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What constitutes a turn for the stronghold?


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I.... don't know.  A "turn" back when I was running tabletop AD&D, I defined as one day of game time.  That was a VERY long time ago (mid 70s) and the game itself has changed all out of recognition.

 

I actually have no idea what a turn is in this game.

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A "Turn" is an unnecessary mechanic that is only related to you Stronghold. It is not used in any other form of the game, but existed because of lack of oversight on design. I believe the Heinsenberg uncertainty principle comes closest to describing a turn.  You can either know WHEN a turn will  occur or HOW a turn will occur, but you can't know both.

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A "Turn" is an unnecessary mechanic that is only related to you Stronghold. It is not used in any other form of the game, but existed because of lack of oversight on design. I believe the Heinsenberg uncertainty principle comes closest to describing a turn.  You can either know WHEN a turn will  occur or HOW a turn will occur, but you can't know both.

 

Is this related to the Schrodinger's Turn principle? This states that if a 'turn' and one copy of Pillars of Eternity are placed in a box, it could be both the current or next turn, and the only way of knowing which turn it is is to open the box.

Your fun is wrong.

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A "Turn" is an unnecessary mechanic that is only related to you Stronghold. It is not used in any other form of the game, but existed because of lack of oversight on design. I believe the Heinsenberg uncertainty principle comes closest to describing a turn.  You can either know WHEN a turn will  occur or HOW a turn will occur, but you can't know both.

 

Is this related to the Schrodinger's Turn principle? This states that if a 'turn' and one copy of Pillars of Eternity are placed in a box, it could be both the current or next turn, and the only way of knowing which turn it is is to open the box.

 

If you put it in a box it'll be both a turn and not a turn at the same time, because it'd be in a superstate and the only way to know is to open the box.

 

On a more serious note, in my experience it's both progress and game time. Constantly resting for example will only trigger tax collection and the hireling paydays.

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Generally, most things that prompt a journal update for a Quest or Task will count as a Turn. It's not always 100% clear, but that's the gist of it.

 

I think it's finishing a quest that always counts as a turn while journal updates generally have a chance to do so.

No mind to think. No will to break. No voice to cry suffering.

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