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Sturmovik

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About Sturmovik

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  1. The original art is not mine, found it on the forums and took the liberty to edit it to my tastes (added a more respectable beard and made the eyes red). The watercolors are not very good, so I added the higher res image, should someone decide to give it a try.
  2. This pale elf portrait is very nice. I used it on one of my characters, but I tried to give it a little more of a beard. hehe
  3. I think they do have a flat bonus with elemental spells. Their Blight form instead gives them a few extra abilities (a lightning based auto attack that jumps targets, a blink ability and a single target lightning nuke). That is certainly much better! Though i'm not yet sold on the whole water blob thingy, it is nice to know the spell bonus is less restrictive. Thank you.
  4. Yeah, at first I thought Fury druids just had a flat power bonus with elemental spells (and a blight form for flavor), then I realized the power bonus only works when the druid is in "water blob" form, which, I must say, is not very appealing..
  5. I see, yet I'm still confused. I've read in another thread that a subclass bonus is tied to it's parent class source (I'm I wrong on this?), meaning that, say, wizard elemental spells get no bonus from the fury subclass, nor do the druid spells receive the evoker subclass bonus. In short, synergy is.. well, not very synergistic as I understand it. Is the added flexibility of a dual casting list really worth it?
  6. Aren't dual casters a bit overly punished by that? I'm not in the beta, so I woudn't know, but as far as I understand, not only would dual caster (wizard/druid) have his progression slowed and access to his top level spells denied, but his spells would also be weaker. At this point, is there any reason whatsoever to ever play a dual caster? I'm asking because I actually intended to play one when the game comes out.
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