Madscientist Posted November 21, 2016 Share Posted November 21, 2016 OK, what can we take from Tyranny for PoE2: + all chars have different poses and companions have their equipment in dialogue. + In dialogue, companions do not only give comments but NPC also see my companions and react to their comments. + I like the conquest mode at the beginning. + The mini map and how it changes to combat log during combat. + The way how traps are and the fact that you can push enemies into traps. + The way how all support skills are good for combat and dialogue. It was already in PoE, but I think Tyranny made it better. Also your background, reputation and your past actions (conquest mode or in the normal game) are used better in tyranny. + I like spell crafting. I do not want all chars in PoE have it, but it looks like a good idea for one class. + The main char in Tyranny feels more part of the game world than in most other games. + Unique classes/skills for companions (to some degree already in PoE) + combo attacks + I like the stronghold of Tyranny better than PoE. The stronghold was one of the weakest parts of PoE. I also disliked the fact that you were forced to return there often because of attacks in PoE. + Money and other resources. In PoE and most other RPGs I swim in money after a short while. In Tyranny I always had less then 10 iron rings. There are many useful things you can spend money for in Tyranny (trainers, crafting, buy spell components, . . .) I think the main reason was that not every trash enemy dropped something in Tyranny. +/- With classes or classless is a matter of taste. I like both games in that regard. - I want friendly fire back, at least optional. - Not so simplified mechanics. I want flanking, interrupt for almost everything and such stuff. - the UI of tyranny is terrible. PoE was better. or use the Ui of DA:O with a huge skillbar and the option to switch between several skill bars if one is not enough. - learning by doing systems are often easy to exploit. - Better enemy AI. All enemies gathered around my tank (Barik) while my glass cannons shoot AoE like crazy. PoE was also terrible in the beginning but it improved a lot after some patches. - Better AI for companions. In Tyranny my archer wants to go to the tank to buff him. But the tank was surrounded by enemies so my archer walked around the tank+enemies because she could not get in touch range. Their spell and target selection is also terrible sometimes. - better pathfinding. Tyranny is bad but PoE was also bad at the beginning. I do not know any game where it works very good. - I want a hold the ground command, so that party members stay where they are in combat or they do only move when I tell them to move. - I like summons, if only to distract the more intelligent enemies and block their path - You have only humans, ghosts and a few beastman as enemies and all dungeons look the same. - too limited equipment for some companions. The worst game in that regard is Planescape torment. The game gives you tons of cool items, but your companions cannot use them and they are completely useless unless your main char has chosen exactly this "class". In Tyranny, does anybody need heavy armor? other things: + I like the teleport spell from Divinity: Original Sin. You can do so much cheese with it. Of course you should be able to use it only once per encounter (or a few times per rest) and some enemies should have it too. + I said that I like how you can push enemies into traps. It would be nice if enemies could do it too. So if you try to block the enemies with your tank standing in a door, they attempt to push him back so that some enemies start to go for the casters who do lots of damage from the back row. 2 Link to comment Share on other sites More sharing options...
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