master guardian Posted May 7, 2018 Author Posted May 7, 2018 (edited) biting whip is 30% additive damage to the base roll (it got nerfed from 40%) Sneak attacks is extra 30% on top of all the damage eg two handed style, lashes ect so sneak is far more powerful Where are you getting this? I was under the impression that Sneak Attack has always been an additive bonus. IIRC only Might and lashes are multiplicative bonuses in Deadfire. Either way, Mindstalker is the multiclass to take if you wanna stack sneak attack damage. i think you would be better of dueling with a wizard because of the wizards self buffs. The cipher has hardly any self buffs that are good apart from time parasite and a multi cant get that (level until level eight ) If you want to play a stealthy, backstabbing assassin your going to be very close to the action. The wizard has the abilities to really keep the rogue alive and with the latest patch all wizard buffs and weapons summons are nearly instant cast (0.4 seconds) I think a cipher will be to flimsy Edited May 7, 2018 by master guardian
Riftis Posted May 7, 2018 Posted May 7, 2018 Another interesting thing to note: If you want to have sneak attack damage but you DON'T want to run rogue, you could run a beguiler cipher single/multiclass instead and the effect is almost as good, except it takes one ability to get it up to the 30% of rogues sneak attack and it turns off when you hit max focus, but you're probably gonna be casting cipher spells at max focus anyway.
master guardian Posted May 7, 2018 Author Posted May 7, 2018 i cant wait to sneak around behind a high level wizard and blow his head off with my arquebus doing : ;assasinate, backstab, deathblow, sneak, critical hit!!!!!!! wooowwww
master guardian Posted May 7, 2018 Author Posted May 7, 2018 (edited) hang on i just checked on the beta and sneak attack and backstab went of from stealth and the target didnt have an affliction on them is this a bug? I though sneak needed an affliction on the target to work edit its ok just checked in deadfire sneak attack works from stealth now!!!! cool it says it works within 2 sec combat Edited May 7, 2018 by master guardian
NZV Posted May 7, 2018 Posted May 7, 2018 I'm not sure that I'm convinced 2H is absolutely the way to go for an assassin. You get more damage from assassinate/backstab, but you aren't going to be making 100% of your attacks out of stealth. During those times you get a lot more out of dual wielding thanks to full attacks. Some multiclasses are going to benefit from quicker attacks too. Faster swings and double hits on full attacks = higher number of crits, which helps out a lot of combinations. Assassin/monk procs weakness on crits. Assassin/barbarian interrupts on crits. Assassin/skald gains phrases on crits. There are probably other synergies out there as well.
Riftis Posted May 7, 2018 Posted May 7, 2018 biting whip is 30% additive damage to the base roll (it got nerfed from 40%) Sneak attacks is extra 30% on top of all the damage eg two handed style, lashes ect so sneak is far more powerful Where are you getting this? I was under the impression that Sneak Attack has always been an additive bonus. IIRC only Might and lashes are multiplicative bonuses in Deadfire. Either way, Mindstalker is the multiclass to take if you wanna stack sneak attack damage. i think you would be better of dueling with a wizard because of the wizards self buffs. The cipher has hardly any self buffs that are good apart from time parasite and a multi cant get that (level until level eight ) If you want to play a stealthy, backstabbing assassin your going to be very close to the action. The wizard has the abilities to really keep the rogue alive and with the latest patch all wizard buffs and weapons summons are nearly instant cast (0.4 seconds) I think a cipher will be to flimsy Oh missed this when I made my above post. I'm not gonna be focusing on backstabbing. I'm gonna be a ranged dps with rods and scepters, and a club to reduce their will if they get in close so I can dominate them with cipher spells. That's the plan, anyway.
anathanielh Posted May 7, 2018 Posted May 7, 2018 biting whip is 30% additive damage to the base roll (it got nerfed from 40%) Sneak attacks is extra 30% on top of all the damage eg two handed style, lashes ect so sneak is far more powerful Where are you getting this? I was under the impression that Sneak Attack has always been an additive bonus. IIRC only Might and lashes are multiplicative bonuses in Deadfire.Either way, Mindstalker is the multiclass to take if you wanna stack sneak attack damage. i think you would be better of dueling with a wizard because of the wizards self buffs. The cipher has hardly any self buffs that are good apart from time parasite and a multi cant get that (level until level eight ) If you want to play a stealthy, backstabbing assassin your going to be very close to the action. The wizard has the abilities to really keep the rogue alive and with the latest patch all wizard buffs and weapons summons are nearly instant cast (0.4 seconds) I think a cipher will be to flimsy Oh missed this when I made my above post. I'm not gonna be focusing on backstabbing. I'm gonna be a ranged dps with rods and scepters, and a club to reduce their will if they get in close so I can dominate them with cipher spells. That's the plan, anyway. When they don’t respect the watcher, they get the club. Best strat. 10/10. 5 stars. 9/10. A+ 1
Riftis Posted May 7, 2018 Posted May 7, 2018 I'm not sure that I'm convinced 2H is absolutely the way to go for an assassin. You get more damage from assassinate/backstab, but you aren't going to be making 100% of your attacks out of stealth. During those times you get a lot more out of dual wielding thanks to full attacks. Some multiclasses are going to benefit from quicker attacks too. Faster swings and double hits on full attacks = higher number of crits, which helps out a lot of combinations. Assassin/monk procs weakness on crits. Assassin/barbarian interrupts on crits. Assassin/skald gains phrases on crits. There are probably other synergies out there as well. Maybe go swashbuckler as black jacket / assassin to quickly switch between dual wielding and two handing to get the best of both worlds?
Aramintai Posted May 7, 2018 Posted May 7, 2018 (edited) I think I'm gonna play as assassin/fighter (no sub). Assassin seems like the the best option to alleviate sneak attack nerf and fighter class alleviates assassin's squishiness. Also that Charge ability looks like a fun option to get out of trouble and fly around the battlefield: https://youtu.be/9Fdjvx1fMa8?t=87 Edited May 7, 2018 by Aramintai
Aramintai Posted May 7, 2018 Posted May 7, 2018 (edited) I'm not sure that I'm convinced 2H is absolutely the way to go for an assassin. You get more damage from assassinate/backstab, but you aren't going to be making 100% of your attacks out of stealth. During those times you get a lot more out of dual wielding thanks to full attacks. Some multiclasses are going to benefit from quicker attacks too. Faster swings and double hits on full attacks = higher number of crits, which helps out a lot of combinations. Assassin/monk procs weakness on crits. Assassin/barbarian interrupts on crits. Assassin/skald gains phrases on crits. There are probably other synergies out there as well. Maybe go swashbuckler as black jacket / assassin to quickly switch between dual wielding and two handing to get the best of both worlds? It was mentioned several times around here somewhere that black jacket is best with four guns. Something about shooting swiftly as a Gatling gun Edited May 7, 2018 by Aramintai
Riftis Posted May 7, 2018 Posted May 7, 2018 I'm not sure that I'm convinced 2H is absolutely the way to go for an assassin. You get more damage from assassinate/backstab, but you aren't going to be making 100% of your attacks out of stealth. During those times you get a lot more out of dual wielding thanks to full attacks. Some multiclasses are going to benefit from quicker attacks too. Faster swings and double hits on full attacks = higher number of crits, which helps out a lot of combinations. Assassin/monk procs weakness on crits. Assassin/barbarian interrupts on crits. Assassin/skald gains phrases on crits. There are probably other synergies out there as well. Maybe go swashbuckler as black jacket / assassin to quickly switch between dual wielding and two handing to get the best of both worlds? It was mentioned several times around here somewhere that black jacket is best with four guns. Something about shooting swiftly as a Gatling gun Blasphemy!
DigitalDemon Posted May 7, 2018 Posted May 7, 2018 So it looks like my original idea of rolling a dual-saber Mindstalker and using Cipher's CC spells to set up sneak attacks is going out of the window. The 30% damage bonus just isn't worth the trouble. And since dual-wielding isn't really compatible with backstabbing, a non-casting Soul Blade/Assassin with a pair of sabers will be suboptimal, too... And there's no way in hell I'll ever play a rogue with a two-handed weapon, this just feels wrong on all levels :D I guess one last option is to try an Ascendant/plain Rogue (no subclass), and alternate between generating focus in melee and then dodging out of the fray (Escape, Smoke Veil etc.) and spamming Cipher spells for free while ascended. This might work, but it's pure theorycrafting on my part. Not sure how sustainable a dual-wielding Rogue will be in melee if the enemies aren't already debuffed...
Riftis Posted May 7, 2018 Posted May 7, 2018 So it looks like my original idea of rolling a dual-saber Mindstalker and using Cipher's CC spells to set up sneak attacks is going out of the window. The 30% damage bonus just isn't worth the trouble. But! But! With Beguiler cipher and biting whip your sneak attack bonus is 60%
master guardian Posted May 7, 2018 Author Posted May 7, 2018 (edited) So it looks like my original idea of rolling a dual-saber Mindstalker and using Cipher's CC spells to set up sneak attacks is going out of the window. The 30% damage bonus just isn't worth the trouble. And since dual-wielding isn't really compatible with backstabbing, a non-casting Soul Blade/Assassin with a pair of sabers will be suboptimal, too... And there's no way in hell I'll ever play a rogue with a two-handed weapon, this just feels wrong on all levels :D I guess one last option is to try an Ascendant/plain Rogue (no subclass), and alternate between generating focus in melee and then dodging out of the fray (Escape, Smoke Veil etc.) and spamming Cipher spells for free while ascended. This might work, but it's pure theorycrafting on my part. Not sure how sustainable a dual-wielding Rogue will be in melee if the enemies aren't already debuffed... i dont see any reason to multi a rogue with a cipher apart from getting bitting whip you need self buffs (wizard, fighter) or good self passives (paladin ) to make it really worth it unbending is arguably the best defensive buff in the entire game and a fighter gets it pretty early (5) and now with the new changes on using powers you can use it mulitple times per encounter. nothing is going to be better for a rogue then that in terms or raw power , you will be able to sit there invincible and dish out huge damage the entire encounter if you have enough guile im going to multi with a wizard though because i reckin it wil be more fun Edited May 7, 2018 by master guardian 1
DigitalCrack Posted May 7, 2018 Posted May 7, 2018 Having played a Trickster single and multi(w/cipher, chanter, and wizard) through all beta content, I enjoyed the trickster a lot. He felt good in all the builds I tried and especially good multiclassed with chanter or cipher. I would even play Trickster single though. Sure if you're looking for your stereotypical backstabbing thief rougues aren't that by default anymore in general.. You need to spec them that way. Overall rouges are better in deadfire to me, they were not nearly as fun or versitile in PoE 1. 1
anathanielh Posted May 7, 2018 Posted May 7, 2018 Having played a Trickster single and multi(w/cipher, chanter, and wizard) through all beta content, I enjoyed the trickster a lot. He felt good in all the builds I tried and especially good multiclassed with chanter or cipher. I would even play Trickster single though. Sure if you're looking for your stereotypical backstabbing thief rougues aren't that by default anymore in general.. You need to spec them that way. Overall rouges are better in deadfire to me, they were not nearly as fun or versitile in PoE 1. The boy only cares about damage, friend, not utility or usefulness in other situations. Let him be. 1
youspoonybard Posted May 7, 2018 Posted May 7, 2018 BTW Josh just posted on SA that Sneak Attack scales with power level now. 3
JerekKruger Posted May 7, 2018 Posted May 7, 2018 BTW Josh just posted on SA that Sneak Attack scales with power level now. Maybe that's where the confusion about whether it was 20% or 30% came from.
dunehunter Posted May 7, 2018 Posted May 7, 2018 BTW Josh just posted on SA that Sneak Attack scales with power level now. Nice!
dunehunter Posted May 7, 2018 Posted May 7, 2018 Btw does this mean only sneak attack scales with Power Level, or all abilities are affected by PL? Like Soul whip?
Aramintai Posted May 7, 2018 Posted May 7, 2018 BTW Josh just posted on SA that Sneak Attack scales with power level now. Nice! Hmm, hmm. That does sound nice
DigitalDemon Posted May 7, 2018 Posted May 7, 2018 BTW Josh just posted on SA that Sneak Attack scales with power level now. Which also makes a case for a single-class rogue vs. multiclassed one. Interesting 1
mostundesired Posted May 7, 2018 Posted May 7, 2018 BTW Josh just posted on SA that Sneak Attack scales with power level now. Now we're cooking with gas. Wonder how and by how much it scales.
dunehunter Posted May 7, 2018 Posted May 7, 2018 (edited) So does this also means Deathblow also scales with PL, so they change it from +100% damage to +50%, same as FoD? What about Carnage? Imo 33% of weapon damage is a bit low Edited May 7, 2018 by dunehunter
Aramintai Posted May 7, 2018 Posted May 7, 2018 BTW Josh just posted on SA that Sneak Attack scales with power level now. Now we're cooking with gas. Wonder how and by how much it scales. I kinda think that it goes up to the used to be default 50%. But it would be cool if it goes even higher on single class.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now