will end messed up.
One more thing - is there a way to add difrent skill duration effect or change the way skill work via its upgrade - in case of the stag, for example via its extra use per day tln_bonus_spiritshift_stag ?
I tried the most simple way, since the upgrade version have the same data and scripts as the regular stag skill, but it sadly didn't work. Maybe there is some other way im not aware of ?
In general - i like the whole druid concept but the class itsellf suffers what most of d&d druids have gone in the past. It lacks some minor tweaks, mainly the fact spiritshift have very short duration. All i wanted to do here was to make it cast per fight skill that last as long as the actuall fight, not 3-4 turn.
And i wonder how that nexus guy made his mod - it seems he didnt use the unity editor at all, maybe he was able to extract all content from the unity3d with readable data and pack it up again after edits [i was not able to do it with disunity, sure i can extract quite much, bot no actual files for alterring skill values or properties]