BAdler Posted June 2, 2015 Posted June 2, 2015 Update by Brandon Adler, Lead Producer Hello, everyone. I have two exciting bits of news for you today. Our new update is now live and our friends at inXile just released a Kickstarter for a new Bard's Tale! So we don't leave you all in the cold on the Pillars of Eternity expansion, we just might (wink, wink... nudge, nudge) have some stuff to talk about after E3 (week of June 22nd) and we'll also have some really cool news to talk about with Update 1.07. Bard's Tale IV Kickstarter If you are like us, you probably spent an unhealthy amount of your childhood playing The Bard's Tale. It was a seminal title in the dungeon crawler, cRPG genre and shaped many games that came later. Well, inXile is helping to bring the party-based dungeon crawler back to the forefront. In their new The Bard's Tale Kickstarter, inXile is creating a mix of that old dungeon crawler feel with newer innovations in the genre. Their phase-based combat allows players to constantly react to each action's result, leading to very dynamic gameplay. Players can also input commands as quickly as they like, while not having to wait on character animations to finish. This allows players to play the game at their own pace. If you have a single-player, party-based, dungeon crawling, cRPG itch that needs to be scratched, join inXile by backing the project's Kickstarter now. Update 1.06 Update 1.06 is up on Steam and will be released on GOG and Origin shortly. This update contains lots of great fixes and some cool paladin balance changes. It also contains two major fixes that Unity just released: Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font. Fixed severe slowdowns when streaming in assets if the user had specific network adaptors or was running programs like Hamachi. Take a look below for all the details: Balance Blacsonn was modified to have a focus gain multiplier (+20%) instead of a flat gain. Added the Flanking and Engagement entries to the Glossary. Also updated the Flanked entry to link to Flanking and Engagement. Minoletta's Concussive Missiles AoE is now set to foe only. Lay on Hands increased from 1/Encounter to 2/Encounter. Base healing value was increased from 20 per tick to 25 per tick and Greater Lay on Hands increased from +7 to +12. Flames of Devotion was given a +20 Accuracy bonus. Spell Holding: Blessing Accuracy bonus reduced from +10 to +5. All Zealous auras set to the same size. This decreased the size of Charge, but increased the sized of Focus and Endurance. Bonus Graze to Hit rate added to Zealous Focus. Bonus Hit to Graze rate added to Zealous Endurance. Sworn Enemy will no longer call a hit reaction when applied. Endurance reduction on the end of Reviving Exhortation was reduced. Suppress Affliction base duration lowered from 15 seconds to 10 seconds. All Exhortations are now set to recover immediately. Reinforcing Exhortation now grants +25 deflection instead of +15. Hastening Exhortation lowered to 9th level (was 11th). Items, Spells, Abilities Arcane Assault and Flagellant's Path have received animation polish. Quests and Companions Fixed an issue where a door in the Stronghold's Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load. Fix for Against the Grain where you were able to convince Trumbel after convincing Sweynur. Players in broken states can speak with Trumbel to complete the quest. Entering Lle a Rhemen will now force an update to The Bronze Beneath the Lake to the proper step if it's somehow been reverted to an earlier stage, allowing the Engwithan weapon container to appear. Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights' faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight's support as intended in your playthrough. Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support). UI Added the correct icons for items that were displaying an incorrect icon. Fixed a minor issue with Scripted Interaction images not animating correctly at times. When dragging items in the inventory, you can now see their stack counts. UI fix made for some localizations that were seeing text flow over their button's bounds. Highlight shader will now properly render behind objects in the scene. Added notifications on skill level up that lets users know that skill points may be saved for subsequent levels. Spell bars now clear out correctly when users switch party members with hotkeys. Fixed a bug where the second line of an object could get covered by newly gained objectives. Fixed a UI issue where icons on an expanded spell bar could show blue or gold glows behind them. Added notification when a player attempts to target a spell or attack when Paralyzed or Stunned. Reordered spells and abilities on the character sheet UI. This was a fix to abilities being displayed under the spells category. Fixed a bug where placeholder icons might appear in combat tooltips. Suppressed effects on the party portrait icons now show their effects with a "suppressed" qualifier on tooltip. Added a "per X sec" clause to beam spell descriptions to indicate how often they hit. Transition icons will now revert to their non-glowing state if you attempt to transition, but click away before completing the transition. Stronghold upgrade "purchase" buttons are now greyed out when another upgrade is already in progress. General Fixes Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font. Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi. Fixed a problem where interacting with the ability bar in certain ways could disable mouse input. Fixed an issue where SFX were not playing properly on containers. Fixed a bug where Deceptive disposition was gaining ranks too quickly. Wolves now have an ambient animation for knocked-down state. Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold. Fixed Commander Clyver's barkstrings to be hostile if the Keep is hostile. 9
AndreaColombo Posted June 2, 2015 Posted June 2, 2015 So we can expect 1.07 to be a big update in the vein of 1.05? 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Bryy Posted June 2, 2015 Posted June 2, 2015 "Minoletta's Concussive Missiles AoE is now set to foe only." Thank God. 2
ManifestedISO Posted June 2, 2015 Posted June 2, 2015 Dammit another Kickstarter. At this rate, I'll be broke and slumming coffee shops for free wi-fi and a power outlet to plug in my desktop. At least I'll have a killer cloth map to wipe away the tears. 7 All Stop. On Screen.
JFSOCC Posted June 3, 2015 Posted June 3, 2015 cool news for 1.07 eh? well I'll be paying close attention. Remember: Argue the point, not the person. Remain polite and constructive. Friendly forums have friendly debate. There's no shame in being wrong. If you don't have something to add, don't post for the sake of it. And don't be afraid to post thoughts you are uncertain about, that's what discussion is for.---Pet threads, everyone has them. I love imagining Gods, Monsters, Factions and Weapons.
BAdler Posted June 3, 2015 Author Posted June 3, 2015 So we can expect 1.07 to be a big update in the vein of 1.05? We are hoping to be able to get lots of additional fixes to you guys. I also have a special modding tool that some folks have been working on that should help make community localizations easier. 8
yaggaz Posted June 3, 2015 Posted June 3, 2015 Update by Brandon Adler, Lead Producer Hello, everyone. I have two exciting bits of news for you today. Our new update is now live and our friends at inXile just released a Kickstarter for a new Bard's Tale! So we don't leave you all in the cold on the Pillars of Eternity expansion, we just might (wink, wink... nudge, nudge) have some stuff to talk about after E3 (week of June 22nd) and we'll also have some really cool news to talk about with Update 1.07. Bard's Tale IV Kickstarter If you are like us, you probably spent an unhealthy amount of your childhood playing The Bard's Tale. It was a seminal title in the dungeon crawler, cRPG genre and shaped many games that came later. Well, inXile is helping to bring the party-based dungeon crawler back to the forefront. In their new The Bard's Tale Kickstarter, inXile is creating a mix of that old dungeon crawler feel with newer innovations in the genre. Their phase-based combat allows players to constantly react to each action's result, leading to very dynamic gameplay. Players can also input commands as quickly as they like, while not having to wait on character animations to finish. This allows players to play the game at their own pace. If you have a single-player, party-based, dungeon crawling, cRPG itch that needs to be scratched, join inXile by backing the project's Kickstarter now. Update 1.06 Update 1.06 is up on Steam and will be released on GOG and Origin shortly. This update contains lots of great fixes and some cool paladin balance changes. It also contains two major fixes that Unity just released: Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font. Fixed severe slowdowns when streaming in assets if the user had specific network adaptors or was running programs like Hamachi. Take a look below for all the details: Balance Blacsonn was modified to have a focus gain multiplier (+20%) instead of a flat gain. Added the Flanking and Engagement entries to the Glossary. Also updated the Flanked entry to link to Flanking and Engagement. Minoletta's Concussive Missiles AoE is now set to foe only. Lay on Hands increased from 1/Encounter to 2/Encounter. Base healing value was increased from 20 per tick to 25 per tick and Greater Lay on Hands increased from +7 to +12. Flames of Devotion was given a +20 Accuracy bonus. Spell Holding: Blessing Accuracy bonus reduced from +10 to +5. All Zealous auras set to the same size. This decreased the size of Charge, but increased the sized of Focus and Endurance. Bonus Graze to Hit rate added to Zealous Focus. Bonus Hit to Graze rate added to Zealous Endurance. Sworn Enemy will no longer call a hit reaction when applied. Endurance reduction on the end of Reviving Exhortation was reduced. Suppress Affliction base duration lowered from 15 seconds to 10 seconds. All Exhortations are now set to recover immediately. Reinforcing Exhortation now grants +25 deflection instead of +15. Hastening Exhortation lowered to 9th level (was 11th). Items, Spells, Abilities Arcane Assault and Flagellant's Path have received animation polish.Quests and Companions Fixed an issue where a door in the Stronghold's Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load. Fix for Against the Grain where you were able to convince Trumbel after convincing Sweynur. Players in broken states can speak with Trumbel to complete the quest. Entering Lle a Rhemen will now force an update to The Bronze Beneath the Lake to the proper step if it's somehow been reverted to an earlier stage, allowing the Engwithan weapon container to appear. Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights' faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight's support as intended in your playthrough. Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support). UI Added the correct icons for items that were displaying an incorrect icon. Fixed a minor issue with Scripted Interaction images not animating correctly at times. When dragging items in the inventory, you can now see their stack counts. UI fix made for some localizations that were seeing text flow over their button's bounds. Highlight shader will now properly render behind objects in the scene. Added notifications on skill level up that lets users know that skill points may be saved for subsequent levels. Spell bars now clear out correctly when users switch party members with hotkeys. Fixed a bug where the second line of an object could get covered by newly gained objectives. Fixed a UI issue where icons on an expanded spell bar could show blue or gold glows behind them. Added notification when a player attempts to target a spell or attack when Paralyzed or Stunned. Reordered spells and abilities on the character sheet UI. This was a fix to abilities being displayed under the spells category. Fixed a bug where placeholder icons might appear in combat tooltips. Suppressed effects on the party portrait icons now show their effects with a "suppressed" qualifier on tooltip. Added a "per X sec" clause to beam spell descriptions to indicate how often they hit. Transition icons will now revert to their non-glowing state if you attempt to transition, but click away before completing the transition. Stronghold upgrade "purchase" buttons are now greyed out when another upgrade is already in progress. General Fixes Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font. Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi. Fixed a problem where interacting with the ability bar in certain ways could disable mouse input. Fixed an issue where SFX were not playing properly on containers. Fixed a bug where Deceptive disposition was gaining ranks too quickly. Wolves now have an ambient animation for knocked-down state. Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold. Fixed Commander Clyver's barkstrings to be hostile if the Keep is hostile. And those of us who don't have our physical CD and box yet are screwed over again with silence. This sounds like we should start a class action lawsuit. You took our money and are refusing to ship our stuff.
Bryy Posted June 3, 2015 Posted June 3, 2015 (edited) You took our money and are refusing to ship our stuff. Um... I get that you're upset. But surely you honestly don't think Obsidian is just refusing to ship your items because they want you to donate towards other people's work? Besides, it's simply 100% untrue that goods are not being shipped. You can't sue someone because you didn't get yours fast enough. Edited June 3, 2015 by Bryy 1
AndreaColombo Posted June 3, 2015 Posted June 3, 2015 I also have a special modding tool that some folks have been working on that should help make community localizations easier. Speaking of which, Eric's been deafeningly silent of late. Do you know whether any typos have been fixed in 1.06? "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
BAdler Posted June 3, 2015 Author Posted June 3, 2015 And those of us who don't have our physical CD and box yet are screwed over again with silence. This sounds like we should start a class action lawsuit. You took our money and are refusing to ship our stuff. They are currently shipping out. Some people have already started receiving their email confirmations from Paradox. 1
BAdler Posted June 3, 2015 Author Posted June 3, 2015 I also have a special modding tool that some folks have been working on that should help make community localizations easier. Speaking of which, Eric's been deafeningly silent of late. Do you know whether any typos have been fixed in 1.06? Not sure. I don't think there were typos fixed for 1.06. Text changes don't get tracked the same way as file changes. I can ask him, though. 1
abaris Posted June 3, 2015 Posted June 3, 2015 As far as patch 1.06 is concerned - can anyone confirm that the one ending on 91 is the latest? Steam didn't update when the patch was released to the general public and I got my version on may 30th, as it looks.
AndreaColombo Posted June 3, 2015 Posted June 3, 2015 Not sure. I don't think there were typos fixed for 1.06. Text changes don't get tracked the same way as file changes. I can ask him, though. Yes please If Eric has no time to fix typos himself and we can help him get the fixes in, I'll happily volunteer. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Elzarath Posted June 3, 2015 Posted June 3, 2015 Calling it, big news is upgrade to Unity 5, like Wasteland 2.
Marky Posted June 3, 2015 Posted June 3, 2015 Calling it, big news is upgrade to Unity 5, like Wasteland 2. That would be amazing!
BAdler Posted June 3, 2015 Author Posted June 3, 2015 Calling it, big news is upgrade to Unity 5, like Wasteland 2. Not happening right now. Maybe later, but not now. 2
vv221 Posted June 3, 2015 Posted June 3, 2015 Unofficial patch 1.05 -> 1.06 for the Linux version sold on GOG.com is live: https://www.gog.com/forum/pillars_of_eternity/linux_unofficial_patches ~76MB only, enjoy Install easily Pillars of Eternity and its extensions on GNU/Linux
rjshae Posted June 4, 2015 Posted June 4, 2015 Great. I'll just ask this again, since I never got an answer the previous times: is the bug with the Ondra's Gift lighthouse door fixed? The one where it blocks your progress to the second floor? Thank you. "It has just been discovered that research causes cancer in rats."
BAdler Posted June 5, 2015 Author Posted June 5, 2015 Great. I'll just ask this again, since I never got an answer the previous times: is the bug with the Ondra's Gift lighthouse door fixed? The one where it blocks your progress to the second floor? Thank you. Not sure. I don't know that specific issue. Was it happening in 1.05? If so, it may still be in there.
vv221 Posted June 5, 2015 Posted June 5, 2015 Quoting you to get your attention, I’d like to know if Obsidian is okay with my unofficial patches project: Unofficial patch 1.05 -> 1.06 for the Linux version sold on GOG.com is live: https://www.gog.com/forum/pillars_of_eternity/linux_unofficial_patches ~76MB only, enjoy I do not have much worries about it, as there’s no way to extract usable game data from my patches if you don’t own the full game already (there are easier ways to get game data without paying for it anyway), but a more or less official confirmation would be really nice. Install easily Pillars of Eternity and its extensions on GNU/Linux
rjshae Posted June 5, 2015 Posted June 5, 2015 Great. I'll just ask this again, since I never got an answer the previous times: is the bug with the Ondra's Gift lighthouse door fixed? The one where it blocks your progress to the second floor? Thank you. Not sure. I don't know that specific issue. Was it happening in 1.05? If so, it may still be in there. Thank you for responding. Unfortunately, on my play through I was well past that point when 1.05 was released, so I don't know. But I haven't seen it listed in the fixes. It was mentioned here and here, among others. "It has just been discovered that research causes cancer in rats."
Abel Posted June 8, 2015 Posted June 8, 2015 Thanks Obsidian for continued support of your game. Hope the sales are ok. Don't know if a rebalance of armor fatigue is planed, but i'll keep an eye on updates. 1
Greyhair Posted June 16, 2015 Posted June 16, 2015 Looking forward to this new version of Bards Tale. Started out teaching my son gaming on the original Bards Tale in early 90s. 1
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