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mauberni

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About mauberni

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  1. It is confusing because when you have multiple empowers you can use only once per encounter(that's what they mean), but it spends the point all the same.
  2. The 20 bucks for DLC is probably the Season Pass which means you'll get all 3 expansions when they release.
  3. When casting Mirrored Immage it will always create the illusions wielding the weapon in the first slot even if the second slot is active. Edit: I had a staff equipped in the first slot, and dual wielded warhammers in the second slot which was active, but the illusions all wielded the staff.
  4. Same happened here or some variation. Got the Night Market thing when he was Mayor of Dyrwood. Also pledged to Hylea, got the item but the game still asked what I did with the souls. Maybe it was because I finished all but Berath's quest from the Council of Stars in Pillars 1. Edit: I also kept the orlan baby in my inventory. Don't know if it's true but I read he's supposed to be a crewmember but he isn't there.
  5. No they are not. It has a roll like any other ability. The problem here is that you can't even use the ability, it stays greyed out even though you should be able to use it.
  6. Make a proper save first to reload from and then test it. I could not reproduce it, I did notice however that abilities become "already activated" in the exact moment they are being used(when the animation is ending), and most of the time it just flashes but sometimes it lasts longer, so I'm guessing that's when they get stuck. I also found something very curious, one figurine I bought has one activated ability, the first time I used the figurine, the ability was already stuck on activated, maybe it shares the same object with the enemies and it might have stuck when I fought one.
  7. Nice dude! Now they have a way to reproduce the bug so it can be fixed. Thanks! How do we get a developer to see this?
  8. To me it happened with Aloth's Grimoire Slam and Itumaak's Takedown. I think it has something to do with the character dying when I'm casting Withdraw on them, but I don't want to test it in case it works and I have one less ability to use.
  9. Still bugged after the patch, both takedown and grimoire slam to me. I think it might have to do with casting Withdraw on them just as they die, but I'm not sure, I don't want to test it either.
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