December 8, 201411 yr Hey guys! I just watched update #22 on youtube. In that video Tim Cain answers a question about low int dialog. He says it will be in the game. So does anyone know if that's still on? It's at 4:25.
December 8, 201411 yr I hope not. The way attributes currently work, Int is of little value on my Cipher and Id rather use it as a dump stat, lol.
December 8, 201411 yr From what I can gather it is certainly not in the Backer Beta. So it properly won't be in the full game either. Most likely it was scrapped alongside a lot of other things along the way.
December 23, 201411 yr I really hope it's still in, but I would be very surprised if it is, considering that we haven't heard jack squat about it since then.
December 23, 201411 yr It got dumped, although I can't cite the actual moment where this was said off-hand. Other kickstarter projects to which I have no affiliation but you may be interested: Serpent in the Staglands: A rtwp gothic isometric crpg in the style of Darklands The Mandate: Strategy rpg as a starship commander with focus on crew management
December 24, 201411 yr You know what would be awesome? I'd totally do this if I was a game development studio, ... To pick little things like this (low-INT dialogue), and animated grass/trees, etc. (the things we're kinda like "Aww, man... oh well, the game will still be awesome" about), and periodically tell everyone "Oh, sorry, we've gotta abandon that, -_____-". Then, when the game comes out, just go all "SURPRISE! JUST KIDDING! ALL THAT STUFF'S IN! HAH!" Talk about an expectation grenade. 8P Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u
December 24, 201411 yr You know what would be awesome? I'd totally do this if I was a game development studio, ... To pick little things like this (low-INT dialogue), and animated grass/trees, etc. (the things we're kinda like "Aww, man... oh well, the game will still be awesome" about), and periodically tell everyone "Oh, sorry, we've gotta abandon that, -_____-". Then, when the game comes out, just go all "SURPRISE! JUST KIDDING! ALL THAT STUFF'S IN! HAH!" Talk about an expectation grenade. 8P I know it's silly, but I'm still hoping that they'll actually do that in regards to CNPC:s, being all like "Haha, just kidding, there's actually 16 and Cadegun is totally one of them."
December 29, 201411 yr Aww, no low-int dialogue? What a shame, I was looking forward to playing a "Me grunt, me punch who you like" character at some point...
December 29, 201411 yr U surely wouldn't expect low int dialog be in game xD I bet 4M dollars has already been spent and they work hard for the sake of new IP I just hope Obsidian gathers good amount of income from PoE so they could make a good expansian and PoE II.. Btw is there a joke behind '' Bending the Wookie '' ?? Edited December 29, 201411 yr by morrow1nd Never say no to Panda!
December 30, 201411 yr U surely wouldn't expect low int dialog be in game xD I bet 4M dollars has already been spent and they work hard for the sake of new IP I just hope Obsidian gathers good amount of income from PoE so they could make a good expansian and PoE II.. Btw is there a joke behind '' Bending the Wookie '' ?? Considering that Cain said he wanted it in the game, it wasn't that much of a stretch to expect. I don't think anyone expects it to be in *now*, as such a late addition, but still. Pillars of Eternity hopefully makes enough for the expansion, and then they'll hopefully do another Kickstarter for PoE II, partly funding it with PoE and partly through KS.
December 30, 201411 yr I hope it's in, I loved the low intelligence dialog in Arcanum. There should never be a "dump stat". "It is an extraordinary act of courage to come to know a stranger's pain. To even consider such a thing demands a profound dispensation, a willingness to wear someone else's chains, to taste their suffering, to see with one's own eyes the hue cast on all things -- the terrible stain that is despair." -Tulas Shorn "Toll the Hounds" by Steven Erikson
January 9, 201511 yr Aw I hope its still in I love have at least one dumb hero. Break beneath the endless tide - monk
January 14, 201511 yr I think it's been cut. Can't find the source right now, but I remember reading some confirmation on that.
January 14, 201511 yr I think it's been cut. Can't find the source right now, but I remember reading some confirmation on that. I read about it being cut as well. Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity.
January 15, 201511 yr I love low-INT dialog, myself. Last night I finally remembered to give a character 14 INT so I could check out that optional dialog with the folks at the start there that give you the quest to flush the target out of the town. Sadly, it was just an extra line of dialog that didn't change anything. Still, it's cool whenever stats can made any changes to dialog. Speaking of that - do my companions stats never play into dialog? Is it only the main characters stats and skills and class and etc.? I always thought it was handled well in Storm of Zehir where you could select a character during dialog and get his options to pick, as if he were "speaking up" during the conversation.
January 15, 201511 yr It seems to me that low-INT conversations would be something beneficial that modders could bring to the game. Assuming the capability exists to implement it. "It has just been discovered that research causes cancer in rats."
January 15, 201511 yr It seems to me that low-INT conversations would be something beneficial that modders could bring to the game. Assuming the capability exists to implement it.I'm sure it does, but honestly, I don't see anyone doing it. It'd be a major, major undertaking (far greater than doing it during the development of the game) for very little "payout". Would be cool, though, for sure. Tim'd probably give the dev a cookie.
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