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pi2repsion

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Everything posted by pi2repsion

  1. Scrolls can also make any class a competent nuker. If that singleclass chanter who has the best and most powerful summons in the game and has one of them active, at the same time as he is buffing his entire party or hurting the enemy via one or two powerful chants (swamping them with skeletons or whatnot), and uses his spare phrases to foe-jump-nuke cold/crush or paralyze groups of enemies, wants more nuking between his invocations, he can do that. Heck, he'll even get an extra bonus to Arcana if he uses the Animancy cat rather than Nelvi for groupwide armour recovery penalty reduction.
  2. That might be so, yet it remains utterly irrelevant to the topic of this thread, which is exactly those abilities. If you want to discuss single vs. multiclass as a whole, do so in a thread dedicated to that purpose rather than derailing this thread.
  3. True enough, but for the purpose of this thread the game starts at level 16, since the topic of this thread deals exclusively with the worth of classes' tier 8 and 9 abilities, i.e., what does a singleclass bring to the table at high levels that a multiclass doesn't, and how valuable is it.
  4. That's an insult to Xaurips. Orlans need to stand on TWO books to put them on the same level as Xaurips, not one.
  5. I don't really see the point in summing scores for "number of abilities scaled to max" and "power level" to determine rank, since that means merely having a lot of abilities of which none are powerful ranks as highly as having few abilities of which all are powerful, and the same as a number of mixes in between, and moreover, regardless of whether a character has many or few abilities to choose between at ranks 8 and 9, he'll only be able to select 4 of them of level 8, and 3 additional of level 8 or 9. It is your methodology and it makes sense to you, but I just don't get why you'd let "h
  6. Taking a look at your list again, I think Squid's Grasp warrants one more comment. You write: "Decent defensive option for dps frontliner. Very useful in solo play, bit less useful in party play." Which is true enough so far as it goes, but there's one other really good use for it. You've already written about Kapana Taga that it is pretty bonkers for a tank when combined with Reckless Brigandine, but it gets even more bonkers for dual-wielding tanks if you take the madness one step further and pair it with Squid's Grasp. Kapana Taga can provide flanking affliction immunity via All Comers,
  7. For primary melee, yes - but it sure looks great. I've found exactly one combo where it shines, and that is ranged chanter with the singing scimitar (upgraded for party action speed bonus) in one hand and a good pistol in the other (e.g. Scordeo's trophy upgraded for action speed bonus to both melee and ranged). Not the greatest personal ranged damage, of course, but that's not the point there - extremely fast actions for the chanter and boosting the reactions and damage of the rest of the party via improved action speed is. ---- Anyhow, that's not the OPs question. Rule of cool
  8. Yes and no. Take the Blackened Plate armor that he chooses as an example; With the right enchant, that provides -1 armour to every enemy in 1.8m(+int%) radius. That means that against any enemy he would underpenetrate with his chosen weapons while wearing any other armour in the game, regardless of their weight class, he deals substantially more damage per hit. For each point of underpenetration we are talking about 25% less damage, and reductions are multiplicative rather than additive like increases. Now, given that his chosen weapons are Grave Caller and Eccea's Blaster, that doesn't m
  9. Which is a good an argument as any in favour of scrapping empower entirely and just giving everybody +50% resources as default; It is what everybody who remembers to use empower in the first place gets, who doesn't have access to one of the few abilities that scale superbly with power level. (If there were meaningful barriers to resting and regaining empower points, this argument would be less convincing, but there aren't so it isn't.)
  10. Thinking back on my four decades of gaming, I must agree. If music and environmental audio is bad, it always stands out, negatively impacts my view of the game, and I may even remember the negative associations years later if hearing it again. If it is average or even good work, but not great, the music is quickly forgotten even if the game is otherwise great. Most musical works obviously fall in this category. Whereas if it is great, merely hearing fragments of it will years later remind me of a game and trigger the nostalgic impulse, regardless of whether the game itself was othe
  11. Yep, that's the one item that makes me remember empower exists... once every fight starts with an empowered Eld Nary. That invocation scales so well with power levels, even before you get the tier 8 upgrade that sends it into wizard level destruction territory without any friendly fire (so long as you aren't fighting enemies with Arcane Reflection...) On topic, I'd love for empower to go as I do not find it an interesting game mechanic. Used on abilities, it is either completely underwhelming because most abilities scale poorly with power level, or overwhelming because they scale well with
  12. Version: Windows/Steam/2.1 beta I am still able to create new characters with the accumulated Berath's Blessings.
  13. I'd suggest adding the following items: Amulet: Charm of Bones: +2 INT, +5 accuracy against vessels, 10 uses of summon vessel. The +2 INT alone makes this a great item for any high INT character, and it is a contender for the best amulet for any character relying heavily on INT for AOE and/or buff, debuff, summon, chant linger duration. Sold by the Orlan Peddler in Brass Citadel. Belt: Gwyn's Bridal Garter: +1 CON, resistance to DEX afflictions. Sold in the Dark Cupboard. (Just like Cipher's Shackle that has the same stat for another misc. slot, this is easily obtained and good on a
  14. Happens fairly frequently on 2.0.1 with seemingly neither rhyme nor reason. Only solution is to remember what your gold balance was when you saved, and then when you need to load next time, keep reloading until you have the right amount of money. A very, very, tedious bug indeed.
  15. For first time play? How about going straight Chanter(Troubadour). Either as melee or ranged build, it works well with anything, so companion choice is completely free. It certainly isn't the most complex character to play, but you get to play with summons, and with brisk recitation turned on at all times you can also fairly frequently throw other invocations into the mix. If you want to have other active abilities to use in between chants rather than autoattacking, you can always level Arcana and carry scrolls. Though it must be said that a ranged chanter dualwielding Sasha's Singing
  16. Troubadour is amazing - if you multiclass it with a class that has lots of active abilities you might go 2 full chants at all time, as you suggest, whereas if you run it singleclass you might prefer running it with Brisk Recitation all the time to get twice the phrases - and hence invocations - at the cost of no chant linger. But that's not an argument against using companions with other chanter subclasses than troubadour, surely. A player created and optimized chanter will be better than a companion chanter whether single or multiclass, but so what? If you are going to be using companions
  17. Chanters aren't just about summoning. Tekehu is certainly great as a pure druid, but as a theurge he is amazing. Slower progression on druid spells and only up to T7, but the addition of one-and-a-half active chants and the occasional invocation makes it worth it. Particularly if you intend to use him as an offensive powerhouse, his lightning Stormspeaker invocations (dancing bolt, crackling bolt, chain lightning as T1, 3, and 6 evocations respectively) supplements his druid arsenal well, but if you are using him more as a healer/buffer he gets some pretty good unique invovations there
  18. I'm not playing ghostheart, but experiencing the odd FPS drop, area exit flickering, GAME PAUSE sign disappearing, bad transparency masks every now and then. All cured by saving and reloading. (EDIT: or saving, exiting game, relaunching game, and reloading.) So I'd expect ghostheart has little if anything to do with those bugs.
  19. No. The bug you are linking to can also happen without a ghostheart ranger in the party. I occasionally have the flickering area transitions as that bug reports in 2.0.1 and I do not use a ghostheart ranger in my current party. I also have the occasional observed FPS drop, choppy movement, and on one memorable occasion what may have been a misplaced transparency mask as running around on the second floor of the Wild Mare in Nekataka my characters were invisible to the eye when running through one part of the central room. The good and the bad of those problems as I've experienc
  20. This happens for me occasionally on the 2.0.1 beta patch, and I am NOT using a ghostheart ranger (or any other type of ranger) in my party. EDIT: I am using two chanters that summon creatures in battle, though, and the thing that distinguish ghostheart rangers from other rangers is that their companion is a summon rather than an omnipresent party member. That's a slim correlation, but not none.
  21. Here are a few more: Chromoprismatic Staff scales with metaphysics. Xoti's Lantern scales with religion when upgraded. and an update to an item in your list: Cadhu Scalth scales with both metaphysics and athletics.
  22. I keep hoping that someday somebody will find a combo that makes single class paladins worthwhile in Deadfire, but the closest I can think of is having several healing chant chanters supporting several paladins running around farting Divine Immolation (for self+foeAOE damage + allyAOE heal) all over the place and hoping to kill the opposition through AOE before they croak, and I'm not that intrigued that I'll try it out, considering how obscenely useful heralds and crusaders are. (Or multiclassing with a spellcaster, or anything else, for that matter. Paladin may not be quite as good for multi
  23. At the very least the Accurate empower passive. Upgraded Eld Nary is also fun to use while wielding Tekehu's Watershaper Focus upgraded to +2 power levels; Not as powerful as using Eld Nary empowered, of course, but every bit helps; A bit more penetration, a bit more base damage, an extra jump. Of course, Tekehu is generally better off as Druid or Druid/Chanter, but if the MC is a singleclass ranged chanter, making Tekehu a sad bunny might be worth considering. Which of course doesn't prevent one from having the singing scimitar available as a weapon swap for a once-per combat empowe
  24. Answer to title: no, you are not screwed if you aren't able to find every single treasure in the game due to not having sky-high perception, neither are you screwed if you can't detect all traps. That said, a) If you are willing to play with custom adventurers, you can have somebody with as high perception as your PC could get b) You can always take Maia Rua for high perception for trap detection; Pallegina with a few sources of +PER should find most things too. Companions ordered by perception (stats taken from wiki) 17 Maia Rua 14 Pallegina 12 Aloth, Eder, Serafen, Xoti 10
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