Gromnir Posted April 11, 2018 Share Posted April 11, 2018 so, contrary to beta opinion, vanilla rogues are strong. the class is an interrupting machine, has more survivability than we assumed, and once they attain devastating blow, they chunk opposition such that am wondering how much use we actual got from deep wounds and arterial strike. am thinking o' trying a couple more "lame" classes to see how they genuine perform as am suspecting many lame classes has not actual been played by those criticizing. for the rogue we saw complaints such as the following: "What major differences do you see that will make the rogue better then the first game ? You didn’t like them in the first game at all." as such am suspecting many folks is looking at numbers and making assumptions 'bout classes without having actual played 'em to any degree. Gromnir actual assumed the rogue would be kinda weak 'fore we played it through a beta 4 run. so, as with rogue, we will play 1-2 additional chump classes at vet difficulty and with a party o' companion analogs (e.g. a hearth orlan witch equivalent to serafen.) however, am not gonna start the beta run at level 9 and enable scaling as such appears to be a busted feature. will start at level 6 and progress so we reach level 8 near end o' the beta content. no ship boarding action. will skip captain angfor(sp?) and admitting we will cheese the gouda outta the titan+blights battle. no min-max-- all attributes will be 'tween 9 and 15. am not gonna use potions simple 'cause a number o' potions, particular combined with a high alchemy skill, is wacky op at the moment. am not gonna use console save to start off with enough money to outfit our party with fine armour and arms from the available merchant. am intending to play a white that wends mystic, hearth orlan, vanilla cipher, but am not wedded to any class or race or background. am willing to consider specific builds and party compositions, but 'course Gromnir is final word on such stuff. regardless, am understanding how for folks who do not have beta access, it can be confusing, frustrating and disappointing to be reading 'bout deadfire classes. wanna play a _______, but consensus from backers is universal suckage. *shrug* beta consensus is not always giving a full picture o' game reality. as an aside, we would recommend not getting too torqued 'bout damage totals, particular from classes other than pure dps. our parties including a knock-off aloth has seen the wizard casting debuffs and incidental damage spells more than he has been casting damage producing spells. for example, pull o' eora is incredibly powerful, particularly when centered on a chill fog. the chill fog does only a small 'mount o' damage, but it imparts the blindness affliction. so, any suggestions? HA! Good Fun! 3 "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019) Link to comment Share on other sites More sharing options...
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