Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Stat bonus modifiers can erroneously be applied multiple times allowing stats to grow beyond intended values

Featured Replies

 

 

 

Hey guys, check the link out! We can fix this bug without waiting for the patch and can continue to play now. :)

 

I tried, and it works, except figment's table lack the endurance (called stamina in the table) bonus, which can be faulty as well. I modified figment CT file to include the endurance bonus successfully. My chars are all fixed. I will try to upload my mod CT file here.

 

Sweet, will do, thanks! I was debating whether I would wit for the patch or restart, but it looks like I won't have to do either!

 

Quick question, though: does this also edit AoE % increase? Aloth's 1.1% AoE increase from his armor has been stacked a number of times in my save. 

 

CT file with AoERadiusMult (original CT file credit to tfigment):

 

https://www.dropbox.com/s/s9t5kc11orwjcau/PillarsOfEternity_1.0.2_figment_addenduranceandaoe_v2.CT?dl=0

Hey Sanpats, do you know if the base number for the AoE is just 1.0 ?

Edited by Red7

Hey Sanpats, do you know if the base number for the AoE is just 1.0

Without any thing equipped and/or ability that mod it (bonus from attribute don't count), yes.

I haven't really looked into your fix, but is there any chance it'll break the upcoming patch?

 

Thanks.

I don't think so, unless you modified it to the wrong value (it won't break the patch, but the patch may not fix your mistake). So please make sure you know the game mechanics and how to calculate stuff. But you can always mod it back. There is a good chance that the patch may recalculate everything to retroactively fix the bug, so your mistake may get fix as well.

Edited by sanpats

I like the game, and I like the developers - but this bug, it should take 100% priority.  It's game breaking and it's not an anomaly that happens with different hardware or software configurations.

 

Honestly, I wonder how such a major bug got through the beta testing...  It's so huge.  I can understand other bugs/glitches, but this is just silly Obsidian.  You guys need to stop worrying about what some SJW says about poems in your game and get on top of what's really important, bugs like this.  This could be detrimental to your reviews and sales of the game, please fix this ASAP.

As a programmer, I know that the RPG this complex gotta have some bug. But the scope of this bug is surely make one wonder how can it pass internal testing.

 

Answer is simple: You must write tests even if you are in a hurry. It seems they didn't.

You guys need to stop worrying about what some SJW says about poems in your game...

Please don't bring this discussion here. I'm begging you.

 

Durance is with 4597% more damage!

I killed Adra Dragon with 1 hit. This bug really broke the gameplay. Will wait a patch  :banghead:  Sad.

Why don't you use the fix I posted above?

 

I didn't see it! Will try when i get home.

This is fantastic, thanks sanpats and figment!

 

I only found some minor discrepancies on my main game, the usual: Bonus deflection on Eder from Defender, bonus Int on Kuna from his hat, and bonus AoE on Aloth from his armor.

 

That said, I imagine both accuracy (fine weapons) and healing bonus (Fulvano's amulet, etc) are susceptible to this bug as well, but they are not currently addressed in figment's CT file.

 

Would it be possible to get 'accuracy' and 'healing bonus' added? I searched around a bit but was unable to find them in memory myself.

 

Cheers

 

EDIT: Typo, syntax.

Edited by Anaximander

Hey guys,

 

Does anyone have a way to make the fix work for Mac OS?

 

I've been trying to make it work with the 6.2 version of CE for Mac but can't seem to figure it out.

 

Thanks a lot!

 

:)

Where is freaking fix for this ? Nearly all players have this bug, so nearly all players have unbalanced, not intentional by devs experience!!! COM'ON, THIS SHOULD BE FIXED ASAP. ALL PLAYERS CAN'T PLAY NORMAL!

There is a temp fix above.

The bug is extra annoying for us Mac users as I can't find a CheatEngine client that works for Mac :/

I dont know anymore but my lvl 8 druid has 46 deflection xD So prolly you are bugged. What does the shield say.

 

Shield adds 14 or 15 deflection at -8 accuracy iirc. Wary Defender mode adds another 15. I would've to restart if bugged. Playing on hard and I want to be clean :)

Now I love Obsidian,  but here's the cynic in me speaking:

 

The oldschool save/load/save/load/save/load is one of the ****ing OLDEST stat/item duplication tricks in the single-player-RPG book.  Bottom line is that this bug should've been discovered and nailed down pr-release and I honest don't believe that its cause was totally unknown.

To be fair, there was an extensive Beta. The reason that it wasn't discovered there was because it mainly affects hired companions instead of self made ones. Still strange that internal testing didn't come up with this.

 

On another note, funny and scary how NONE of the reviewers with pre release access to the complete game seem to have seen it.

The bug is easy to miss in beta and QA. It's not like everyone saves and loads everywhere or checks their stats every time. And the bug is very easy to avoid, AND there is a temporary fix for it already. I don't see what the big fuss is about.

 

 

Where is freaking fix for this ? Nearly all players have this bug, so nearly all players have unbalanced, not intentional by devs experience!!! COM'ON, THIS SHOULD BE FIXED ASAP. ALL PLAYERS CAN'T PLAY NORMAL!

It's not like patches grow on trees.

Give them time to analyse the problems, produce a working solution, test it and release it.

 

 

I wish there was a patch tree. :geek:

Update on workaround for this bug

 

Hi, tfigment released v9 of his CT file, now including various Accuracy Bonuses. I modified his original file to include Endurance Bonus, Healing Bonus, and AOE Bonus. However, I cannot find DR data anywhere, may be it is calculated by code, and isn't a variable.

 

My latest moded CT File: https://www.dropbox.com/s/4w071v6jhfe6wns/PillarsOfEternity_1.0.2_figment_v9_add_end_heal_aoe_bonuses.CT?dl=0

 

Original tfigment's CT file: http://forum.cheatengine.org/viewtopic.php?t=580596

 

Original thread at reddit: http://www.reddit.com/r/projecteternity/comments/30x84n/unofficial_bugfix_easy_fix_for_attributesdefences/.compact

 

Dev said this should not break the coming patch: https://twitter.com/adam_brennecke/status/583043829244125184

Edited by sanpats

Keep up the awesome work, Sanpats.  You're doing gods' work ;)

 

I'm personally waiting for the patch to see if I need to do all these shenanigans or not.  Also if you find the booleans for the stronghold upgrades, mine have gotten screwed up (losing upgraded buildings). :(

For everyone who's same as dumb as me:

 

When it's called you shouldn't save within the areas where you've recruited your companions, it doesn't mean you also shouldn't save in their sub-areas.

So if you want to save e.g. within Gilded Vale just enter a sub-area (e.g. Black Hound) and feel free to save without increasing stats.

 

Maybe for everyone else this was already a trivial conclusion, but I thought I couldn't save within the entire areas including sub-areas.  :biggrin:

For everyone who's same as dumb as me:

 

When it's called you shouldn't save within the areas where you've recruited your companions, it doesn't mean you also shouldn't save in their sub-areas.

So if you want to save e.g. within Gilded Vale just enter a sub-area (e.g. Black Hound) and feel free to save without increasing stats.

 

Maybe for everyone else this was already a trivial conclusion, but I thought I couldn't save within the entire areas including sub-areas.  :biggrin:

 

Yeah that's my go-to solution for now.

 

Especially Magran's Fork is a problem here, as you will likely save/load a lot (with Durance in your party) before entering the boar fight on hard or PotD...

 

Luckily there's a small cottage on the same map.

 

Especially Magran's Fork is a problem here, as you will likely save/load a lot (with Durance in your party) before entering the boar fight on hard or PotD...

 

Luckily there's a small cottage on the same map.

 

 

I was wondering, do we know that the specific NPC tied to the area is the only one affected and only when said NPC is in your party (i.e. recruited and/or not left at stronghold)? So that if I dont pick up durance I could save freely at Magran's, even with other NPCs and/or picking up Durance later?

 

Good point about the cottage anyway.

Yes, you can freely save/load in all other maps or with all other characters. Saving/loading before picking up the character on the same map is also fine. It only affects characters in your party and seems to only affect those characters in the pickup zones (not the corresponding sub-zones).

 

There are other bugs, however, that might also affect your PC in a similar way regardless of the map (as they have nothing to do with this bug) that you should be wary of: Double-clicking items in the inventory, using "above 50% endurance"-procc items, using certain bugged abilities (PC ciphers) or the health bug on PC monks.

Edited by Zwiebelchen

Create an account or sign in to comment

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.