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So the next kickstarter is...
I've been asking for an Obsidian sci-fi RPG for years.
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If PoE was made using Skyrim's engine...
I'd hate it. "Realism" (and this becomes virtually impossible in FPP) ruins RPGs, which rely on a certain level on abstraction in order to deliver wealth of options, actions, descriptions, avoid immersion-breaking, etc.
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The Gamespot review
Scores are worthless anyway.
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Post-Mortem
Really hope they do this! (no need to be anytime soon)
- Killable children! At last! AT LAST!
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Are there any games like PoE, Baldur's Gate, etc, but in a science fiction setting?
Obsidian doing a sci-fi RPG was my response when they asked many years ago what we would like a Kickastarter to be... so I'm interested to see the responses! Maybe there's a gem I'm missing.
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Feedback on game
Most of us actually prefer it this way, hehe. Full voice acting is one of the reasons games like this disappeared at the turn of the millennium.
- Tags for Digital Soundtrack?
- Tags for Digital Soundtrack?
- Update #92: Reward Redemption
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Kickstart Backer Badge
I did back during the KS campaign.
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New stretch goals for companions and wilderness areas?
I'm totally okay with this, but I'll add... ...my two bits: a) I doubt I'll be able to support Eternity more than I already did (damn you cost of life!) and more importantly b) I wouldn't want significant release delays because of this (being totally selfish here). So to be clear, I have no problem if you have to delay the release to do more polish/finish off whatever, but to delay it for extra stretch goals doesn't sound cool to me. In short, you are free to fund extra stretch goals if you are confident it won't cause delays and/or if you release them later as small expansions or whathaveyou. Also, I generally prefer smaller games that provide a tight, very intelligently designed story+gameplay than huge, expansive games that offer a disjointed, less cohesive experience. Yes, yes, RPGs (and Eternity) are closer to this second category, I'm just tryin' to say that adding content for the sake of adding content doesn't necessarily make a game "better".
- Update #44: The Rules of (Melee) Engagement
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IDEAS NOT TO BE FORGOTTEN - poll
I voted for the ones I specifically like more, the rest I'm somewhat indifferent except for one I dislike: "Icons marking the tone and skill implemented when picking dialogue options". I don't want to know which skills/attributes are affecting my dialogue! I want it to be exactly like FO/PS:T(and Arcanum/BG if I remember correctly). I am not opposed to having an option to toggle this on/off in gameplay options.
- Update #42: Avellone's Let's Play Arcanum
Tychoxi
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