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Posted
  On 11/21/2015 at 9:48 AM, AndreaColombo said:

 

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"That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail

"Space is big, really big." - Douglas Adams

Posted
  On 11/21/2015 at 7:31 AM, Cantousent said:

I actually prefer turn based combat myself, but I disagree with our Zennish friend in that I thought Wizardry 8 was too much of a slog. Too much combat around every corner.

 

I want a game world that reacts to my actions, but goes into turn based mode for combat. Sure, make it dynamic in that maybe some other critter or faction moves in to take advantage of the vacuum left by the exile or slaughter of the current power brokers, but don't have 'respawns' per se.

 

 

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...And, as I've said, I'm a Catholic. I certainly have no doubt that the gods did *not* exist.

 

 

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Posted
  On 11/21/2015 at 4:03 AM, Michael_Galt said:

 

  On 11/20/2015 at 10:41 PM, Teioh_White said:
 

 

What I really want is a game with the Imperial Knights http://starwars.wikia.com/wiki/Imperial_Knight. Way cooler- grey Jedi warrior empire, essentially.Then, you could play Jedi, Sith, or an Imperial Knight. I want a game where those factions exist, and maybe you start in the Imperial Knights, but the Jedi and Sith start trying to "recruit" you as you gain power and fame.Once you get past a certain point, if you don't switch alliances, they begin to target you as an enemy

 

Let Imperial Knights use light and dark side without penalties, while Jedi o Sith would have "stronger" respective powers like in Kotor. But, give the Knights some cool higher level abilities the others don't have. You could even have "fallen Jedi", which don't belong to any faction, but pursue their own interests.  If Jedi encounter them, they try to arrest/detain them.  Sith try to recruit or kill them.  Imperial Knights don't care about them one way or another. 

 

 

I do think the Imperial Knights would be a better and more interesting faction to play as.  They both lend to heroic adventures and to questionable behaviour.

  • Like 1

"That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail

"Space is big, really big." - Douglas Adams

Posted

JFC! I thought Obsidian's goal was to relive the olden days of Infinity Engine days, and now this? Turn-Based? WTF. They want jump into the bandwagon because of the success of DoS:EE? lol

 

AFAIK, people helped fund this game because of the IE games. 

 

If Obsidian switches to Turn Based on their next PoE titles, then this is like Dragon Age Origins and Dragon Age 2 all over again. Sigh.

Posted

^ I doubt they would continue this particular series as TB as it would be rather suicidal. It's more likely that they'd consider spin-off games set in the world of Eora that have TB combat.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted
  On 11/24/2015 at 1:13 PM, Veynn said:

 

If Obsidian switches to Turn Based on their next PoE titles, then this is like Dragon Age Origins and Dragon Age 2 all over again. Sigh.

 

That comparison makes literally zero sense.

  • Like 1

"Lulz is not the highest aspiration of art and mankind, no matter what the Encyclopedia Dramatica says."

 

Posted

Oh no they are really thinking about turn base combat :( I guess all this endlessly talk about real time must have bored them.

We might lost the last castle.

Kana - "Sorry. It seems I'm not very good at raising spirits." Kana winces. "That was unintentional."

Posted

I like the idea to have a TB based POE product, since i like both genres.

 

Also, at the moment the only high value fantasy TB are 4x genre, or they are not fantasy (X-com 2, pretty hyped for this), so it would be a fresh relase.

Posted (edited)
  On 11/24/2015 at 2:26 PM, ruzen said:

Oh no they are really thinking about turn base combat :( I guess all this endlessly talk about real time must have bored them.

We might lost the last castle.

He says they might consider it for spin off products set in the same world, not for the main line.

Edited by FlintlockJazz

"That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail

"Space is big, really big." - Douglas Adams

Posted

I was very sceptical about PoE and refused to pick it up for a long time simply because I was hoping for turn-based combat which it wasn't, so I've been playing DoS and thought it has a decent combat mechanics. Boy, I was wrong... the way real-time combat done in PoE is just mindblowing, I LOVE turn-based combat, but PoE already has almost perfect formula and outsanding mechanics, I won't trade anything for it. No turn-based PoE 2 please.

  • Like 3
Posted (edited)
  On 11/21/2015 at 5:30 AM, Kilburn said:

I was all excited to play arcanum until i got in game. good lord what is up with those graphics?

 

legend of zelda for super nintendo looks better than that...

 

Arcanum has terrible art direction, terrible graphics, and mostly* terrible combat.

 

On the other hand, it's outstanding in 

  • Crafting. Technomancy/gunslinging is crazy fun -- hunting for schematics and materials, developing your character + finding ways to "cheat" the system to be able to use them, then reaping the benefits in gameplay
  • Quests. There are masses of them. It feels like they never run out. Yet there is none of "collect me 10 of this, 5 of that, 17 of the other." They all feel lively, unique, interesting, and individual. And there are always scads of ways to solve them -- by talking, sneaking, fighting, sending your minions after them, making story choices, and so on and so forth.
  • Open-world structure. Once past the starting area obstacle, you can go anywhere and do anything, limited only by your capabilities. Yet there is an overall story arc and the whole thing hangs together. Other than Fallout 1, no other game I've played pulls it off as well.
  • Originality and atmosphere in the setting. Steampunk has been done, but "fantasy setting with elves and dwarves and wizards and stuff undergoes an industrial revolution" hasn't, and the game explores this quirky premise in all kinds of interesting ways.

What Arcanum does right, it does so right it hurts. The world deserves a true spiritual successor that builds on that, and avoids the mind-bendingly stupid flaws it has.

 

If Obsidz decides to Kickstart this with Tim Cain at the helm, I at least am so in, and not just at the piddly bronze level the Pillars "BG spiritual successor" schtick did for me.

 

*It is possible to have fun with combat in Arcanum, but only with specific builds, and only by specifically limiting yourself to not use the awful exploits or other flaws the system has.

Edited by PrimeJunta
  • Like 4

I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com

Posted (edited)
  On 11/27/2015 at 9:24 AM, PrimeJunta said:

 

  On 11/21/2015 at 5:30 AM, Kilburn said:

I was all excited to play arcanum until i got in game. good lord what is up with those graphics?

 

legend of zelda for super nintendo looks better than that...

 

Arcanum has terrible art direction, terrible graphics, and mostly* terrible combat.

 

On the other hand, it's outstanding in 

  • Crafting. Technomancy/gunslinging is crazy fun -- hunting for schematics and materials, developing your character + finding ways to "cheat" the system to be able to use them, then reaping the benefits in gameplay
  • Quests. There are masses of them. It feels like they never run out. Yet there is none of "collect me 10 of this, 5 of that, 17 of the other." They all feel lively, unique, interesting, and individual. And there are always scads of ways to solve them -- by talking, sneaking, fighting, sending your minions after them, making story choices, and so on and so forth.
  • Open-world structure. Once past the starting area obstacle, you can go anywhere and do anything, limited only by your capabilities. Yet there is an overall story arc and the whole thing hangs together. Other than Fallout 1, no other game I've played pulls it off as well.
  • Originality and atmosphere in the setting. Steampunk has been done, but "fantasy setting with elves and dwarves and wizards and stuff undergoes an industrial revolution" hasn't, and the game explores this quirky premise in all kinds of interesting ways.

 

 

Moreover: weak companions and the world is, at its core, Tolkien pastiche WITH STEAM!, but yes, the story and the quests easily push it over into fun territory. Just use a talky build so you can skip most of the godawful combat.

Edited by aluminiumtrioxid

"Lulz is not the highest aspiration of art and mankind, no matter what the Encyclopedia Dramatica says."

 

Posted
  On 11/27/2015 at 11:03 AM, aluminiumtrioxid said:

Moreover: weak companions and the world is, at its core, Tolkien pastiche WITH STEAM!, but yes, the story and the quests easily push it over into fun territory. Just use a talky build so you can skip most of the godawful combat.

Talky build is not necessary, I played a butt-ugly half-orc lady with no charisma and I've enjoyed the playtrough greatly.
Posted

I tried Arcanum acouple of years ago. Didn't played it when it was out. I couldn't stand it more than two or three hours due to its awful animations and combat. This must have been the worst combat I've ever played in an rpg.

Posted

It tried turn based too. Sucked almost the same :p
Best turn based combat in an rpg is in D:OS imo. I'd prefere Pillars stay in rtwp model, though. They know how to do it well; they designed the game to work this way.

Posted
  On 11/27/2015 at 11:03 AM, aluminiumtrioxid said:

Moreover: weak companions and the world is, at its core, Tolkien pastiche WITH STEAM!, but yes, the story and the quests easily push it over into fun territory. Just use a talky build so you can skip most of the godawful combat.

 

True, the companions are weak. I especially liked the Tolkien pastiche WITH STEAM aspect of it -- they were having a lot of fun playing with the tropes that were already getting a bit stale by then. I mean seriously, in which other game do you get the option to help orcs set up a labor union? And how is that not awesome?

 

I've had a lot of fun with technomancers, including the combat (in TB mode). It remains challenging for quite long, and you have to work hard to stay ahead of the curve. But you really have to look for the sweet spot in it; stray out of it and it gets really dumb and really un-fun really fast.

  • Like 2

I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com

Posted
  On 11/27/2015 at 9:24 AM, PrimeJunta said:

 

  On 11/21/2015 at 5:30 AM, Kilburn said:

I was all excited to play arcanum until i got in game. good lord what is up with those graphics?

 

legend of zelda for super nintendo looks better than that...

 

Arcanum has terrible art direction, terrible graphics, and mostly* terrible combat.

 

On the other hand, it's outstanding in 

  • Crafting. Technomancy/gunslinging is crazy fun -- hunting for schematics and materials, developing your character + finding ways to "cheat" the system to be able to use them, then reaping the benefits in gameplay
  • Quests. There are masses of them. It feels like they never run out. Yet there is none of "collect me 10 of this, 5 of that, 17 of the other." They all feel lively, unique, interesting, and individual. And there are always scads of ways to solve them -- by talking, sneaking, fighting, sending your minions after them, making story choices, and so on and so forth.
  • Open-world structure. Once past the starting area obstacle, you can go anywhere and do anything, limited only by your capabilities. Yet there is an overall story arc and the whole thing hangs together. Other than Fallout 1, no other game I've played pulls it off as well.
  • Originality and atmosphere in the setting. Steampunk has been done, but "fantasy setting with elves and dwarves and wizards and stuff undergoes an industrial revolution" hasn't, and the game explores this quirky premise in all kinds of interesting ways.

What Arcanum does right, it does so right it hurts. The world deserves a true spiritual successor that builds on that, and avoids the mind-bendingly stupid flaws it has.

 

If Obsidz decides to Kickstart this with Tim Cain at the helm, I at least am so in, and not just at the piddly bronze level the Pillars "BG spiritual successor" schtick did for me.

 

*It is possible to have fun with combat in Arcanum, but only with specific builds, and only by specifically limiting yourself to not use the awful exploits or other flaws the system has.

 

 

100% in agreement with everthing you wrote.  Additionally, I agree with most of the complaints other people had: graphics, combat, companions.

 

The reality is, I almost didn't play Arcanum because of the graphics- I pretty much hate them.  Just too cartoony, and generally not very appealing.  That being said, I ultimately came to "forgive" them, because I accepted that I didn't care much for them, but they did what was necessary- let me understand the environment, and see things.  While they aren't great, they aren't terrible either, once you get used to them- they do what is necessary. 

 

The combat?  Trying on anything besides turn-based is practically an exercise in frustration.  Unless you just have some hulking melee fighter, it is almost certainly going to result in failure.  The combat is WAY too fast, becoming a chaos.  With turn-based, it is a bit boring, but, ultimately, very manageable. 

 

The companions.  Well, that was a missed opportunity.  They all actually have some interesting storylines, but, the real problem is that they become basically mute after they have joined your party, with only a few points in the storyline that they say anything at all. 

 

So, WHY would I want Arcanum 2.0???  To keep all the good stuff, and fix the bad stuff.  Imagine Arcanum with POE graphics...  That would be tremendous.  I love the POE graphics.  The combat?   Honestly, I think it would be best if it got converted solely to turn-based, like Fallout.  Add a VATS-like system, and done!  The companions?  Make them interact more with each other, have more talkling points in the story- done.  You can have companions that AREN'T talkative, but when they finally do have something to say, it is either really funny, really profound, or just straight crazy.  That way, you don't need to write a mountain of dialogue for every companion, you just write it well. 

 

Also, I am EXTREMELY hesitantly happy that Obsidian does indeed have something else in the pipeline.  That being said, I can't really celebrate until we have a better idea of what it is, because it could be another SouthPark game, for all we know.  And, I do agreet that it is best to wait until POE is "done" before announcing it- best not to take aways from their first flagship IP.

  • Like 1

"1 is 1"

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