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Lighting and Its effect on Vision

Lighting Vision Sleeping Camping Stealth Sneak

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24 replies to this topic

#21
Osvir

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Concept 2, "zoomed out":

Spoiler


Could be pretty annoying though.



#22
rjshae

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Assuming that the party members would communicate with each other, my thinking was that you'd display a union of all the FoW from each of the party members (but perhaps not some companions). Thus the FoW wouldn't be a circle, but a cloud-shaped region formed of the overlapping individual FoW. Modern PCs should be readily able to handle the necessary computation in real time as the party moves. It would shift shape based on lighting effects and party member positions.


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#23
JFSOCC

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Rogue's with flash bombs? Lighting up an area for a little bit?

Would be cool in combination with the night-blindness idea. you quickly see all the enemies in the surrounding, and then you need time for your eyes to adjust from just the tiniest vision cone into what's normal.

Can be really scary for you to see you're surrounded by enemies and then not see any of them anymore.
Combine this with drugs which cause hallucinations (seeing enemies that aren't there) you could have rogues become interesting tactical utility characters for both your and the enemy side.

Edited by JFSOCC, 20 April 2013 - 05:38 AM.

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#24
Frenetic Pony

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To add to this,

 

The reduced/increased fog of war vision during night/day is actually done in DOTA 2, which looks and would work very much like Project Eternity in terms of fog of war distance, camera placement, etc.

 

I've played 230 hours of this game and only noticed it yesterday. I might not have ever noticed if the very concept weren't brought up in this thread. It's definitely there too, it's not like it isn't a decently sizable change. But it's impact is so utterly little, even on such an intensely competitive game, that you barely notice it. I know it sounds sort of cool in concept, but this is nigh as close as possible of an actual game doing exactly what's proposed that's already out, and its effect is almost nothing.


Edited by Frenetic Pony, 20 April 2013 - 01:00 PM.


#25
Bhaal_Spawn

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I understand what you're saying , but that is dota 2, i don't think that game would benefit from the idea as much as Project eternity. And don't forget this isn't about your fog of war increasing/decreasing during the night, its about the transition of sight when moving from un-natural light into the darkness.







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