Stardusk78 Posted March 28, 2018 Posted March 28, 2018 As Death Godlike now have an extra damage bonus at low endurance in addition to doing more damage to enemies with low endurance and Nature Godlike increase in 2 power levels if affected by spells that enhance their might, etc. What are your thoughts on these changes? are they more viable now?
Juodas Varnas Posted March 28, 2018 Posted March 28, 2018 *Shrug* I never picked races based on their viability anyway. But those racials don't sound that bad, the other ones (*fire and moon) are probably still better, but when everything is perfectly balanced, i find it to end up being boring. 5
SonicMage117 Posted March 28, 2018 Posted March 28, 2018 My thoughts are.... ...... They are cool! 1 Just what do you think you're doing?! You dare to come between me and my prey? Is it a habit of yours to scurry about, getting in the way and causing bother? What are you still bothering me for? I'm a Knight. I'm not interested in your childish games. I need my rest. Begone! Lest I draw my nail...
JerekKruger Posted March 28, 2018 Posted March 28, 2018 The Nature Godlike's ability is really good for certain builds. A Nature Godlike Wizard can activate their ability using Infuse with Vital Essence, an instant cast spell, and the extra power levels work really well with spells like the various Minoletta missile spells. The Death Godlike is pretty bad still. I don't want to be at low health and enemies at low health are typically not terming anymore.
Boeroer Posted March 28, 2018 Posted March 28, 2018 It is quite nice if you build around low health - like with a Barb/Streetfighter with Blooded and Bloody Slaughter. The (crit) damage on enemies with lowish endurance (<= 25%) once you are blooded (<= 50%) is spectacular. Spells like Watchful Guardian are cool with this. They heal you automatically if your health drops too low, but they don't heal you all the way. 2 Deadfire Community Patch: Nexus Mods
MaxQuest Posted March 28, 2018 Posted March 28, 2018 (edited) What are your thoughts on these changes? are they more viable now?Nature Godlike's is pretty nice. +2 power level is great for every character that uses DoTs and HoTs, since the power level bonus increases both dmg/heal and duration. At the same time Death Godlike's Pallid Fate is pretty low in my book, since I don't want to keep my characters near death. That is, unless there are some spells/abilities that will be able to keep said on characters from falling unconscious. Has anyone tested Barring Death's Door in current beta? P.S. I remember Josh mentioning that all godlikes will have 2 racials. One on par with racials of other races. And a second one - with a heavy scalling, that would be somewhat equal with potential headgear, acquirable at different levels. (think of starting from no-effect to something close to Maegfolc Skull?) P.P.S. Druids while spiritshifted have all their items unequipped. In theory this makes godlikes kinda tempting for them. Edited March 28, 2018 by MaxQuest 2 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
JerekKruger Posted March 28, 2018 Posted March 28, 2018 The (crit) damage on enemies with lowish endurance (<= 25%) once you are blooded (<= 50%) is spectacular. Doesn't it suffer a bit from Finishing Blows Syndrome? Sure, you're doing a lot of damage, but you're doing it to an enemy who doesn't need a lot of damage to kill. 1
Yosharian Posted March 28, 2018 Posted March 28, 2018 Godlike abilities will never, never come close to what an decent hat will give. 2 Yosharian's Deadfire Builds
Boeroer Posted March 28, 2018 Posted March 28, 2018 (edited) The (crit) damage on enemies with lowish endurance (<= 25%) once you are blooded (<= 50%) is spectacular.Doesn't it suffer a bit from Finishing Blows Syndrome? Sure, you're doing a lot of damage, but you're doing it to an enemy who doesn't need a lot of damage to kill.If you want to build around on-kill effects (see Barbaric Blow's Upgrade -I also assume there will be items with on-kill effects as well as in PoE) it can be decent.Bloody Slaughter was raised from 10% endurance (PoE) to 25% health (Deadfire). Because it's a passive I find that it's a good ability now. Finishing Blow uses Guile and competes with Crippling Strike/Blinding Strike and so on for Guile - so I find it less appealing. Barring Death's Door and the Kind Wayfarer-stuff (forgot the name) can be pretty cool with a Death Godlike and/or Blooded and/or Streetfighter. Also stuff like Wizard's Double or Blade Turning can be used to stop health loss once you reached bloodied status (50% health). You can also tell the AI to heal you automatically once you hit certain levels of endurance. Edited March 28, 2018 by Boeroer Deadfire Community Patch: Nexus Mods
master guardian Posted March 31, 2018 Posted March 31, 2018 Godlike abilities will never, never come close to what an decent hat will give. yeah i agree I never roll godlikes because of this. Remember if you roll any race other then a godlike you get the ability to use a helmet AND YOUR RACIAL ABILITIES I honestly think obsidian forgot about this in pillars 1. Getting an awesome helmet plus your racial abilities for another race just didnt compare to any of the godlikes powers at all. Another balancing act gone wrong it you ask me
Archaven Posted March 31, 2018 Posted March 31, 2018 (edited) a slight off-topic discussing about death godlike (not the ability).. the revealed look on twitter somehow look like a monster "ultraman" to me. when comes to character creation, i like my characters to be beautiful. i'm honestly disappointed with the horned fire godlike for poe (which i have to make due to the flavor of the build). a fire godlike monk. awesome gameplay but not the looks . to elaborate more.. i like more options for godlikes.. if there's a slider to make them more of "human" and less of "godlike" appearance-wise that will be nice. but i think that's not possible. Edited March 31, 2018 by Archaven
Boeroer Posted March 31, 2018 Posted March 31, 2018 (edited) Getting an awesome helmet plus your racial abilities for another race just didnt compare to any of the godlikes powers at all. That is not correct. At least not for all godlike racials. Silver Tide is very powerful - which headgear can compete with a big AoE healing burst at 75%, 50% and 25% endurance - from lvl 1 on? Also Battle Forged (when used properly) is more powerful than any helmet you can find in PoE. While being pretty underwhelming at the beginning of the game at higher levels it can retaliate for over 200 burn damage. Wellspring of Life and Death's Usher are indeed pretty lame in PoE though. Edited March 31, 2018 by Boeroer 3 Deadfire Community Patch: Nexus Mods
Juodas Varnas Posted March 31, 2018 Posted March 31, 2018 Getting an awesome helmet plus your racial abilities for another race just didnt compare to any of the godlikes powers at all. That is not correct. At least not for all godlike racials. Silver Tide is very powerful - which headgear can compete with a big AoE healing burst at 75%, 50% and 25% endurance - from lvl 1 on? Also Battle Forged (when used properly) is more powerful than any helmet you can find in PoE. While being pretty underwhelming at the beginning of the game at higher levels it can retaliate for over 200 burn damage. Wellspring of Life and Death's Usher are indeed pretty lame in PoE though. Also, considering the fact that in the base game there are very little helmets that actually do ANYTHING to you. Most of the helmets that give you bonuses came with White March. 1
rjshae Posted March 31, 2018 Posted March 31, 2018 At first glance the Death godlike bonus would seem to synergize fairly well with the monk class. Take lots of endurance damage to power up your abilities, then strike hard when you're at your lowest. "It has just been discovered that research causes cancer in rats."
esyvjrt Posted March 31, 2018 Posted March 31, 2018 (edited) a slight off-topic discussing about death godlike (not the ability).. the revealed look on twitter somehow look like a monster "ultraman" to me. when comes to character creation, i like my characters to be beautiful. i'm honestly disappointed with the horned fire godlike for poe (which i have to make due to the flavor of the build). a fire godlike monk. awesome gameplay but not the looks . to elaborate more.. i like more options for godlikes.. if there's a slider to make them more of "human" and less of "godlike" appearance-wise that will be nice. but i think that's not possible. I would also like to see godlike with less physical manifestations (like Pallegina), but this would require to work on each godlike appearance for every kith, or to add godlike characteristic to just the physical elements that the kiths don't share. Maybe you could imagine godlike characteristics that don't contradict the model (high body temperature, fire eyes, fire butt, i don't know), and then add the godlike talents and remove the other racial talent with console, if you really want the talents but really dislike the models. Edited March 31, 2018 by esyvjrt
KDubya Posted April 1, 2018 Posted April 1, 2018 I thought Death Godlike were bad in PoE and still bad in DeadFire unless you really double down on the extra damage while wounded with a Berserker/Streetfighter or something like that. Even then I think a human + a hat would be better. Now Nature Godlike are interesting due to the extra power levels. Trying a Nature Godlike Devoted/Shattered Pillar to see how the extra power levels translate into better fist damage from Transcendent Suffering. The wellspring will be easy to proc due to Swift Strikes and later Thunderous Blows.
Boeroer Posted April 1, 2018 Posted April 1, 2018 But there are some nice synergies with Death Godlike and Barring Death's Door and the one Paladin ability (always forget the name). Humans' racial ability is limited by duration, Death Goldlikes' is not. Also it's like Berserker/Streetfighter is made for Death Godlike - or the other way round. Blooded + Heating Up + Bloodlust + Frenzy + Bloody Slaughter + Death Godlike racials is fun. Deadfire Community Patch: Nexus Mods
Andraste Posted April 1, 2018 Posted April 1, 2018 I had a good time with my Nature Godlike Druid today! (Cast Nature's Vigor on self, go to town.)
KDubya Posted April 1, 2018 Posted April 1, 2018 Nature Godlike Monks gain +15% damage from Wellspring of Life with their unarmed damage. It went from +20% to +35% damage. I didn't notice if accuracy went up as well or any durations on abilities like Swift Strikes, will have to pay more attention next time. Not bad but not sure that its worth a hat slot when I could have gone Aumaua for the Might affliction, Elf for Dex affliction, Orlan for Resolve affliction or Dwarf for Con affliction. PS Cleaving Stance + Disciplined Strikes (50% crit to hit) + Swift Flurry (crits cause another attack) does pretty sick damage.
Yosharian Posted April 2, 2018 Posted April 2, 2018 Battle-forged does 200 damage? That can't be right Yosharian's Deadfire Builds
Boeroer Posted April 2, 2018 Posted April 2, 2018 (edited) Battle-forged does 200 damage? That can't be right I was speaking about PoE and that you'll have to use it properly. There, it scales with level and works with several damage bonuses via item/talent/ability: - MIG - crit (+50% base damage) - Merciless Hand (+30% base damage) - Dungeon Delver (+10% damage) - Scion of Flame (+20% base damage) - Turning Wheel (+60% burning lash with Scion of Flame and 10 wounds - whch you will have when you're at 50% endurance) - Gauntlets of Puissant Melee (+10% base damage) - Ryona's Vambraces (+3 DR bypass) - Blood Testament Gloves (+20% raw lash) - Sneak Attack/Apprentice's Sneak Attack (+50%/+15% base damage) - Deathblows (+100% base damage) - Blooded (+25% base damage) - One Stands Alone (+20% base damage) - Vulnerable Attack (+5 DR bypass) - Savage Attack (+20% base damage) If you build around it a bit with a monk you can exceed 100 burn damage on hit easily and 200 on crit - depends on enemies' burn DR of course. Barbs don't reach such high numbers, but the synergy between Battle Forged and Bloodlust/Blood Thirst is very good. A PoE Rogue deals enormous damage with Battle Forge at higher levels, too - due to Sneak + Deathblows + lots of crits - but he can't stay at 50% endurance for long and his health suffers so much more than that of monks/barbs. In Deadfire I had not much success to make Battle Forged worthwhile yet. But we can only go to lvl 9, so maybe it gets better at higher levels and more synergies unfold. Also maybe the new Scion of Flame works with it. Edited April 2, 2018 by Boeroer Deadfire Community Patch: Nexus Mods
Madscientist Posted April 2, 2018 Posted April 2, 2018 I have not played beta version 4 yet and I cannot do it this week, but those are my impressions from beta version 3: - moon godlike: It had a base healing of 10 health and it did not scale with level, so it was almost useless. If it scales with level ( I think it did in PoE1) it might be very useful. - nature godlike: very useful for chars that scale well with power level and can give themselves an inspiration. Evocation mages (tons of missles), monk fists or druid claws seem like good candidates, among others. Unfortuanatly the game does not tell you what an additional power level would do for an ability. Its also bad that you do not know what empower does exactly do for an ability. - death and fire godlike plus some other things mentioned above. Sorry, but I did never play a char that required me to have low health to be very effective. My personal opinion is that I am doing something wrong if my chars take lots of damage in a battle. So I always try to minimize the damage taken and I use healing to keep my chars at high health. This means I will never play a steetfighter because I dislike being flanked and bloodied. Maybe such chars can be very effective, but its not my playstyle, I do not have them and I cannot comment on how useful they are.
JerekKruger Posted April 2, 2018 Posted April 2, 2018 Regarding Fire Godlikes one thing the bothers me is that Ashen Skin gives +2 Burn AR in comparison to the Pale Elf's +4 Burn and +4 Freeze AR. This not only seems weak, but it doesn't make any sense from a lore perspective either. Unless it turns out Pale Elves literally live in volcanoes I don't see how their "long history of living inhospitable climates" gives them twice as much Burn AR as a being literally composed of, in part, fire. As for Battle Forged, description doesn't scale at all. Does anyone know if this is actually the case, or does it scale secretly? If it scales it could be okay but if it works as the description says then it's just plain terrible. 3
PatrioticChief Posted April 2, 2018 Posted April 2, 2018 Regarding Fire Godlikes one thing the bothers me is that Ashen Skin gives +2 Burn AR in comparison to the Pale Elf's +4 Burn and +4 Freeze AR. This not only seems weak, but it doesn't make any sense from a lore perspective either. Unless it turns out Pale Elves literally live in volcanoes I don't see how their "long history of living inhospitable climates" gives them twice as much Burn AR as a being literally composed of, in part, fire. As for Battle Forged, description doesn't scale at all. Does anyone know if this is actually the case, or does it scale secretly? If it scales it could be okay but if it works as the description says then it's just plain terrible. Yeah from what I see fire godlike blows in PoE2.
dunehunter Posted April 2, 2018 Posted April 2, 2018 I have not played beta version 4 yet and I cannot do it this week, but those are my impressions from beta version 3: - moon godlike: It had a base healing of 10 health and it did not scale with level, so it was almost useless. If it scales with level ( I think it did in PoE1) it might be very useful. - nature godlike: very useful for chars that scale well with power level and can give themselves an inspiration. Evocation mages (tons of missles), monk fists or druid claws seem like good candidates, among others. Unfortuanatly the game does not tell you what an additional power level would do for an ability. Its also bad that you do not know what empower does exactly do for an ability. - death and fire godlike plus some other things mentioned above. Sorry, but I did never play a char that required me to have low health to be very effective. My personal opinion is that I am doing something wrong if my chars take lots of damage in a battle. So I always try to minimize the damage taken and I use healing to keep my chars at high health. This means I will never play a steetfighter because I dislike being flanked and bloodied. Maybe such chars can be very effective, but its not my playstyle, I do not have them and I cannot comment on how useful they are. It's specially true now because Flanked in Beta 4 gives -10 Deflection and -1 Armor rate, so if you wear heavy armor, it might means the damage you get is doubled or +50%.
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