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Which RPG-story would you like to rewrite?

RPG Story Writing Fun

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#61
bugarup

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KOTOR.

 

[...]

 

Also, would make Malak a proper villain instead of Saturday morning cartoon one. 

 

The funny thing is, the more you read about history and people, the more less cartoonish Malak appears. Stupid, yes, but not unrealistic anymore. There were enough men that thought burning and killing everything until the other side (ha!) gives up, is a legit tactic. Doesn't make Malaks portrait more interesting, just a more depressing.

 

 

Oh, glass-the-planet thing isn't  cartoonish, but his delivery of, well, everything is. Things like "Mwahahahaha! Lady, imma gonna zap you until you turn eeeeevil! Muahahahahaha!!!" He even literally goes "Mwahahahahaha!!!!" at least once. 



#62
Harry Easter

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KOTOR.

 

[...]

 

Also, would make Malak a proper villain instead of Saturday morning cartoon one. 

 

The funny thing is, the more you read about history and people, the more less cartoonish Malak appears. Stupid, yes, but not unrealistic anymore. There were enough men that thought burning and killing everything until the other side (ha!) gives up, is a legit tactic. Doesn't make Malaks portrait more interesting, just a more depressing.

 

 

Oh, glass-the-planet thing isn't  cartoonish, but his delivery of, well, everything is. Things like "Mwahahahaha! Lady, imma gonna zap you until you turn eeeeevil! Muahahahahaha!!!" He even literally goes "Mwahahahahaha!!!!" at least once. 

 

 

Fair point, I had those parts also in mind. Which is strange, because mostly to his underlings he acts more professional. Guess he can only unwind when there are some Jedis around. 'cause they know how it is, maaan, a Sith has to have a evil laugh sometimes.



#63
Katphood

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Dragon Age: Inquisition was fun but my god was the story awful.
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#64
LittleAmadillo0

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My problem with Inquisition was that the story and the game play really didn't mesh well. You were touted as being an all important messiah/cool dude, but the game primarily had you completing missions that never felt like it. The developers seemed more concerned with telling important you are and how your choices matter but fall flat in delivering anything that makes you feel that way.


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