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Posted

I'm stuck after rounding up the first 5 companions. I've read the guide which says to stealth past the phantoms one by one at Caed Nua (haven't tried this), but I'm still having trouble with these few encounters:

 

i.) the 4 will o wisps at Temple of Eothas (Buried Secrets),

ii.) quest: A Mother's Plea, at Anslog Compass. The 5~6 xaurips, the champion and the priest, or the group of 5~6 guls will eat up my party fast, 

iii.) and the 5~6 bandits at Black Meadow while pursuing The Smith's Shipment. 

 

I've tried out cipher (charm doesn't last long and level 1/2 AoE spells are weak), wizard (too fragile as well, spells don't hit hard enough) and druid (bear shapeshift only works on wolves but not humanoids or groups of exotic monsters), but my MC dies at almost every encounter from the tutorial  to getting the first 5 companions. Essentially, I have to depend on NPCs to carry me through the fights. After several resets, I could finish off the 4 forest trolls and the 3 bears. I've done all the tasks available up until this point, but the most I could hit was level 3. I've tried rearranging the formation to T formation, but Eder and Kana Rua don't last long as well. Their DRs are only 7~10 tops. 

 

So, any pointers to make PoTD a breeze? For instance, equipment enchant, money, or easy quests to level up more? I'm trying to finish PotD with default party members, and since I only have roughly 500+ gold on every attempt by the time I get to the inn, I can only recruit one more hired adventurer, which is something I plan on avoiding if possible. 

 

I did acquire the minor cloak of protection at Cilant Lis and climbed up the cliff with Eder's Atheletics 5 skill at Valewood, but after failing 3 times I came to conclude the presence or absence of these items aren't the main reason why I'm doing it all wrong. 

  • 2 weeks later...
Posted

These are tough encounters, and indeed many more challenging encounters await you beyond them. In PotD, the NPC companions start to show their inadequacies quite a bit more than they do in previous difficulty settings. Taking them is harder, but it IS doable with a lot of patience and ironclad tactics. If you want to start with a group of custom adventurers right away, though, you can get the money easily and immediately.

 

Early Cash:

 

 

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Companions: 

 

 

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Cheap Tactics:

 

 

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PC Class:

 

 

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Anyway, these are all just my opinions from playing a LOT of PotD (especially in the early game when I was trying various builds).

 

P.S. - Enchanting items is helpful, but I actually didn't do it at all before Act II. In hindsight, it would have probably made things a bit easier, but that just goes to show you that it's possible to get by without being 100% optimal.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  • Like 2
Posted
  On 4/2/2015 at 12:19 PM, Blackthane said:

I'm stuck after rounding up the first 5 companions. I've read the guide which says to stealth past the phantoms one by one at Caed Nua (haven't tried this), but I'm still having trouble with these few encounters:

 

i.) the 4 will o wisps at Temple of Eothas (Buried Secrets),

ii.) quest: A Mother's Plea, at Anslog Compass. The 5~6 xaurips, the champion and the priest, or the group of 5~6 guls will eat up my party fast, 

iii.) and the 5~6 bandits at Black Meadow while pursuing The Smith's Shipment. 

 

I've tried out cipher (charm doesn't last long and level 1/2 AoE spells are weak), wizard (too fragile as well, spells don't hit hard enough) and druid (bear shapeshift only works on wolves but not humanoids or groups of exotic monsters), but my MC dies at almost every encounter from the tutorial  to getting the first 5 companions. Essentially, I have to depend on NPCs to carry me through the fights. After several resets, I could finish off the 4 forest trolls and the 3 bears. I've done all the tasks available up until this point, but the most I could hit was level 3. I've tried rearranging the formation to T formation, but Eder and Kana Rua don't last long as well. Their DRs are only 7~10 tops. 

 

So, any pointers to make PoTD a breeze? For instance, equipment enchant, money, or easy quests to level up more? I'm trying to finish PotD with default party members, and since I only have roughly 500+ gold on every attempt by the time I get to the inn, I can only recruit one more hired adventurer, which is something I plan on avoiding if possible. 

 

I did acquire the minor cloak of protection at Cilant Lis and climbed up the cliff with Eder's Atheletics 5 skill at Valewood, but after failing 3 times I came to conclude the presence or absence of these items aren't the main reason why I'm doing it all wrong. 

 

If you have problems with those fights, you'll suffer much more later. I dont remember anything challenging in the beginning, until i tried to do bounties at party lvl 4.

 

Kill backer in plate armor near Eothas temple and give that armor to Eder. That should solve your dr problem.

Dont try to tank with Kana. Even after i reseted him with ie mod and gave him right talents he still sucks as tank. Hire proper tank in tavern or be tank yourself.

Use slicken with Alot. Pick it instead of lvl 2 spell, when you get to chose.

 

Still, you are doing something else wrong, because fights you listed are not supposed to be hard. Try recording some fights and upload them.

Posted (edited)

Pull the trolls into the bandits, they will kill the bandits for you in the blacksmiths quest, with this method you can do this quest solo with any class

 

Card nua you can pull the phantoms to the entrace gateway and kill them quite easily that way. The most decisive combat factor after spells and abilities in this game is usually positioning, if you remember that you should find most fights easy enough, the goal being to always try to be the one with the number advantage even if they outnumber you ( ie fight them at choke points in a way that you whole party can hit them but they have to come at you one at a time

Edited by Ceranai
Posted

2 questions:

 

Does time flow during conversation? I'm at the final battle now, and I'm wondering if I eat consumables before that fight if they'll still be active once it starts. Thaos talks for a long ass time.

 

And, this is more technical, but... why the hell does the game not autopause before that battle?

Posted
  On 4/15/2015 at 9:04 AM, Blackthane said:

... am I being trolled? I mean surely the date of posting in OP would suggest that I would have evolved by now. 

It looks like a work of necromancer!

Posted

A Mother's Plea, Anslog's Compass, kobolds

 

----

 

Skrimisher because Chuck Norris is not playable character and resorting to cheap play like this .. works

 

 

8OdnXh.jpg
 

 

Oh 3 came? Champ too. QA gj on aggro

 

HXQYpi.jpg

 

 

Lets use beetles to save spells for later

 

 

MNSDSQ.jpg

 

 

Alright

 

RHE31o.jpg

 

 

Scout the camp to find spot for another cheap play also called use of environment 

 

slDJ2m.jpg

 

 

And the conclusion. First try. Breeze, albeit level 5

Posted
  On 4/15/2015 at 7:24 AM, Riddlewrong said:

Aloth is decent despite his low might score, the trick is really to just choose the right spells. For example, the 2nd level spell Bewildering Spectacle seems lackluster on paper, but is an AOE confusion spell that has a pretty good range, and you can use it to open fights. Put him in stealth mode, walk up and cast it on a group of enemies and watch them fight each other for a few seconds while you throw other spells and attacks at them (or buff yourself!). This is an especially useful tactic against Shadows, Phantoms (especially in the Main Hall fight), and Xaurips (which you will encounter GIANT groups of later on that are virtually impossible to defeat without CC. Slicken is also a godsend. When the enemy is grouped, drop it on em and watch them all fall down. It doesn't last too long, but it gives you that crucial time you need to set up your damage and positioning.

 

Did you really have good experiences with confuse spells? From my playthroughs they are pretty much unusable unless you can be absolutely certain that the mobs are completely shut off from running into your party while confused. My fights usually evolve around having all the mobs on my tanks and as far away as possible from my squishies. One confuse spell though and they are all over the place, engaging whoever after the (pretty short) confuse wears off. I first saw the spell and thought: 'Neat, aoe disable', then used it and, once the confusion wore off, had 3-4 mobs standing right next to my casters without having a chance to stop them from walking there in the first place (because you can't engage friendly targets and disabling them any other way breaks confusion/makes confusion obsolete in the first place)

 

Otherwise useful tips

  • 2 weeks later...
Posted

PotD is really all about positioning. I had so much problems with the Banshee fight in the lighthouse. Then I moved the party to this spot and it was totally easy.

 

K057tOd.jpg

 

I put a Firewall in front of my party and pulled them over to me. Only poor Ithumak had to die when he pulled them :D

Posted
  On 4/2/2015 at 12:19 PM, Blackthane said:

I'm stuck after rounding up the first 5 companions. I've read the guide which says to stealth past the phantoms one by one at Caed Nua (haven't tried this), but I'm still having trouble with these few encounters:

 

i.) the 4 will o wisps at Temple of Eothas (Buried Secrets),

ii.) quest: A Mother's Plea, at Anslog Compass. The 5~6 xaurips, the champion and the priest, or the group of 5~6 guls will eat up my party fast, 

iii.) and the 5~6 bandits at Black Meadow while pursuing The Smith's Shipment. 

 

I've tried out cipher (charm doesn't last long and level 1/2 AoE spells are weak), wizard (too fragile as well, spells don't hit hard enough) and druid (bear shapeshift only works on wolves but not humanoids or groups of exotic monsters), but my MC dies at almost every encounter from the tutorial  to getting the first 5 companions. Essentially, I have to depend on NPCs to carry me through the fights. After several resets, I could finish off the 4 forest trolls and the 3 bears. I've done all the tasks available up until this point, but the most I could hit was level 3. I've tried rearranging the formation to T formation, but Eder and Kana Rua don't last long as well. Their DRs are only 7~10 tops. 

 

So, any pointers to make PoTD a breeze? For instance, equipment enchant, money, or easy quests to level up more? I'm trying to finish PotD with default party members, and since I only have roughly 500+ gold on every attempt by the time I get to the inn, I can only recruit one more hired adventurer, which is something I plan on avoiding if possible. 

 

I did acquire the minor cloak of protection at Cilant Lis and climbed up the cliff with Eder's Atheletics 5 skill at Valewood, but after failing 3 times I came to conclude the presence or absence of these items aren't the main reason why I'm doing it all wrong. 

 

I'm in the process of doing the triple solo achievement after doing my potd run. Here are tips for encounters 2 & 3

 

2) Get the mobs to chase you to the point they start walking back to their camp then pick them off one at a time. Potd is alot about positioning and buffing yourself. Almost never attack monsters on their terms.

 

3) You can get the bandits to run over to the trolls to the west and the trolls and bandits will attack each other. Kill the stronger group to keep them balanced until only a couple are remaining.

 

As the posters above have said, positioning, positioning, positioning.

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