May 2, 20178 yr Josh Sawyer has posted a few images about the new (optional) custom AI system on Twitter. I think it looks good and will look forward to tinkering with it.
May 3, 20178 yr It would be great if this gave people tools to create AI mods for enemies too, in the vein of SCS. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
May 3, 20178 yr I hope they make the UI as simple and streamlined as possible. ... but as powerful as need be. There's probably a trade-off, though. Maybe a simple / advanced mode? Endure. In enduring, grow strong.
May 3, 20178 yr Yay! And most importantly it supports multiple conditions and negation) All we need now is: - distance condition - ability to cast a ground/targeted aoe at the center of enemy group - (optional) duplicate behaviour feature PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
May 3, 20178 yr Now, are we also getting explicit AND, OR, and brackets, or will we have to make do with longish AND / NOT chains? I just love this... finally my Boolean algebra training will pay off. Endure. In enduring, grow strong.
May 12, 20178 yr I wonder if there will be conditionals for specific types of injuries? "It has just been discovered that research causes cancer in rats."
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