Falkon Swiftblade Posted March 24, 2015 Posted March 24, 2015 I've watched random bits of some streams yesterday and I was wondering how do we know which quests are going to keep us on the critical path, versus random quests that are filler?
Leferd Posted March 24, 2015 Posted March 24, 2015 The journal. "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle
CocoonMaN Posted March 24, 2015 Posted March 24, 2015 Did somebody say journal??? https://www.youtube.com/watch?v=uxs3g0Xgh7k 2
Nonek Posted March 24, 2015 Posted March 24, 2015 Hopefully we'll be surprised by what twists and turns the main narrative takes, I always like when a game throws me into deep waters when I am just going through the motions. For everything to be labelled and explained beforehand smacks a little too much of MMO's for me personally. 1 Quite an experience to live in misery isn't it? That's what it is to be married with children.I've seen things you people can't even imagine. Pearly Kings glittering on the Elephant and Castle, Morris Men dancing 'til the last light of midsummer. I watched Druid fires burning in the ruins of Stonehenge, and Yorkshiremen gurning for prizes. All these things will be lost in time, like alopecia on a skinhead. Time for tiffin. Tea for the teapot!
Himntor Posted March 24, 2015 Posted March 24, 2015 It's likely the main questline will be more involved in asking questions about your main character, rather than other characters. It should be pretty obvious once we have our hands on the game. The Adventures of Abattoir, my Pillars of Eternity Let's Play! Following Abattoir, an Aumaua-sized Death Godlike Cipher who wishes to prove to the world that Death Godlikes can be trustworthy and helpful, while getting caught in some terrible circumstances.
huang Posted March 24, 2015 Posted March 24, 2015 PoE would be the first game I know, where this isn't obvious. 1
salo Posted March 24, 2015 Posted March 24, 2015 Most likely your character will have an agenda (the purpose of the game), like finding the water chip in Fallout 1. If you are doing stuff in the game that furthers this, then you are on the crit path. If you do stuff like help an old lady set mouse traps because she asked you in the street, then you are doing side quests.
Voss Posted March 24, 2015 Posted March 24, 2015 From the prologue Obsidian has already shown off something <redacted> at the end, and then Chapter 1 starts. <redacted> will be the main plot of the game. Given what they showed off ages ago, some vague exchanges during the PAX stream, and a couple central points of the lore and recent history, I sincerely hope it isn't what I suspect. I'll find out in 2 days, I guess...
DarkWanderer Posted March 24, 2015 Posted March 24, 2015 If you'll read everything carefully it should be quite obvious - game is starting with undefined yet supernatural phenomenon that affects our player and we'll have to follow the leads. For example first step will be " X NPC can have some answeres - investigate" then he will point us to another diresction and so on. Besides - i'm quite sure that journal will have it separated from other quests.
DruidX Posted March 24, 2015 Posted March 24, 2015 if you are not sure you can also always look it up in the wikis: Gamepedia Orcz Join the Orcz and help scribe everything that goes on in the world of Pillars of Eternity! The Unofficial Pillars of Eternity Wiki
Falkon Swiftblade Posted March 24, 2015 Author Posted March 24, 2015 I'm asking if the main quests will be dictated main quest or something rather than quests that say travel to X place, or some long title or phrase that if you put the game down for a week and come back to it if you'll even remember what you were doing. I've been noticing a lot of fancy pants names of characters and areas, and I feel like it might be confusing which is the path to follow to do the content, besides just following the main road. That's basically how I assumed you would know, if you are in an area and there's quests to do and it doesn't involve following the main road then I'm probably safe.
Cantousent Posted March 24, 2015 Posted March 24, 2015 I'd really rather have the journal look more like a journal. Maybe have a section where there's a list of things that the PC needs to do, like you can have in a real journal, but more or less things are described as an unfolding narrative. Like some of the others here, I don't want to see a journal that screams "computer game device to keep track of things needed to finish the game!" Fionavar's Holliday Wishes to all members of our online community: Happy Holidays Join the revelry at the Obsidian Plays channel:Obsidian Plays Remembering tarna, Phosphor, Metadigital, and Visceris. Drink mead heartily in the halls of Valhalla, my friends!
soedenone Posted March 24, 2015 Posted March 24, 2015 I'd really rather have the journal look more like a journal. Maybe have a section where there's a list of things that the PC needs to do, like you can have in a real journal, but more or less things are described as an unfolding narrative. Like some of the others here, I don't want to see a journal that screams "computer game device to keep track of things needed to finish the game!" Morrowinds (post Tribunal) journal. Best of both worlds. That is something I would also really, really like! I think a balance has to be struck and that one actually worked just about as well as possible, in my estimation. Oftentimes journals function like checklists nowadays and are, as you say, much too gamey. 1
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