Coltaine Posted April 3, 2015 Posted April 3, 2015 The Ability of my Ranger "Marked Prey" is still shown as Already Activated. So I can't use it anymore. I dismissed the Ranger and took her again into my Party but it didn't help. Even after another encounter the skill didn't unlock again. I hope this will be fixed soon. Here is a screenshot: http://i.imgur.com/3FHrncH.jpg
0 trashmyego Posted April 4, 2015 Posted April 4, 2015 All my bugged encounter abilities are still broken as well. Don't think I've seen a Developer respond to this issue since the game went live. The only post I found that dealt with the issue was from back during the Backer Beta where they said it was a 'known issue'. I'm starting to wonder how much good that actually does. 1
0 ParasiteX Posted April 4, 2015 Posted April 4, 2015 I have the same issue with Into the Fray, also stuck as "Already Activated". Best way to avoid, is to save often, before fights. And check to make sure no abilities has gotten stuck in that state.
0 mauberni Posted April 4, 2015 Posted April 4, 2015 To me it happened with Aloth's Grimoire Slam and Itumaak's Takedown. I think it has something to do with the character dying when I'm casting Withdraw on them, but I don't want to test it in case it works and I have one less ability to use.
0 mrhawn Posted April 4, 2015 Posted April 4, 2015 I have the same problem with takedown. Steps: Make Itumaak attack an enemy and get stuck/knockdown while doing so. End combat while Itumaak is stuck. Itumaak runs to the place where the enemy was and uses the ability on the body. Skill is now stuck. For me at least it happened this way. And here is a DB link to the save which was too big to upload. https://www.dropbox.com/s/fw6fg6qdp5vzd72/8aafecc05c074c619d19694ce8eb8ada%2013725234%20CaedNua.savegame?dl=0 1
0 Impos Posted April 4, 2015 Posted April 4, 2015 same problem fix it ffs,,,its old known bug and why u still didnt fix it? http://prntscr.com/6pe8c2 cant use grimoire slam
0 mauberni Posted April 4, 2015 Posted April 4, 2015 I have the same problem with takedown. Steps: Make Itumaak attack an enemy and get stuck/knockdown while doing so. End combat while Itumaak is stuck. Itumaak runs to the place where the enemy was and uses the ability on the body. Skill is now stuck. For me at least it happened this way. And here is a DB link to the save which was too big to upload. https://www.dropbox.com/s/fw6fg6qdp5vzd72/8aafecc05c074c619d19694ce8eb8ada%2013725234%20CaedNua.savegame?dl=0 Nice dude! Now they have a way to reproduce the bug so it can be fixed. Thanks! How do we get a developer to see this?
0 trashmyego Posted April 4, 2015 Posted April 4, 2015 Bump* Would really like some kind of developer response, been dealing with this since release and haven't seen any.
0 Coltaine Posted April 4, 2015 Author Posted April 4, 2015 I wish too, that some dev could response to this issue. a hotfix would be much appreciated.
0 sparklecat Posted April 4, 2015 Posted April 4, 2015 To me it happened with Aloth's Grimoire Slam and Itumaak's Takedown. I think it has something to do with the character dying when I'm casting Withdraw on them, but I don't want to test it in case it works and I have one less ability to use. Make a proper save first to reload from and then test it.
0 wpmaura Posted April 4, 2015 Posted April 4, 2015 have same issue with a cleric, can no longer cast pillars of faith
0 deathcoy Posted April 5, 2015 Posted April 5, 2015 Having same issue here too. It bugged for both my playthrough saves. Started 2nd playthrough to avoid this bug but end up bugging another skill. So i just gave up playing and am just waiting for a retrofix.
0 Coltaine Posted April 6, 2015 Author Posted April 6, 2015 *bump* I really want to hear anything from the devs regarding this issue
0 mauberni Posted April 6, 2015 Posted April 6, 2015 To me it happened with Aloth's Grimoire Slam and Itumaak's Takedown. I think it has something to do with the character dying when I'm casting Withdraw on them, but I don't want to test it in case it works and I have one less ability to use. Make a proper save first to reload from and then test it. I could not reproduce it, I did notice however that abilities become "already activated" in the exact moment they are being used(when the animation is ending), and most of the time it just flashes but sometimes it lasts longer, so I'm guessing that's when they get stuck. I also found something very curious, one figurine I bought has one activated ability, the first time I used the figurine, the ability was already stuck on activated, maybe it shares the same object with the enemies and it might have stuck when I fought one.
0 Coltaine Posted April 7, 2015 Author Posted April 7, 2015 So today we've got a new hotfix. But this issue is still not fixed, I'm slowly getting pissed
0 Shake Appeal Posted April 8, 2015 Posted April 8, 2015 My Aloth can no longer grimoire slam because of this.
0 cRichards Posted April 8, 2015 Posted April 8, 2015 Hey everybody, thank you for your feedback. The team is aware of this issue. We have a hunch that using an ability as a cutscene starts or as the game saves may cause it to remain in the activated state, but we are unsure if there are other ways this issue may arise. If anybody has any other ideas or 100% reproducible steps, it could help us pin-point the issue and find a solution. Thank you!
0 Coltaine Posted April 8, 2015 Author Posted April 8, 2015 Hi, I'm not sure that this caused the issue in my case (but I really can't say for sure), but I guess it happened for my while activating this ability and dying with the char, at almost the same time. But I don't have a savegame before the issue occurred. 1
0 heckhold Posted April 12, 2015 Posted April 12, 2015 (edited) Hi, i've noticed that if Itumaak's target for any possible reason is beyond his reach and dies while the takedown ability was activated it would be impossible to use the ability in combat starting from the next encounter. Hope this helps. Edited April 12, 2015 by heckhold 1
0 Coltaine Posted April 17, 2015 Author Posted April 17, 2015 *bump* Issue still present in Patch 1.04
0 Tantales Posted April 17, 2015 Posted April 17, 2015 I have an instanced save from right as I fired a Wounding Shot with Sagani. I created a topic regarding the quicksave issue specifically, but as it seems, it also belongs in this discussion. Wounding Shot was Already Activated forever on Sagani afterwards, even after dismissing/recruiting her several times. Link to Dropbox file
0 Sanquiz Posted April 17, 2015 Posted April 17, 2015 Sounds like need a hotfix rather than wait for the 1.05 patch. 1 Yes i know, my english sux.
0 Coltaine Posted April 17, 2015 Author Posted April 17, 2015 Sounds like need a hotfix rather than wait for the 1.05 patch. I completely agree with this
Question
Coltaine
The Ability of my Ranger "Marked Prey" is still shown as Already Activated.
So I can't use it anymore.
I dismissed the Ranger and took her again into my Party but it didn't help.
Even after another encounter the skill didn't unlock again.
I hope this will be fixed soon.
Here is a screenshot:
http://i.imgur.com/3FHrncH.jpg
32 answers to this question
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