My main focus here is going to be on the forced use of Character portraits. I understand they are near and dear to a lot of people in this type of community but I'd again rather have a system that just shows a crop of my created character. I don't want to have to use a custom portrait and spend 20 minutes of my life every time I created a different character due to me being unsatisfied with the provided (vanilla) character portaits.
Now, moving on to lack of customization options for faces and my issues with bodies and height. Why is it that all of the faces have the same deminsion and size? why are our options of facial hair and other things so limited? I also find some of the races (Humans) to be awkwardly stumpy in demenor. Very short with large heads as if for no real reason other than to say all human males are 5ft tall. I didn't care for this much. Or rather I do care. A lot.
And lastly Over all texture quality for the NPCs in the world are too low. Everything else in the world is seemless and beautiful but the characters take away from it. They stick out like a sore thumb against these 2D backgrounds, and not in a good way. They appear at times to be pixilated, jagged, and their animations bring about a strong desire for me to have the option to turn texture filtering up to X18 and X8 antializing. But then I realized it wouldn't do anything to change these settings when they are provided because the textures themselves are made to be old looking as if to pay homage to an older game. This is not however, an older game. I'm running a machine capible of playing the witcher 3 on max settings. I would just like to see some more quality and higher texture resolution.
Also, heavier NPC and character shadows and possible character outlines to make NPC's stand out more from their background.
Thanks guys. Sorry If I was a jerk. It's 5am!