limaxophobiacq Posted February 13, 2016 Share Posted February 13, 2016 (edited) Since most OP spells and abilities have been balanced as of 3.0 I thought this might make a decent topic. I'm just going to list some priest spells I feel might as well not exist given how weak they currently are, since it's a class I feel I have a somewhat decent grasp of. Overall its a very nice set of spells the class has and while there's one or two that stand out (Devotions for the Faithful is ridiculous) very few are useless. 1st level: Divine Terror: Why the horribly small AoE for a debuff as weak as Frightened? Early game you have to few spells to spend one on inflicting -10 accuracy on a couple of enemies and late game normal cast time is to long for such a small and weak effect. Could actually be a cool spell comparable to Natures Mark (slightly stronger effect but half range, duration, and still smaller AoE) if it was fast cast and went from 1.25 to 1.75 AoE. 3rd level: Circle of Protection: The duration is just to short to take the time to cast it. Could really stand to be increased to base 15 seconds and fast cast to make the time to cast vs. duration a lot more reasonable. Despondent Blows: It is trumped so hard by Devotions for the Faithful. You have to buff it really hard for it to be at all relevant after level 7. Only thing it has over DftF is range but it debuffs melee accuracy so range isn't really that important. 4th level: Barring Deaths Door: Hard to make the current effect stronger to justify being a 4th level spell. Maybe give big defense bonuses when someone is on very low endurance in addition to its current effect? Or just change it to a level 1 or 2 spell. Edited February 13, 2016 by limaxophobiacq 1 Link to comment Share on other sites More sharing options...
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