BBprojet555 Posted April 5, 2015 Posted April 5, 2015 The characters look too similar on screen. Any way to make them stand out more individually so they're distinct? Brighter colors perhaps? Changing their color schemes doesn't do it. Thanks.
PrimeJunta Posted April 5, 2015 Posted April 5, 2015 Murder backer NPC's for their hats. 4 I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com
RedSocialKnight Posted April 5, 2015 Posted April 5, 2015 Yes, this is irritating -- not so much with the character models as with the sparkly combat effects obscuring who is where. I frequently pause combat and then click back and forth between portraits trying to figure out who is standing in which green circle. 1 DID YOU KNOW: *Missing String*
dirigible Posted April 5, 2015 Posted April 5, 2015 Give them different equipment? Unfortunately the combat effects do tend to obscure what's happening.
Caerdon Posted April 5, 2015 Posted April 5, 2015 It'd be nice to have coloured circles like in BG:EE. Possibly with a third custom colour for this purpose alone. 2
vril Posted April 5, 2015 Posted April 5, 2015 It'd be nice to have coloured circles like in BG:EE. Possibly with a third custom colour for this purpose alone. Agreed, this is one of the better improvements there was in BG:EE.
witches Posted April 6, 2015 Posted April 6, 2015 Murder backer NPC's for their hats. Is this a joke or does it really work? I kind of want to murder backer NPCs on principle, but if I can have their HATS... watch out!
Badmojo Posted April 6, 2015 Posted April 6, 2015 I agree with OP, not just the PC characters, but most of the characters in general. The only difference I can tell is how tall the NPC/PC characters are, they all look the same to me, cannot tell species, race, etc. MY group is a mess durring fights, cant tell one from the other most of the time during battles. Kind of wish all interactive or at least important NPC's had their own portraits when interacting with them.
PhantomEidolon Posted April 6, 2015 Posted April 6, 2015 Murder backer NPC's for their hats. Is this a joke or does it really work? I kind of want to murder backer NPCs on principle, but if I can have their HATS... watch out! Yes good. You're the fashion police; kill them for their fine clothing, young padawan. You can't make an omelette without ruthlessly crushing dozens of eggs beneath your steel boot and then publicly disemboweling the chickens that laid them as a warning to others. ~Tarquin
b0rsuk Posted April 6, 2015 Posted April 6, 2015 Inability to rotate camera in a 2D game doesn't help. It's the only time I really regret PoE is 2D except character models. There are enough colors in the rainbow to give each party member an unique color for his circle. Alternatively, and for colorblind people, symbols inside circles. Circled square, circled triangle, circled star, circled cross... Character backgrounds explored (Callisca)
Monte Carlo Posted April 6, 2015 Posted April 6, 2015 Not only is the OP making a valid complaint, but there are lots of great solutions offered too.
Emptiness Posted April 6, 2015 Posted April 6, 2015 The characters look too similar on screen. Any way to make them stand out more individually so they're distinct? Brighter colors perhaps? Changing their color schemes doesn't do it. Thanks. Try playing zoomed in.
Monte Carlo Posted April 6, 2015 Posted April 6, 2015 The characters look too similar on screen. Any way to make them stand out more individually so they're distinct? Brighter colors perhaps? Changing their color schemes doesn't do it. Thanks. Try playing zoomed in. I do this, but about half the time the spell effects make it difficult. Don't get me wrong, the spell effects look great on my rig, but the combat still looks very chaotic zoomed right in.
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