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It would be great if this gave people tools to create AI mods for enemies too, in the vein of SCS.


"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

 

 

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

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Yay! And most importantly it supports multiple conditions and negation)

 

 

All we need now is:

- distance condition

- ability to cast a ground/targeted aoe at the center of enemy group

- (optional) duplicate behaviour feature

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