Barbs are only squishy in the early game and later become serious meat shields even with lowest deflection.
With Bloodlust (stacks with Frenzy) and Blood Thirst you can make Two Handers pretty fast with a barb. Firebrand is a nice option if you want a very good mid-game weapon and it can be used until the end if you want to spare enchantment ingredients for other party members.
Other good picks are Tidefall, Hours of St. Rumbalt or Tall Grass. With a reach weapon you can place Carnage more effectively.
However, if you want to use Heart of Fury (who doesn't?) and Barbaric Blow I would go for dual wielding the heavy one-handers. Resolution + Bittercut is a nice combo, so is Shatterstar + Godansthunyr and We Toki + Wodewys. So basically sabres, hammers or battle axes. Dual spear looks ridiculous and dual maces and swords lack good uniques for this task. All light weapons are a bad pick for Heart of Fury.
A great end game weapon (and worth retraining) is Acuan Giamas, a morning star. It is not only wounding which is the best damage related enchantment in the game, it also steals wizard/druid/priest spells on hit and works with Carnage. You can then cast all stolen spells as often as you want/can in a given timespan. They work with Blood Thirst. So for example if you steal Calling the World's Maw from a druid you can cast it over and over again until enemies start to die which lets you cast with zero recovery. It makes all fights where kith spellcasters are involved a joke. True Mage Slayer if you want. Superlate though.
Edited by Boeroer, 24 November 2017 - 10:03 AM.