Francis Ironwood Posted February 16, 2016 Posted February 16, 2016 Tornado looked awful in the new skill video. Moves randomly, bounces and hits allies? It's pretty bad. The damage and prone is decent but being Foe only, AoE having a small width, and moving as a projectile instead of instant hitting everything in AoE makes it quite bad. It's not random though it moves in a straight line and bounces on walls or other impassable terrain. Why couldn't they just get a big circle-shaped tornado AoE that repeatedly damages and prones people in the area? Basically like Slicken was at release but with some damage. Does it show the bounce trajectory? I mean does it have the target/aoe marker thingy. Because the barbarians echoing shout also bounces once but it's hard to aim because you don't see where the bounce will go.
limaxophobiacq Posted February 16, 2016 Posted February 16, 2016 Tornado looked awful in the new skill video. Moves randomly, bounces and hits allies? It's pretty bad. The damage and prone is decent but being Foe only, AoE having a small width, and moving as a projectile instead of instant hitting everything in AoE makes it quite bad. It's not random though it moves in a straight line and bounces on walls or other impassable terrain. Why couldn't they just get a big circle-shaped tornado AoE that repeatedly damages and prones people in the area? Basically like Slicken was at release but with some damage. Does it show the bounce trajectory? Nope.
Doppelschwert Posted February 16, 2016 Posted February 16, 2016 (edited) FighterLVL 7:Overbearing Guard: Passive, Disengagement Attacks have increased Acc, Damage (unspecified) and 5s prone (acc vs fort). Fearless: Passive, Immune against Frightened, TerrifiedLVL 11:Charge: 2/Encounter, dash to designated point, along the way 50-65 crush damage (acc vs fort).BarbarianLVL 7:Blood thirst: Passive, on kill, reset recoveryLVL 13:Barbaric Retaliation: Passive, when hit, retaliate with 8-12 Raw damage (acc vs def) (damage had no tooltip, maybe its equipped weapon?)MonkLVL 7:The long pain: 2 wounds, for 30s, fists are replaced by "Long Pain Fist" (summon weapon Long Pain Fist for each hand) (Universal, Unarmed, One handed, Range 12m, Speed: Average, 12-18 crush vs def) (Shoot energy balls from your hands. WOW, its possible to build an all out dragonball fighter now)LVL 13:Skyward kick: 2/Encounter, Primary Attack (acc vs def), Prone 3s (acc vs fort)PaladinLVL 7:Aegis of Loyalty: Passive, characters that are charmed/dominated/confused have -20 acc vs paladin, paladin attacks will do minimum damage and cancel those debuffs on hitLVL 13:Abjuration: 1/Encounter, target spirit/summoned creature, destroy vessels with lower level than paladin, 65-75 raw damage against vessel with level greater or equal to paladin (acc vs fort)RangerLVL 7:Heal Compantion: 2/Encounter, heal animal companion for 30+10*(every 3 levels over 1) enduranceLVL 9:Revive Companion: 1/Rest, revive companion for 50 enduranceLVL 11:Powder Burns: Modal, Firearms get cone area, ranger becomes blinded each shotRogueLVL 7:Persistant Distraction: Passive, when rogue flanks, enemy gets distracted afflictionLVL 13:Shadow Step: 1/Encounter, teleport to target area, reset recovery, stay for some unspecified time, teleport back to position of activation And thats all for today folks! Hopefully, I did not oversee anything. Its midnight here and I want to play the game from the beginning, so I won't see LVL 15 abilities anytime soon. Would be nice if someone cared to post them for me Edit: Typos, Formatting, Clarification Edited February 16, 2016 by Doppelschwert 6
Abalon Posted February 16, 2016 Author Posted February 16, 2016 I want level 15 abilties thx for awesome post hmm I wonder if the new ranger modal does more dps then twined arrows model
Doppelschwert Posted February 16, 2016 Posted February 16, 2016 all the missing love for the martials makes me sad But rejoice, my game will be dowloaded in 30 minutes and i will list the new abilities up to level 14 for them. Its all my fault for only posting the new caster stuff. I'll post the new Rogue and Paladin stuff later. I want to actually play the game =/ Totally understandable, go wild! I'd be playing the game as well if it was daytime or I wouldn't need to work tomorrow. Instead of posting the paladin and rogue stuff thats been taken care of now, play the game on my behalf a little longer
the_dog_days Posted February 16, 2016 Posted February 16, 2016 Is it just me, or do the new monk talents look pretty bad? Skyward Kick only causes prone for 3 seconds? Unless it does massive damage, there's no point.
Francis Ironwood Posted February 16, 2016 Posted February 16, 2016 Is it just me, or do the new monk talents look pretty bad? Skyward Kick only causes prone for 3 seconds? Unless it does massive damage, there's no point. Welcome to the martial classes. No wow factor here.
Doppelschwert Posted February 16, 2016 Posted February 16, 2016 (edited) I like the ranged weapon summon for the monk from a conceptual point of view very much. I checked it and they scale with level (pretty much as the normal fists), so you can just go ranged whenever you want. In particular, it's the only ranged weapon you can dual wield! Moreover, seems like they count as melee weapons, so it's the only way to use melee modifiers on a ranged attack (that needs some testing to see if this is really true though, couldn't tell if the fists actually alternated in striking). For me that's just plain fun. I didn't even know I wanted that and now I will completely base my next playthrough around that ability. This is like an instant 10/10 just for the sake of this skill. Regarding the kick, yeah, seems pretty bad, but there is still the quivering palm ability at lvl 15 from the teaser video which seems pretty badass. Edited February 16, 2016 by Doppelschwert
dudex Posted February 17, 2016 Posted February 17, 2016 (edited) the long fist has the highest base damage of any weapon (same as arquebuses) in the game once maxed out. it also scales better then fists on the same levels. its basically like a gun that can be spammed at dual wield melee speed. i was playing around with my 21 might monk and had 33 - 48 as listed damage.. if u stack more damage buffs and add the monk's natural lashes the damage is insane. pretty sure it will be nerfed. the other 2 skills are kinda bad though.. the kick would be decent if it was full attack and resonance doesnt last long enough to be effective.. maybe on a dragon it might be useful after u get like 20 hits on him. Edited February 17, 2016 by dudex
Wolken3156 Posted February 17, 2016 Posted February 17, 2016 Triggered Immunity 2 per encounter Speed: Instant Effects: User: Immune to Slash Damage for 15.0 sec If the fighter is hit by damage that does at least 10% of his or her total Endurance, he or she will gain immunity to that damage type for a short duration. Feign Death 1 per encounter Speed: Instant Effects: Self: Invisible, Immune to Engagment, Untargetable, Break Engagments for 6.0 sec User: +20 Endurance, Untargetable for 10.0 sec, Prone for 10.0 sec, Damage Shield for 10.0 sec The rogue collapses to the ground and pretends to be out of a fight, regaining Endurance and biding his or her time until the moment is right to return to battle. When the rogue stands up, he or she becomes invisible for a short period of time. Behold the Martyr 1 per encounter Speed: Average Range: 6m Area of Effect: Target + 3.5m Radius AoE Duration: 15 sec Effects: Foe AoE: -8 Damage Reduction over 3.0 sec, -25% Attack Speed over 3.0 sec | Accuracy vs. Will Friendly AoE: +8 Damage Reduction over 3.0 sec, +25% Attack Speed over 3.0 sec The paladin targets a fallen ally, creating a pulsing beacon over them that icnreases the Speed and Damage Reduction of nearby allies while decreasing the Speed and Damage Reduction of nearby enemies. The beacon disappears if the ally is revived. If the paladin is knocked out in battle, this ability is automatically applied to him or her. Vengeful Grief Passive Effects: Self: +20% Damage, +1.3 Move Speed, +20% Attack Speed When a ranger or his or her animal companion are knocked out, the partner suffers the normal effects of Bonded grief, but becomes filled with focused rage for a short duration. While so focused, they gain Speed, Movement, and do additional Damage. Resonant Touch 1 per encounter Speed: Average Area of Effect: 3.0m Radius from Caster Effects: AoE: 10 Raw Damage per Resonance | Accuracy vs. Will Grants Resonant Touch. Passive Speed: Average Effects: Foe Target: Resonance when dealt at least 10 damage The monk's strikes generate a sympathetic resonance between the monk and his or her target. Successive strikes increase the intensity of the resonance. At a time of the monk's choosing, the monk can cause the resonance to inflict devastating Raw damage to anyone currently carrying them. Echoing Shout 1 per encounter Speed: Average Area of Effect: Length: 30m, bounces up to 1 times Interrupt: 0.5 sec (Average) Effects: Target: 35-50 Crush Damage, Dazed for 6.0 sec | Accuracy (+10) vs. Fortitude The barbarian projects his or her rage into a wave of energy that causes Crush damage and Dazes everyone caught in its path. If the shout strikes a solid surface, it will bounce once. Underwhelming? Yep. The new lower level stuff for the martial classes is more exciting IMHO. 4
Raven Darkholme Posted February 17, 2016 Posted February 17, 2016 Wtf. This is so op. Loving the mindweb, defensive paladins have gotten way better once again, even tho passively. :D Shame SFV had to come out the very same day as WM 2. My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming
Elric Galad Posted February 17, 2016 Posted February 17, 2016 Thank you very much Wolken and Doppelschwert !
Boeroer Posted February 17, 2016 Posted February 17, 2016 Behold the Martyr is great! Does anybody know if Resonance gets applied with Torment's Reach? That would make it great, too. Deadfire Community Patch: Nexus Mods
Francis Ironwood Posted February 17, 2016 Posted February 17, 2016 Behold the Martyr is great? wouldn't it be more effective to just ress someone who's down instead of making them a martyr? It does have some great effects but is it worth it to lose a character for that? Well atleast paladin procs it automatically if they themselves go down.
MaxQuest Posted February 17, 2016 Posted February 17, 2016 (edited) Behold the Martyr is great!And it can be applied to ranger's animal companion ------ Have tried new chanter's phrase (+100% healing). I think it can be especially good if you have Kind Wayfarer paladin. (added Strange Mercy to Pallegina via console) And that's with only 14 might and even without +healing bonus from survival. Gotta test new "The Sword and the shepherd" too. ------ P.S. Exact stats of new summoned weapons: Caedebald's Blackbow: Reaping Knives: (and yes it can't be cast on self) Edited February 17, 2016 by MaxQuest 3 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Wolken3156 Posted February 17, 2016 Posted February 17, 2016 Behold the Martyr is great! Does anybody know if Resonance gets applied with Torment's Reach? That would make it great, too. I'm pretty sure it applies to any attack so long as it deals more than 10 damage. I'm wondering if it'll also work on their fire and ice clones, probably won't but it would be amazing if it did.
Elric Galad Posted February 17, 2016 Posted February 17, 2016 (edited) Behold the Martyr is great! "There was a Ranger, had a Dog,And Beacon was his name, oh !" Works also with pessimistic barbarian. Hey, pessimistic barbarian sounds like a build title (blooded, vengeful defeat, barbarian retaliation, fire godlike, paladin party member with Behold the Martyr...) Should be named Kenny. Edited February 17, 2016 by Elric Galad 1
bescheid Posted February 17, 2016 Posted February 17, 2016 (edited) am I missunderstanding? but issnt behold the martyr rly bad. I mean it only seem to last 3 seconds, thats nothing Edited February 17, 2016 by bescheid
Wolken3156 Posted February 17, 2016 Posted February 17, 2016 am I missunderstanding? but issnt behold the martyr rly bad. I mean it only seem to last 3 seconds, thats nothing Its a base 15 sec AoE which continuously applies those effects though. Plus it can be made to last longer with a higher INT attribute.
Boeroer Posted February 17, 2016 Posted February 17, 2016 Behold the Martyr is great! Does anybody know if Resonance gets applied with Torment's Reach? That would make it great, too. I'm pretty sure it applies to any attack so long as it deals more than 10 damage. I'm wondering if it'll also work on their fire and ice clones, probably won't but it would be amazing if it did. I',m just testing this. Torment's Reach works. The ranged fists are one-handed - so no speed bonus from two weapon style. But Lightning Strikes works. Deadfire Community Patch: Nexus Mods
Boeroer Posted February 17, 2016 Posted February 17, 2016 am I missunderstanding? but issnt behold the martyr rly bad. I mean it only seem to last 3 seconds, thats nothing It pulses every 3 seconds for a duration of 15 sec (base). Like Chill Fog, Sacred Immolation and so on. It's great. You can also hire a wizard and a sticky barb: when the barb gets surrounded and goes down with Vengeful Defat, you cast Behold the Martyr on him and let the wizard or druid cast some AoE on that spot. For a retaliation/vengeful defeat barb there are also some really nice, new items out there that retaliate with afflictions if you get hit. My monk just causes weakened (Enervating Blows), Sickened (item) and Daze (item). Great! Deadfire Community Patch: Nexus Mods
Boeroer Posted February 17, 2016 Posted February 17, 2016 (edited) The Long Pain works with Penetrating Shot, not Vulnerable Attack. So I assume it also doesn't profit from other melee-only talents like Savage Attack. But it works with Resonance and that is really great. With Lightning Strikes and Turning Wheel you always cause Resonance and you can "mark" enemies one after anoher without overkilling them. Then run into their midst and trigger the raw damage - all dead! Edit: Savage Attack doesn't work with Long Pain. But Marksman and the Wood Elf racial do! Welcome, Wood Elf Monk, finally. You can shoot very fast with this fist. I had nearly no recovery with Lightning Strikes and Penetrating Shot. Paired with Long Stride this setup can turn you into a great ranged character. I wonder if you can wear a shield while having this. The durgan reinforcement from a shield would make you even faster. And with the Alia Braccia and Soul Mirror you woul reflect spells and arrows like crazy while shooting fast at the same time... Edit2: the duplicates don't cause Resonance. I didn't test scrolls, multiclass talents and spell bindings yet. Edited February 17, 2016 by Boeroer Deadfire Community Patch: Nexus Mods
Elric Galad Posted February 17, 2016 Posted February 17, 2016 When you deal 20 damages on 1 strike, does it count as 1 resonance counter or 2 ?
AndreaColombo Posted February 17, 2016 Posted February 17, 2016 Boeroer, no recovery wearing what? "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Raven Darkholme Posted February 17, 2016 Posted February 17, 2016 Behold the Martyr is great!And it can be applied to ranger's animal companion ------ Have tried new chanter's phrase (+100% healing). I think it can be especially good if you have Kind Wayfarer paladin. (added Strange Mercy to Pallegina via console) And that's with only 14 might and even without +healing bonus from survival. Gotta test new "The Sword and the shepherd" too. ------ P.S. Exact stats of new summoned weapons: Caedebald's Blackbow: Reaping Knives: (and yes it can't be cast on self) Ranger seems super good now, pet is awesome for martyr and Ranger gets damage and attack speed bonus if pet is knocked out. My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming
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