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I really wish there was a non-shifting Druid kit


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34 replies to this topic

#1
PugPug

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I’ve never really been into the shifting aspect. One with no shifting or nerfed shifting would be really appealing, whatever bonuses it had in other areas.

Edited by PugPug, 06 December 2017 - 07:23 AM.

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#2
JerekKruger

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I'd like to see that too, but I doubt it'll happen. Spiritshifting is the Druid's unique mechanic, and (almost?) all of their passive abilities are related to it.

 

I'd also have preferred it if the Shape Shifter subclass had a modal version of Spiritshift which, while active, disabled spellcasting (or perhaps disabled most spells): for those who really like the shape shifting aspect but dislike its limited duration.


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#3
Messier-31

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Same for a melee ranger.


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#4
Doxy

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Isn't Lifegiver a non-shifting kinda kit?

  • Lifegiver - Rejuvenation spells are cast with increased Power Level but cannot cast Summon spells.


#5
Boeroer

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No. Livegiver gains +5 power level for Rejuvenation spells while shifted and suffers -5 Power Level once the shift ends.

 

You really want to shift as a Livegiver.


Edited by Boeroer, 06 December 2017 - 11:33 AM.


#6
-dib-

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Yeah, same here. I'd really just like to build a pure spellslinging druid.


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#7
Boeroer

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They should have made a subclass called "Batsh!t". ;)

#8
theBalthazar

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Perhaps with an extension like White March

 

New class, new subclasses etc.


Edited by theBalthazar, 08 December 2017 - 04:04 AM.


#9
Gromnir

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the caster class inclusion in poe were troubled from the start.  caster class spells were gonna be per-encounter, until board erupted with collected nerd rage demanding vancian casting. obsidian caved. in addition, the caster classes themselves were offering the least unique gameplay o' the 11 poe classes as what most differentiated 'em were simple the spell catalogs made available to the casters at level-up.  sure, obsidian tried to make the classes unique by doing grimoire stuff for the wizards and shifting for the druids, but genuine gameplay differences 'tween the caster classes were limited.

 

we wouldn't mind a less shifter driven subclass. rangers got a sans-companion subclass after all. however, shifting is the unique gameplay aspect druids bring to the table and casters is already offering limited uniqueness o' gameplay.  am thus not surprised the subclasses focus on shifting... and is not as if one need take a subclass anyways.  

 

HA! Good Fun!



#10
JerekKruger

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Perhaps with an extension like White March

 

New class, new subclasses etc.

 

Very unlikely. Most people who do play the expansion will want to do so with their existing characters, and are not likely to be happy to see new options they can't take. Extra classes and subclasses are great for the sort of people who discuss the game on these forums, but we are very much the minority of players.



#11
Sturmovik

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Yeah, at first I thought Fury druids just had a flat power bonus with elemental spells (and a blight form for flavor), then I realized the power bonus only works when the druid is in "water blob" form, which, I must say, is not very appealing..



#12
JerekKruger

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Yeah, at first I thought Fury druids just had a flat power bonus with elemental spells (and a blight form for flavor), then I realized the power bonus only works when the druid is in "water blob" form, which, I must say, is not very appealing..

 

I think they do have a flat bonus with elemental spells. Their Blight form instead gives them a few extra abilities (a lightning based auto attack that jumps targets, a blink ability and a single target lightning nuke).



#13
Juodas Varnas

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This may be a stupid question, but does the Fury Druid also get a regular animal spiritshift or does the Blight form replaces it?



#14
JerekKruger

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This may be a stupid question, but does the Fury Druid also get a regular animal spiritshift or does the Blight form replaces it?

 

Replaces it.


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#15
Juodas Varnas

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This may be a stupid question, but does the Fury Druid also get a regular animal spiritshift or does the Blight form replaces it?

 

Replaces it.

Do you at least get a choice what element the blight form is?  :lol:



#16
JerekKruger

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Do you at least get a choice what element the blight form is?  :lol:

 

Not at the moment. Lightning only. Perhaps later you will.


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#17
PugPug

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Perhaps with an extension like White March

New class, new subclasses etc.


Very unlikely. Most people who do play the expansion will want to do so with their existing characters, and are not likely to be happy to see new options they can't take. Extra classes and subclasses are great for the sort of people who discuss the game on these forums, but we are very much the minority of players.

Well, Throne of Bhaal added the Wild Mage to BG2.

But generally, it makes more sense to use your expansions to make content many players will experience rather than add more niche content.


Edited by PugPug, 18 December 2017 - 11:43 AM.


#18
Sturmovik

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Yeah, at first I thought Fury druids just had a flat power bonus with elemental spells (and a blight form for flavor), then I realized the power bonus only works when the druid is in "water blob" form, which, I must say, is not very appealing..

 

I think they do have a flat bonus with elemental spells. Their Blight form instead gives them a few extra abilities (a lightning based auto attack that jumps targets, a blink ability and a single target lightning nuke).

 

That is certainly much better! Though i'm not yet sold on the whole water blob thingy, it is nice to know the spell bonus is less restrictive. Thank you.



#19
JerekKruger

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Though i'm not yet sold on the whole water blob thingy

 

It might be work in progress graphics. Certainly a lot of things in the beta are.



#20
Gromnir

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Perhaps with an extension like White March

New class, new subclasses etc.


Very unlikely. Most people who do play the expansion will want to do so with their existing characters, and are not likely to be happy to see new options they can't take. Extra classes and subclasses are great for the sort of people who discuss the game on these forums, but we are very much the minority of players.

Well, Throne of Bhaal added the Wild Mage to BG2.

But generally, it makes more sense to use your expansions to make content many players will experience rather than add more niche content.

 

funny story, but wild mage were a one-developer crusade.  the zots (zots were bioware nomenclature for fungible man-hours... though tob were pre zots, so...) for wild-mage were not part o' the tob development plan.  even so, one developer, using personal time, created the wild mage.  were similar to dave using personal time to eventual create and release the ascension mod.  more than a few bio developers were having certain unfulfilled expectations 'bout working on a bg3, or they felt bad 'bout cuts required to get bg2 out the door.  many o' the bio developers were also a bit younger at the time and perhaps idealism were part o' the equation.  regardless, tob were not a sequel but it weren't an ordinary expansion either. 

 

HA! Good Fun!


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