Kaylon Posted June 1, 2016 Share Posted June 1, 2016 (edited) Well, I tested the ring of searing flames again an now it works. Maybe it was a bug introduced in 3.01 and was fixed in 3.02... PS. In the previous patch I got multiple rings from raedric's keep because I was planning to use them with Persistence and I was really disappointed when they didn't work. Finally I postponed my playtrough because even the Stalker Torc was bugged and it didn't work (now it works too). Edited June 1, 2016 by Kaylon Link to comment Share on other sites More sharing options...
Boeroer Posted June 1, 2016 Share Posted June 1, 2016 (edited) Right! I also experienced the bug with Stalker's Torc. But here (like with the things I mentioned above) it helped me when I unequipped, reequipped and then saved and reloaded. Same with Blood Testament and so on. Even Turning Wheel. There seems to be (or have been) a bug where the game doesn't trigger or catch events properly or they get overriden. I also have problems with all modals: when I hit them (or multiple of them) while the game is paused most of the time (once I unpause) the icon/button in the action bar will have that sparkling border but the actual effect of the modal is not switched on (no mini icon beside my char portrait, no active effect when you look at the char sheet). Triggering modals while the game is unpaused works like it should though. Edited June 1, 2016 by Boeroer Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
MasterCipher Posted June 3, 2016 Share Posted June 3, 2016 After reworking my party of 6 based on beta patch, I'm going with purgatory + TUB for rogue and using the mold to duel wield the fire saber for 6 deathblows fireballs/rest in my 2nd weapon slot. 2 Link to comment Share on other sites More sharing options...
Boeroer Posted June 3, 2016 Share Posted June 3, 2016 Thumbs up for this! 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
KDubya Posted June 3, 2016 Share Posted June 3, 2016 After reworking my party of 6 based on beta patch, I'm going with purgatory + TUB for rogue and using the mold to duel wield the fire saber for 6 deathblows fireballs/rest in my 2nd weapon slot. Would it be better to save the mold for something else? The only good thing about the fire sabre is the three casts per day of fireball. You can grab the wand and the staff that have fireball casts and just use them in your other slot for the fireball and then swap to you main weapons. Unless you intend to cast more than one fireball per battle. Just need to cycle through them after each battle. 1 Link to comment Share on other sites More sharing options...
Boeroer Posted June 3, 2016 Share Posted June 3, 2016 (edited) You can still do that and have 10 direballs per rest this way. You can't have too many fireballs. I recently made a wizard with 17 possible fireballs per rest and 1 per encounter - and it's just hilarious. edit: "direballs" ROFLMAO. Makes me think of Buttercut, Rodriguez and Wuthering Strike again... Edited June 3, 2016 by Boeroer 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Elric Galad Posted June 3, 2016 Share Posted June 3, 2016 (edited) You can still do that and have 10 direballs per rest this way. You can't have too many fireballs. I recently made a wizard with 17 possible fireballs per rest and 1 per encounter - and it's just hilarious. "Minor blights are for pussies !" Direballs ? Sounds cool ! "Ah ah aj" the typo demon laughs again. Edited June 3, 2016 by Elric Galad 1 Link to comment Share on other sites More sharing options...
Boeroer Posted June 3, 2016 Share Posted June 3, 2016 Man - I nearly choked on my slice of pizza. 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Dr <3 Posted June 3, 2016 Share Posted June 3, 2016 Direballs is the official name of fireballs on deathblows 4 Link to comment Share on other sites More sharing options...
Boeroer Posted June 3, 2016 Share Posted June 3, 2016 Ha! Right! Seems to fit... Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Blades of Vanatar Posted June 3, 2016 Share Posted June 3, 2016 With Rogue and Barby upgrades I have revamped my current MC dual wield Rogue and Maneha fighting combo. I am thinking of using the mold on Shod in Faith boots in order to have a double tandem of healing side by side. Rogue is a Stilletto critter while Maneha will dual either Bittercut/Ravenwing with Corrode Lash or Cladhaliath stunner/Diel..... Club. Both with tons of speed. Does a Shod boots duo fighting team seem viable. Am I overlooking something? No matter which fork in the road you take I am certain adventure awaits. Link to comment Share on other sites More sharing options...
Boeroer Posted June 3, 2016 Share Posted June 3, 2016 I think it's a good choice. Two times consecrated ground it obviously better than one. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Blades of Vanatar Posted June 3, 2016 Share Posted June 3, 2016 Is Ravenwing with Corrode Lash a good substitute for a 2nd Bittercut? Would obviously take the +25% Corrode ability as well. No matter which fork in the road you take I am certain adventure awaits. Link to comment Share on other sites More sharing options...
Boeroer Posted June 3, 2016 Share Posted June 3, 2016 If you tend to attack one enemy with two guys it's not that bad (like when you flank). +4 ACC and +25% damage is nice to have. But Spirit of Decay will only give you +5% corrode damage for the lash while it would give you +20% on Bittercut's base damage plus 5% for it's lash. So I don't think you need Spirit of Decay if you use Ravenwing. Or wait... does it also do corrode damage now? Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Blades of Vanatar Posted June 3, 2016 Share Posted June 3, 2016 No I was just going to add a Corrode Lash to help maximize damage between the two weapons. So I figured Spirit of Decay couldn't hurt. Plus Ravenwing looks really cool. No matter which fork in the road you take I am certain adventure awaits. Link to comment Share on other sites More sharing options...
Boeroer Posted June 3, 2016 Share Posted June 3, 2016 Ah - now I understand. You're going to dual wield Bittercut + Ravenwing? But why those two? They are not in the same weapon group. Bittercut + Bleak Fang would make more sense or not? They share the same weapon focus and on-crit Touch of Rot's initial damage would profit from Spirit of Decay (and from Deathblows I guess). Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
DreamWayfarer Posted June 3, 2016 Share Posted June 3, 2016 Ravenwing just looks too awesome not to use, I guess. Link to comment Share on other sites More sharing options...
Blades of Vanatar Posted June 3, 2016 Share Posted June 3, 2016 Bleak Fang is a Stiletto. Was thinking that would be part of my MC Rogue weapon sets. Pallegina will help Maneha with ACC with Coordinated Attacks So I wasn't worried about the different weapon grouping. Kana in White Crest Armor pulling Frost Drake Ambassador duty with White Spire and summons support via items and Chanter abilities and Aloth dropping Chill Fogs all around him. Durance in support. No matter which fork in the road you take I am certain adventure awaits. Link to comment Share on other sites More sharing options...
MasterCipher Posted June 4, 2016 Share Posted June 4, 2016 I keep tweaking my 6 party am going to squeeze in more stats instead clone the 4 INT ring for 20% duration and 24% AoE. Spellblade-esque rogue is going to take more Lore to deathblows ray of fire and barrage of missiles. With the +3 lore ritual scroll, can cast maelstrom . . . Link to comment Share on other sites More sharing options...
Boeroer Posted June 4, 2016 Share Posted June 4, 2016 Missile Barrage with Deathblows is so awesome. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Kpista Posted April 26, 2017 Share Posted April 26, 2017 Maegfolc Skull also a good option. +4 strenght to an adsditional warrior plus unbending is priceless! Link to comment Share on other sites More sharing options...
MasterCipher Posted April 27, 2017 Share Posted April 27, 2017 (edited) Cladhaliath spear with Marking, Coordinating, superb, and beast bane enchantments. Paladin with Coordinating Attacks can duel wield and provide +30 accuracy to nearest ally. Edited April 27, 2017 by MasterCipher 1 Link to comment Share on other sites More sharing options...
Boeroer Posted April 27, 2017 Share Posted April 27, 2017 Also works with Shame & Glory + Cladhaliath. Of course you need to clone Cladhaliath if you don't want to join the Crucible Knights. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Blades of Vanatar Posted April 27, 2017 Share Posted April 27, 2017 You can get both? No matter which fork in the road you take I am certain adventure awaits. Link to comment Share on other sites More sharing options...
Boeroer Posted April 27, 2017 Share Posted April 27, 2017 (edited) Sure. You can get Cladhaliath after Act II, when you travel to Twin Elms, even if you didn't join the Dozens. The dungeon is open for everybody then. Maybe you can get Shame or Glory if you kill Clyver (head of the Cr. Knights). That would mean that you don't have to joind the Knights. Since you can also kill Wenan (head of the Dozens) in order to get Cloudpiercer that might work, but I never tried it with Clyver. If it works you could actually get Cladhaliath + Shame or Glory while joining house Doemenel. Edited April 27, 2017 by Boeroer Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
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