Leferd Posted January 29, 2017 Posted January 29, 2017 Plausible. "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle
Aramintai Posted January 29, 2017 Posted January 29, 2017 Hello, just backed the game and soo excited for release! Just curious if there is any news about the use of grenades (Smoke/fire/poison) After playing divinity and using elements/grenades to my advantage it has becomes something i think should be a staple. Thanks! This could be a cool new addition.
Boeroer Posted January 29, 2017 Posted January 29, 2017 Hooray for throwing weapons - including grenades! Deadfire Community Patch: Nexus Mods
Faerunner Posted January 29, 2017 Posted January 29, 2017 The acid flasks from DAO still make me happy. Could we have those? 2 "Not I, though. Not I," said the hanging dwarf.
Ganrich Posted January 29, 2017 Posted January 29, 2017 Hooray for throwing weapons - including grenades! Yes, please. I would like some throwing daggers and/or axes. Grenades would also bd a great addition to quickslot items.
Yonjuro Posted January 29, 2017 Posted January 29, 2017 The acid flasks from DAO still make me happy. That sentence deserves upvotes.
evilcat Posted January 29, 2017 Posted January 29, 2017 (edited) I think that there should be throwing weapons, like daggers, chakrams and so on. As some variant to ranged attack, Tyranny has throwing weapons, so the path is found. They could serve as shotgun option, shorter range, but relativly high impact. As for granades/bombs i view them as "what to do with all this defused traps?" So there could be an option to turn trap into throwing bomb of similar effect. It would work more like inventory item (scroll) consumable. With some feats to enhance for far throw, larger aoe, stronger impact. There could be a gimmick of bombs having travel path and time, so during lob something may happen, or they could bounce a little or something. (so fun to code haha) Granades, it would be blast to play. Edited January 29, 2017 by evilcat
jones092201@gmail.com Posted January 30, 2017 Posted January 30, 2017 This is a good idea. Fits with the setting, and I like the idea of turning unused traps into bombs- but maybe only certain characters can use them---otherwise,it'd be very op.
soapman Posted January 30, 2017 Posted January 30, 2017 i guess an idea could be the more strength a char has the farther they can throw it, but accuracy also comes into play as well. Say a tank throws a fire bomb really far but is much less accurate than a rogue with high dexterity but less range.
jones092201@gmail.com Posted January 30, 2017 Posted January 30, 2017 Mechanics to allow higher tier grenades. That way, you can't just spam grenades.
soapman Posted January 30, 2017 Posted January 30, 2017 Ya, i imagine it would work (for game mechanics) like casting a spell.
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