Hi everyone I;m new to the forum and I hope I can contribute my thoughts to help Project Eternity in the best way possible.
I've just watched the latest update **Water, Trees, Day/Night, Lighting... All That Jazz**, and i think it was fantastic. This is a huge step towards my most anticipated game since the realease of BG2 SOA.
Lighting is something that I have a particular interest in. Nearly all games, including many of 2013's, havnt had very realistic lighting mechanics that work how light does in real life. This is the use of shadows and night lighting. The use of shadows and realistic night lighting wont just make the game have a realistic aesthetic, but will open a whole new area of game play.
I have a few sugestions that I hope can help.
I noticed in the most receint video update, the shadows stayed in place even though the sun set and eventually the moon came out it would be cool if these shadows can move while the suns position changes, this would make a more realistic feel, and certain areas would gain shadows during certain times of the daty and night.
Night lighting (Mechanical and Magical)
The main aspect I would like added, is realisiic night lighting, and how un-natural shadows from mechanical or magical lighting, effect the environment around the character(s)
Let me explain how it works in real life.
Say you are walking down the street after leaving a friends house. There are stree lamps to your left and right creating un-natural lighting so you can see where you are walking. However your eyes have naturally adjusted to the lighting you are looking at. So if you look away from the area litten up, and into a dark alley, your eyes take a certain amout of time to adjust and see what is ahead. So basically, you have a shorter sight while in the light and you almost walk blind into certain areas waiting for your eyes to adjust.
This is an aspect i would love added to the game. As I mentioned earlier this would add certain gameplay aspects to project eternity.
- It would be great to walk down a street and not be able to see what is in an alleyway unless i casted a spell of light into it or had a torch.
- Certain characters could perform perfect assinations from dark areas and not be seen for a few seconds, giving valuable time to escape.
- When camping in the wilderness you should have to have your characters face away from the camp fire to gain maximum vision incase you get attacked during the night by bandits or wild monsters.
- Your *sneak/stealth* stats increases should you paint you're armour black while in the city at night. Or should you muddy you're armour and attach leaves during the day in the wilderness.
This is just a few of the gameplay aspects I thought of in relation to realistic night lighting.
I hope this is a valid sugestion. Please leave your comments and/or sugestions that could be added.