Gromnir Posted March 5, 2017 Share Posted March 5, 2017 (edited) poe and poe 2 is crpgs. as crpgs, a computer is handling all the math. complexity o' mechanics is not presenting the same kinda problem in a crpg as it does in pnp. in point o' fact, we like complexity. we like complexity save for the axiom that increased complexity results in more ways for a system to break or be broken. even so, such issues is more o' a headache for the developers than the player. has a thousand different status effects and an equal number o' damage types don't bother us in the least, as long as is rational AND transparent. therein lies the problem, eh? poe, with few exceptions, a number o' which is identified by the genesis poster, is rational and internal coherent. unfortunately, too much o' what happens in the rules is not readily apparent to the player. our new favorite example: http://forums.obsidian.net/topic/90670-3045-please-please-fix-traps-have-been-getting-2x-their-penalties-for-god-knows-how-long/?p=1867622 traps became broken soon after release when obsidian attempted to fix 'em. rogues solo killing adra dragons largely 'cause o' overpowered traps were not the intention o' the developers, so traps were nerfed. unfortunately, without somebody actual doing spreadsheet analysis, we didn't realize what exact happened with the trap nerf. we couldn't see what were happening, and so a broken mechanic remained unaltered for years and in spite o' a considerable number o' patches. is not complexity which is daunting or bad. the computer can handle the maths regardless o' complexity. nope, what is the problem is transparency, or lack thereof. there will be bug and mechanic related inconsistencies in even relative simple crpgs. such inconsistencies and bugs can be fixed, but only when somebody recognizes a problem exists. lack o' transparency o' poe led to a considerable number o' problems going undiagnosed for a long time. as with the above linked trap issue, Gromnir frequent knew there were a problem, but we could not identify the flaw in the mechanics with any specificity. such obscure but lingering inconsistencies and bugs were a source o' consternation when playing poe. like it or not, poe2 is gonna be more complex than poe. multiclassing alone is gonna create a whole new level o' complexity. fine. as a player we can handle the complexity, but we need to have the mechanics be more transparent. increased complexity will result in increased inconsistencies. is inevitable. as long as the mechanics is more transparent, the inconsistencies will be identified and fixed. 'course the more basic problem is how obscurity hinders the rpg experience. what damage modifiers is additive or multiplied? can't always tell simple by looking at a handful o' damage totals in your combat log. something so seeming fundamental as how critical damages is generated were a matter o' considerable debate and conjecture w/i the community. even the developers didn't seem to know how critical damage totals were generated. so if the player don't actual know what abilities, attributes and talents actual do in the game w/o a detailed spreadsheet analysis, how can the player choose abilities, attributes and talents with any kinda confidence? complexity ain't the problem. not need poe 2 to be simplified. is greater transparency which is required. game will be more fun if mechanical inconsistencies is identified so counter-intuitive results is either fixed or explained w/i the game. furthermore, if game mechanics is more transparent, the gamer will be less daunted or frustrated by often meaningless tooltip descriptors. have player rational decide 'tween a +.2 weapon speed modifier or +1 might increase should not be requiring a 3rd party spreadsheet analysis. is more fun for player when they can actual see what benefits and shortcomings is resulting from character generation/development choices. HA! Good Fun! Edited March 5, 2017 by Gromnir 7 "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019) Link to comment Share on other sites More sharing options...
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