metalmunki Posted July 25, 2014 Posted July 25, 2014 I was watching the Giantbomb gameplay video, and noticed that the dialogue options have a big button at the bottom denoted 'END CONVERSATION'. While this seems perfectly fine for actual talking, I notice it is also used when interacting with some objects in the environment (like lighting torches), at which point it seems out of place. I would suggest changing it to 'END DIALOGUE' as this can be interpreted as either spoken dialogue, or the simply the game's messages to the player via the same window (in the case of the lightning the torches example).
salo Posted July 25, 2014 Posted July 25, 2014 (edited) That's likely just a placeholder, remember that this is a work in progress. Edited July 25, 2014 by salo 2
metalmunki Posted July 25, 2014 Author Posted July 25, 2014 You could say that about everything in the game, but then why have a forum for suggestions? Better to bring it up to be sure. 2
Lephys Posted July 25, 2014 Posted July 25, 2014 I think that was just a "for what it's worth" comment. I don't think he meant "And therefore you should never have even asked this! BEGONE, FOUL DEMON!" 3 Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u
AGX-17 Posted July 26, 2014 Posted July 26, 2014 (edited) Tell me about yourself. That won't be awkward in any way. What can you tell me about this town? Want to have a sexy time? Is there a useful vendor of equipment hereabouts? LATA BITCHEZZZZZ Edited July 26, 2014 by AGX-17 2
salo Posted July 26, 2014 Posted July 26, 2014 I think that was just a "for what it's worth" comment. I don't think he meant "And therefore you should never have even asked this! BEGONE, FOUL DEMON!" Yes, that's what I meant. The first part that is I'm sorry metalmunki, I didn't mean for it so come out that harsh.
Sensuki Posted July 26, 2014 Posted July 26, 2014 It was always END DIALOGUE in the IE games. No reason to change it. 1
Valorian Posted July 26, 2014 Posted July 26, 2014 [End Interaction], especially fitting for objects. 2
salo Posted July 26, 2014 Posted July 26, 2014 Hell, even just a red cross or a Ø or whatever would work. If I'm pressing it my mind is already on it's way to other things, and if I'm not pressing it then I'm reading or contemplating the interaction instead, who cares!
Karkarov Posted July 27, 2014 Posted July 27, 2014 Come on people I already went over there in another thread just a minute ago. There is only one appropriate way to end dialogue or interactions in IE based games. "Eat cold steel!!!" 2
Doppelschwert Posted July 28, 2014 Posted July 28, 2014 (edited) Just don't do it the way Divinity Original Sin does it: 'I'll take my leave.' in every conversation. It's so ridiculous when a battle begins afterwards. I'm still wondering whats so hard about having an alternative ending for a follow up battle. Edited July 28, 2014 by Doppelschwert 3
Texoru Posted July 28, 2014 Posted July 28, 2014 It is not a major issue, as it does not effect the gameplay. "End Dialogue" is more like a game system word instead of a story gameplay.
Messier-31 Posted July 28, 2014 Posted July 28, 2014 "Good bye and thx for the fish" 3 It would be of small avail to talk of magic in the air...
Lephys Posted July 29, 2014 Posted July 29, 2014 (edited) "... fin" Or, ooh, ooh! What if the global "end conversation" option was "Adjourn, *GAVEL SLAM*"? Edited July 29, 2014 by Lephys Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u
Amentep Posted July 29, 2014 Posted July 29, 2014 My suggestion... .... .... .... ....wait for it... .... .... .... "END OF LINE" 2 I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
Lephys Posted July 30, 2014 Posted July 30, 2014 /flee? Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u
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