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Hostile Hall of Revealed Mysteries: Not sure if bug or not


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The first time I entered the Hall of Revealed Mysteries I snuck into the locked room and stole the Theorems of Pangram without being noticed.  I also got a quest to track down a scroll of Wael.  Later on I discovered that there is a quest to get Theorems of Pangram but I held onto it as the animancers are all completely mad as far as I can tell.  Anyway I tracked down the scroll of Wael and decided to put it where the mysterious voice asked me to.  When I made my way back to Hall of Revealed Mysteries, as soon as I enter everyone is hostile with no explanation.  I'm not sure if it's related to the Theorems of Pangram or not but if so why didn't they go hostile when I first stole it.  Even if I don't have it on me, everyone still goes hostile immediately.  If I kill everyone I fail the scroll of Wael quest and lose loads of reputation.  It seems like a bug to me, or at least if I have done something to upset people there should at the very least be some explanation.

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I also stole the Theorems of Pangram without being detected and no one was aggressive towards me until I left and came back. I even talked to people right after I stole it and all was well. Now the entire Hall of Revealed Mysteries wants to kill me and I can't do the "Parable of Weal" task. :(

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"Hello there foodthing. You are just in time. Please just jump onto the grill over there." - Troll Cook, Baldur's Gate II

 

 

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I've also got this problem. The priests werent hostile when I stole the book and i could talk to them. But when I went back in they were hostile. I have a save from right after I stole the book and when I load that save they are hostile right away so its definitly something that makes them not react to the theft right away.

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yep me too.. this is such a bummer :(  i was just about to make a new thread about it

 

this HAS to be a bug, i cant imagine they make something so easily stealable, then not give it immediate reaction and just have everyone else kill you after. other wise its just bad design cause theres literally no way of knowing. 

 

good thing it isnt a main quest, though i read else where that you were suppose to get a key as a reward and that key is part of an other quest or task? im not sure.. sigh. 

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Same here, not detected while finding the scroll in the archive, talked to the dwarf again afterward, no worry.
Followed on the God instruction and did not get back with the scroll, still, it sound like something is wrong.

(Bringing back news that it is their god who set the "theft" in place as to have at last some move over his artifact (surprise, how boring would it be to be a god with only contact with High Priest, always on the very same base ? Sic.)

If anything, same worry as to last save, as there is only a lone auto save slot (two or three would have make the issue quite easier to get with.

Waiting for an explanation or a patch, maybe a console command as to make them at peace again ?
(Since there is a console, it could be possible, at last it is over Skyrim).

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I found a work around. If you put your party into sneak mode before you enter The Hall of Revealed Mysteries then no one will be hostile towards you. You will have to do this every time. For some reason if they can see you when you enter they are flagged as hostile towards you.

 

I hope this works for the rest of you as well, tell me if it does so we'll know if it works for everyone and not just me.

Edited by Detrimental2
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"Hello there foodthing. You are just in time. Please just jump onto the grill over there." - Troll Cook, Baldur's Gate II

 

 

qznp20.jpg

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I found a work around. If you put your party into sneak mode before you enter The Hall of Revealed Mysteries then no one will be hostile towards you. You will have to do this every time. For some reason if they can see you when you enter they are flagged as hostile towards you.

 

I hope this works for the rest of you as well, tell me if it does so we'll know if it works for everyone and not just me.

 

Worked for me, thanks a lot!

Grimda was not very happy tough :) 

Nothing is true, everything is permited.
 

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Worked for me, thanks a lot!

Grimda was not very happy tough :)

 

Was Grimda still hostile? She shouldn't be since they are all tied together but if Grimda was still hostile then enter the console commands below after you enter the Hall of Revealed Mysteries but before Grimda sees and attacks you.

 

Warning! Using console commands will turn off achievements in Steam for this game.

 

Hit the ` key and then hit enter.

IRoll20s - This will turn on console commands.

SetIsHostile NPC_Grimda False - This will make Grimda no longer hostile.

Edited by Detrimental2
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"Hello there foodthing. You are just in time. Please just jump onto the grill over there." - Troll Cook, Baldur's Gate II

 

 

qznp20.jpg

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I found a work around. If you put your party into sneak mode before you enter The Hall of Revealed Mysteries then no one will be hostile towards you. You will have to do this every time. For some reason if they can see you when you enter they are flagged as hostile towards you.

 

I hope this works for the rest of you as well, tell me if it does so we'll know if it works for everyone and not just me.

 

oh bless ye' laddie! 

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I found a work around. If you put your party into sneak mode before you enter The Hall of Revealed Mysteries then no one will be hostile towards you. You will have to do this every time. For some reason if they can see you when you enter they are flagged as hostile towards you.

 

I hope this works for the rest of you as well, tell me if it does so we'll know if it works for everyone and not just me.

 

Thanks this worked for me perfectly, thanks. 

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Wow, I was just going to report this as a bug. The workaround worked perfectly no need to use cheats.

Cail The Silent- The drake coils its body protectively around something. "One day I will become a burning thing. Bright and terrible like my spark."
Quest "Cinders of Faith"
 
Sagani- Sagani chuckles. "Nothing against these stuffy forests, but you haven't seen the southern lights over Naasitaq."
Quest "The Long Hunt"

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