Sensuki Posted December 23, 2014 Posted December 23, 2014 (edited) Christmas Patch is out Only got to play for 5 mins because I have stuff to do today (will play more tonight) but initial very quickfire thoughts are new Pale Elf Portrait is cool Character sheet is much better Talent UI and Skills UI is much better Inventory has finally improved a bit The same chick noticeably did all of the female voice sets BB Characters all have different class builds now and new gear New monk unarmed animations are pretty cool, only got to see a couple New targeting art for movement and in combat is a lot better than before, glad they went back to the four triangles and the Engagement UI art is actually fine, it's just a thicker circle Medreth's group has been changed again, new gear - actually drop all of their stuff now although I may have ran into a loot bug dicked the lot of them with Priest's Holy Radiance lol Edited December 23, 2014 by Sensuki 8
Sensuki Posted December 23, 2014 Author Posted December 23, 2014 My frame rate is even worse than before though. Seems to get progressively worse every few patches
PK htiw klaw eriF Posted December 23, 2014 Posted December 23, 2014 Played a bit, got the same problems with mah framerate. "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "I love cheese despite the pain and carnage." - ShadySands
leninghola Posted December 23, 2014 Posted December 23, 2014 Framerate stable here, and more smooth than normal. The changes look nice so far. I got the Winfrith earthquake effect again, though. Otherwise, 20 minutes in, seems like a good patch.
Bloody Hypocrite Posted December 23, 2014 Posted December 23, 2014 No problem with framerates here, but it's never been a big issue on my rig. So happy they changed the skill/talent system.
dunehunter Posted December 23, 2014 Posted December 23, 2014 Is the Priest's Holy Radiance bugged, I killed them immediately with this skill lol
Osvir Posted December 23, 2014 Posted December 23, 2014 First run: It runs really smooth and stable! More to come. Going to go through the "Needs verification" list.
Sensuki Posted December 23, 2014 Author Posted December 23, 2014 Is the Priest's Holy Radiance bugged, I killed them immediately with this skill lol It was like that in v333, there's a Talent that makes it damage Vessels. I am not sure if Humanoids are considered Vessels or not, but for the purposes of this spell, they appear to be.
Sensuki Posted December 23, 2014 Author Posted December 23, 2014 Male and Female Dwarf heads have been significantly improved. Elves definitely need another pass though, same with female Fire Godlike heads. 4
Bloody Hypocrite Posted December 23, 2014 Posted December 23, 2014 Aumaua got a pretty nice make over. I barely got a chance to touch the last build, but it seems like per battle/encounter XP is in, as well as the codex XP. It's definitely feeling better overall.Is it just my imagination or have they made the enemy AI disengage now and again?
Sensuki Posted December 23, 2014 Author Posted December 23, 2014 (edited) They got rid of the backer NPC icon Hopefully they give them some ambient VO or something too. Also right click move now functions the same as left click move as requested, much more useful when navigating the map. Edited December 23, 2014 by Sensuki 5
Osvir Posted December 23, 2014 Posted December 23, 2014 Voice sets can be choppy, they start playing and then abruptly ends.
Sensuki Posted December 23, 2014 Author Posted December 23, 2014 (edited) Tooltips are now transparent, like Icewind Dale. A good change in my opinion. Characters now start at level 4, which might mean that they've tweaked exactly when you can access the Dyrford in the game, not sure. Edited December 23, 2014 by Sensuki 2
Sensuki Posted December 23, 2014 Author Posted December 23, 2014 The game lags horribly when a character gets knocked out, 6 FPS lol
Osvir Posted December 23, 2014 Posted December 23, 2014 (edited) @Sensuki: Difficulty? Settings (Options/Resolution/Auto-Pause etc. etc.)? Which areas? Party comp? What were you doing? Many things happening at once? Abilities cast? etc.EDIT: I only fought Medreth, but I had no slowdowns whatsoever (Nothing in character creation, nothing in running around, nothing in the inn or leveling up). Hopping in again. My resolution is 1366x768 btw. Edited December 23, 2014 by Osvir
dunehunter Posted December 23, 2014 Posted December 23, 2014 Aumaua got a pretty nice make over. I barely got a chance to touch the last build, but it seems like per battle/encounter XP is in, as well as the codex XP. It's definitely feeling better overall. Is it just my imagination or have they made the enemy AI disengage now and again? I prefer the Aumaua's head in beta V333 tho
archangel979 Posted December 23, 2014 Posted December 23, 2014 (edited) 20 Might, 18 perception a? So much for attributes all being needed for PoE. We just replaced maxing Str, Dex and Con for Might and Perception. But in IE games, attributes were more realistic and less gamist so now PoE system is crap when compared. Edited December 23, 2014 by archangel979 1
Sensuki Posted December 23, 2014 Author Posted December 23, 2014 I'm uploading a video reporting stuttering issues with characters dropping, and I recorded the frame rate into the video, so you can see for yourself how poorly the game is running compared to previous versions. I'd say it's a combination of more creatures in areas (and since no 3D Optimization has been done, that makes the frame rate terrible) as well as code changes I suppose.
Sedrefilos Posted December 23, 2014 Posted December 23, 2014 Any screenshots for us curious non-beta people?
Quetzalcoatl Posted December 23, 2014 Posted December 23, 2014 (edited) 20 Might, 18 perception a? So much for attributes all being needed for PoE. We just replaced maxing Str, Dex and Con for Might and Perception. But in IE games, attributes were more realistic and less gamist so now PoE system is crap when compared. You're talking about a system where you could make characters with the mental capacity of animals (3 CHA/INT/WIS) and they would have the same dialogue as a character with 18 CHA/INT/WIS. And a system where your physical strength determines the accuracy of your attacks is far from realistic. Edited December 23, 2014 by Quetzalcoatl 3
Doppelschwert Posted December 23, 2014 Posted December 23, 2014 20 Might, 18 perception a? So much for attributes all being needed for PoE. We just replaced maxing Str, Dex and Con for Might and Perception. But in IE games, attributes were more realistic and less gamist so now PoE system is crap when compared. You see a screenshot of someone maxing those two attributes and conclude everyone does. Nice logic you have going on there. Does the screenshot also imply that no one plays any classes beside the monk anymore? 1
Thundercat710 Posted December 23, 2014 Posted December 23, 2014 20 Might, 18 perception a? So much for attributes all being needed for PoE. We just replaced maxing Str, Dex and Con for Might and Perception. But in IE games, attributes were more realistic and less gamist so now PoE system is crap when compared. You're talking about a system where you could make characters with the mental capacity of animals (3 CHA/INT/WIS) and they would have the same dialogue as a character with 18 CHA/INT/WIS. And a system where your physical strength determines the accuracy of your attacks is far from realistic. Didn't I hear somewhere that Tim Cain's hopes for low INT dialogue have been omitted from the game?
archangel979 Posted December 23, 2014 Posted December 23, 2014 20 Might, 18 perception a? So much for attributes all being needed for PoE. We just replaced maxing Str, Dex and Con for Might and Perception. But in IE games, attributes were more realistic and less gamist so now PoE system is crap when compared. You're talking about a system where you could make characters with the mental capacity of animals (3 CHA/INT/WIS) and they would have the same dialogue as a character with 18 CHA/INT/WIS. And a system where your physical strength determines the accuracy of your attacks is far from realistic. And you are talking about putting a feature into a game that was already huge, a feature that outside of F1/F2 was not seen anywhere. You got no case here, only empty talk. As for Strenght, of course Strenght decides accuracy in a system where armor reduces hit chance. Strength of the wielder decides its speed and power. You need both to punch through armor. Still no case here, only empty talk. Return once you understand what you are talking about. 1
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