algroth Posted December 4, 2017 Share Posted December 4, 2017 (edited) You don't have to pick it up if you can't be bothered to sell it. That solution may be better than denying all other players that loot. I'm annoyed by the glowing nature of the loot lying on the ground. I blame my OCD: if I see something on the ground or in a container, it doesn't matter what it is, I just *have* to pick it up. This is especially annoying in Planescape: Torment where a third of the items are literally unsellable. To echo what Wormerine's mentioned before, some changes have already been made to both the drop rate as well as the stash display, making it so that equal items are stackable and thus don't occupy two pages' worth of your inventory. I think that's the bigger issue with the first game over the abundance of items, though I do feel that the first game did have a few too many "unique" items which were really not all that special (again something that is being looked into, from what has been said in the Q&As). Generally though I don't think the stash will look or feel as bloated this time around, though those with beta access might have other opinions on the matter. Edited December 4, 2017 by algroth 1 My Twitch channel: https://www.twitch.tv/alephg Currently playing: Fallout 2 Link to comment Share on other sites More sharing options...
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