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Anaximander

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About Anaximander

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    Thumomancer of the Obsidian Order

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  • Location
    Los Angeles, CA
  • Steam
    Anaximander
  • Interests
    User Research. UX. Visualizations. Anthropology. Experimental Psychology. Cognitive Science. Systems Science. Cultural Evolution. Statistics. Comparative Mythology. World Building. Narrative Design. Game Design. Video Games. Tabletop RPGs. Backcountry Camping. Hiking. Biking. Punk. Folk. Zen.

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  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. Wait, Mirke isn't a Nalpazca monk? I'm a bit surprised, while I know the lore behind the subclass may not fit her perfectly, I figured it would be ideal mechanically - I'd love some incentive to keep our little pirate friend drunk! Ah well, I can always make her a Monk/Streetfighter w/ Drunkard's Regret and Pukedstabber.
  2. Short answer is no, after 1st level the only time when you 2 points during a level up is when you gain access to a new Power Level (and 1 point must be spent in each class). For 'normal' levels you get 1 point to spend in either class as you see fit. This works out to 4 abilities per power level, with at least 1 ability in each class. This table is a good reference for progression: https://pillarsofeternity2.wiki.fextralife.com/file/Pillars-of-Eternity-2/new_multiclassing_table.jpg
  3. While I can understand you concern, I think your argument is predicated on misinformation. The table below is a good source for understanding character progression between multiclass and single class characters: https://pillarsofeternity2.wiki.fextralife.com/file/Pillars-of-Eternity-2/new_multiclassing_table.jpg As others have pointed out, single class characters in fact get more abilities than multiclass (1 more to be exact), have faster progression (e.g. accessing tiers earlier), and also gain access to 2 additional tiers of abilities (8 and 9). Until I had the opportunity to test
  4. Thank you so much!! Any suggestions for a ranged Herald? Not necessarily exclusively ranged, one weapon set of pistols/blunderbuss duel wielding.I would likely change that starting stats to accommodate 20 INT for the chants to have a constant linger and may contemplate kind wayfarer, but I'm curious about which chants/invocations you would choose if you weren't exclusively front line? I only ask as you look to have a very good grasp of the game! PS I apologise for the multiple edits, writing this on the mobile site on the bus led to poor button presses. I honestly haven't though much
  5. I think you're overvaluing CON. You can lower it and not have any problems, I suspect. Good to know! CON was the one thing I was unsure about (hence why I refrained from mentioning it in stat explanations). I suspected it wouldn't hurt too much to lower it, but feels weird to go low CON on a tank to me. That said, if I can get it down using console commands or an IE mod equivalent I'd be happy to spread those points a bit POE1 had respec so I'm pretty sure you can just grab a respec at any time from an Inn, and redistribute your points there. I mean, unless they changed i
  6. I think you're overvaluing CON. You can lower it and not have any problems, I suspect. Good to know! CON was the one thing I was unsure about (hence why I refrained from mentioning it in stat explanations). I suspected it wouldn't hurt too much to lower it, but feels weird to go low CON on a tank to me. That said, if I can get it down using console commands or an IE mod equivalent I'd be happy to spread those points a bit
  7. I went Herald for my Watcher so I may be of help here. My story is similar to yours - I had a Chanter tank in PoE1 and wanted to make her a more realized version of the same character, so I ended up adding Paladin in Deadfire. After a lot of research prior to release and I ended up with a Tank/Support Herald that looks like this: Chanter (Troubadour): Troubador is really helpful for flexible Phrases and Invocations, given that this build needs to focus a lot on tanking and support skills I found this to be the best fit of the subclasses. I think Beckoner would work too, summons are ni
  8. My main from PoE1 is returning, formerly a Moon Godlike Chanter but now Moon Godlike Chanter (Troubadour)/Paladin (Shieldbearer). She was a tank in the first game, focused heavily on being the party face outside of combat and on support/healing/tanking in combat so the Paladin multiclass works perfectly for her. Plus, this opens up the option for me to run Eder as a Swashbuckler which seems fun in Deadfire
  9. I work in the industry, so when I asked my boss for Tuesday off he basically said he'd never deny a PTO request for a game's release date - even though we're in cruch atm :')
  10. I've submitted my survey, but if this is an easier method I'd like to serve as: "Thumomancer of the Obsidian Order". Cheers
  11. This is fantastic, thanks sanpats and figment! I only found some minor discrepancies on my main game, the usual: Bonus deflection on Eder from Defender, bonus Int on Kuna from his hat, and bonus AoE on Aloth from his armor. That said, I imagine both accuracy (fine weapons) and healing bonus (Fulvano's amulet, etc) are susceptible to this bug as well, but they are not currently addressed in figment's CT file. Would it be possible to get 'accuracy' and 'healing bonus' added? I searched around a bit but was unable to find them in memory myself. Cheers EDIT: Typo, syntax.
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