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Posted

It would be great if this gave people tools to create AI mods for enemies too, in the vein of SCS.

  • Like 3

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted

I hope they make the UI as simple and streamlined as possible.

 

... but as powerful as need be. There's probably a trade-off, though. Maybe a simple / advanced mode?

Endure. In enduring, grow strong.

Posted

Yay! And most importantly it supports multiple conditions and negation)

 

 

All we need now is:

- distance condition

- ability to cast a ground/targeted aoe at the center of enemy group

- (optional) duplicate behaviour feature

  • Like 2
Posted

Now, are we also getting explicit AND, OR, and brackets, or will we have to make do with longish AND / NOT chains?

 

I just love this... finally my Boolean algebra training will pay off.

  • Like 1

Endure. In enduring, grow strong.

  • 2 weeks later...
Posted

I wonder if there will be conditionals for specific types of injuries?

"It has just been discovered that research causes cancer in rats."

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