Stepout Posted September 14, 2015 Posted September 14, 2015 I searched around and some people say that completing a quest = 1 turn. Just want to make sure that is true. Is completing a task a turn as well?
Oralaina Posted September 14, 2015 Posted September 14, 2015 I.... don't know. A "turn" back when I was running tabletop AD&D, I defined as one day of game time. That was a VERY long time ago (mid 70s) and the game itself has changed all out of recognition. I actually have no idea what a turn is in this game.
justicar347 Posted September 14, 2015 Posted September 14, 2015 I've wondered about this. I thought maybe it was a week in game time.
MunoValente Posted September 14, 2015 Posted September 14, 2015 It's related to when you complete parts of quests, not game time.
Benedictous Posted September 14, 2015 Posted September 14, 2015 A "Turn" is an unnecessary mechanic that is only related to you Stronghold. It is not used in any other form of the game, but existed because of lack of oversight on design. I believe the Heinsenberg uncertainty principle comes closest to describing a turn. You can either know WHEN a turn will occur or HOW a turn will occur, but you can't know both.
farleybear Posted September 14, 2015 Posted September 14, 2015 A "Turn" is an unnecessary mechanic that is only related to you Stronghold. It is not used in any other form of the game, but existed because of lack of oversight on design. I believe the Heinsenberg uncertainty principle comes closest to describing a turn. You can either know WHEN a turn will occur or HOW a turn will occur, but you can't know both. Is this related to the Schrodinger's Turn principle? This states that if a 'turn' and one copy of Pillars of Eternity are placed in a box, it could be both the current or next turn, and the only way of knowing which turn it is is to open the box. Your fun is wrong.
dukefx Posted September 14, 2015 Posted September 14, 2015 A "Turn" is an unnecessary mechanic that is only related to you Stronghold. It is not used in any other form of the game, but existed because of lack of oversight on design. I believe the Heinsenberg uncertainty principle comes closest to describing a turn. You can either know WHEN a turn will occur or HOW a turn will occur, but you can't know both. Is this related to the Schrodinger's Turn principle? This states that if a 'turn' and one copy of Pillars of Eternity are placed in a box, it could be both the current or next turn, and the only way of knowing which turn it is is to open the box. If you put it in a box it'll be both a turn and not a turn at the same time, because it'd be in a superstate and the only way to know is to open the box. On a more serious note, in my experience it's both progress and game time. Constantly resting for example will only trigger tax collection and the hireling paydays.
gkathellar Posted September 14, 2015 Posted September 14, 2015 Generally, most things that prompt a journal update for a Quest or Task will count as a Turn. It's not always 100% clear, but that's the gist of it. If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general.
wanderon Posted September 14, 2015 Posted September 14, 2015 It's just like game release dates - when it's done it will be over - nothing to see here - move along now. Nomadic Wayfarer of the Obsidian Order Not all those that wander are lost...
majestic Posted September 14, 2015 Posted September 14, 2015 Generally, most things that prompt a journal update for a Quest or Task will count as a Turn. It's not always 100% clear, but that's the gist of it. I think it's finishing a quest that always counts as a turn while journal updates generally have a chance to do so. No mind to think. No will to break. No voice to cry suffering.
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