Sedrefilos Posted August 8, 2017 Posted August 8, 2017 Sawyer answers a question about spells in his tumblr. I though it was interestingomondo so I'm posting it here for those who want to know (some) stuff about spells and spellcasting. https://jesawyer.tumblr.com/post/163951614351/are-spells-going-to-be-revamped-or-changed-because 2
rjshae Posted August 8, 2017 Posted August 8, 2017 I don't think he has elaborated on the new armor Penetration system. I wonder how it can be any simpler than the current system? Maybe they've eliminated different DRs for different damage types? "It has just been discovered that research causes cancer in rats."
PangaeaACDC Posted August 8, 2017 Posted August 8, 2017 Tangent perhaps, but excellent news they have changed to .xml files (hopefully for a LOT of stuff), and hopefully that means a more logical structure to them too. Should make it easier to mod the game, even without "proper" modding support, at least straightforward stuff like changing items and spells and such, and presumably introducing new ones. We can at least hope. 1
PugPug Posted August 14, 2017 Posted August 14, 2017 Long cast spells have a much longer cast time than in Pillars 1 and are vulnerable to being interrupted and lost. That's new. Previously, interrupted spells just took longer to cast. Now you can forget them by being hit?
smjjames Posted August 14, 2017 Posted August 14, 2017 Long cast spells have a much longer cast time than in Pillars 1 and are vulnerable to being interrupted and lost. That's new. Previously, interrupted spells just took longer to cast. Now you can forget them by being hit? More like "this spell got screwed up, I need to start over" than forgetting, IMO.
DexGames Posted August 14, 2017 Posted August 14, 2017 More like if you can cast 2 Fireball Spells, & got interrupted doing so : The Spell will be considered as "used" anyway. So you'll have 1 Fireball left to cast.
Boeroer Posted August 14, 2017 Posted August 14, 2017 Sneak Attack doesn't work with Carnage? Booh! Deadfire Community Patch: Nexus Mods
PugPug Posted August 14, 2017 Posted August 14, 2017 (edited) More like if you can cast 2 Fireball Spells, & got interrupted doing so : The Spell will be considered as "used" anyway. So you'll have 1 Fireball left to cast. Right, however you imagine the new casting system to work instead of memorization. Magic mojo being harmlessly discharged into the ether or whatever. Blowing your magical load. Edited August 14, 2017 by PugPug
Sedrefilos Posted August 14, 2017 Author Posted August 14, 2017 Here's a sample of the new coll animationshttps://twitter.com/jesawyer/status/897159650541305856
injurai Posted August 14, 2017 Posted August 14, 2017 Here's a sample of the new coll animations https://twitter.com/jesawyer/status/897159650541305856 Reading books? NERD!
smjjames Posted August 14, 2017 Posted August 14, 2017 I think you meant to post on the other thread, and what is coll/coil animations? Aloths side bangs seem rather stiff though, particularily noticeable when he leans forward to read the grimoire.
PugPug Posted August 14, 2017 Posted August 14, 2017 I think you meant to post on the other thread, and what is coll/coil animations? Aloths side bangs seem rather stiff though, particularily noticeable when he leans forward to read the grimoire. Stiff? They're slicked back. Probably with bacon grease or something.
smjjames Posted August 14, 2017 Posted August 14, 2017 I mean those side bits which are capped off with a gold or copper, um, hairclasp, or whatever you call it. Pretty minor detail that won't really be noticed most of the time anyway.
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