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Deadfire vs Tyranny
mrmonocle replied to rone's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
tyranny while being linear is just better 1. There are some actually innovative systems in tyranny (spell casting) unlike deadfire with it's ship combat. 2. The character cast is not even comparable. Tunon, graven ashe, vioces of nerat, Siryn and bleden mark were awesome, as well as all the companions with the exception of Harambe. Deadfire is dwarfed by this cast of greatness. 3. Deadfire beats tyranny only in the opportunity to play it IWD style with multiclassing being a great party building/customization tool. And even that is debatable. 4. Tyranny's setting is more engulfing. Why even compare the two? I'm pretty convinced that Tyranny's budget doesn't even come close to Deadfire and it still manages to stand tall near it's competitors and actually won a place in my heart. -
My suspension of disbilef got hammered by this. Maybe it's a range in a droptable. Jokes aside, such important resources shouldn't be randomized, each eye is 15000 gold + components worth. Same with dragon's scales and flames. Each scale is 15000, each flame is 30000. One time i got 3 flames, another 4 flames. It's not a MMO, why randomness when I can just reload and abuse?
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Major Bug Unlimited Anything
mrmonocle replied to Obron's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
big lol -
traditional: starts out hard, but once you pick a few buffs and gear becomes relatively easy. The difficulty is not the problem. the FOO (first order optimal strategy) driven approach to solving it is. You put up devotions at the start of the fight and wreck everything. Enemies don't use empower (can anyone confirm?), don't act smartly with disables, don't even hit hard unless rogues from invisibility. I don't think there is a smart way to solve it. They'll just pump the stats and enemy numbers up.