Dungeoncrawl Posted April 10, 2013 Share Posted April 10, 2013 Wow. Like the other post said....can you guys pls make a backer store so I can up my pledge and get some goodies I missed out on in the kickstarter? This exceeds my wildest dreams. 1 Link to comment Share on other sites More sharing options...
Falkon Swiftblade Posted April 10, 2013 Share Posted April 10, 2013 Cool stuff, does this video show the new tool you guys were experimenting with last week? I still wish the models were scaled about 10-20% bigger. Although I liked the scale of the forest, I just wish it wasn't as linear- though I realize this is a demo. It is very pretty, and im glad you guys added in animated grass and water. Link to comment Share on other sites More sharing options...
bigstrat2003 Posted April 10, 2013 Share Posted April 10, 2013 So, it looks like this is actually going to be in 2D? I had always been under the impression that the idea was to have 3D rendered from an isometric perspective - after all, I think what most would agree they want is the IE gameplay experience, not 2D in and of itself. I guess I'm curious as to what drove that decision, as it seems like something that adds a fair amount of extra work for no real gain. 1 Link to comment Share on other sites More sharing options...
NZSnowman Posted April 10, 2013 Share Posted April 10, 2013 Wow... great work guys! Link to comment Share on other sites More sharing options...
TommeH Posted April 10, 2013 Share Posted April 10, 2013 Amazing work Obsidian! That scene just looked gorgeous! Everything was just right, the waterfall, the top-notch lighting, the flowing water and moving trees and especially the characters. This video convinced me to up my pledge and I hope that the pledge managing site will go live soon. Link to comment Share on other sites More sharing options...
borsdy Posted April 10, 2013 Share Posted April 10, 2013 Looked nice (: So glad this is coming together Link to comment Share on other sites More sharing options...
PlutonB Posted April 10, 2013 Share Posted April 10, 2013 WOW!! This is easily the most exciting thing I've seen gamewise for the last decade! Feels like the Infinity Engine anno 2013. Which it as a coincidence also is. Great work, keep iy up, can't wait for this game! 1 Link to comment Share on other sites More sharing options...
The Old Farmer Posted April 10, 2013 Share Posted April 10, 2013 Very nice the trees, grass and water all worked together well. The movement was subtle but there and the lighting was well done. Keep up the good work and keep us in the loop with these nice updates. Thanks to the whole team Link to comment Share on other sites More sharing options...
Lasweetlife Posted April 10, 2013 Share Posted April 10, 2013 I came. GIVE. US. DAMN. BACKER. STORE. I want up my pledge so badly :< My sentiments exactly. That looked absolutely beautiful. I can't wait to up my pledge and support the development of this game even further. Link to comment Share on other sites More sharing options...
Thaxeus Posted April 10, 2013 Share Posted April 10, 2013 All i can really say is WOW, this looks great. i know it's a very small area but with the music i really get a Baldur's gate 2 feel from it. Maybe Baldur's gate 3 will never happen, but i think you all have done a fantastic job bringing the spirit and essence of it into P.E. Also do you have any idea when we'll be finding out the actual name of the game? Link to comment Share on other sites More sharing options...
Sensuki Posted April 10, 2013 Share Posted April 10, 2013 Also a good point. The quality and uniqueness of the character models exceeded my expectations. The art style is very good too. Link to comment Share on other sites More sharing options...
ryukenden Posted April 10, 2013 Share Posted April 10, 2013 I would hope that the ui is clean and appears minimal (like google website, appears but not simple). This way you can observe the art and detail very well. I would even dare say that BG and IWD have clunky/bulky ui. Also I would add i hope there is a zoom button similar to how BG: enhanced edition work. That way you can preserve the art, mood, and gameplay if you choose that route. When I have time, I'll try to make a fan-made ui. Link to comment Share on other sites More sharing options...
Bofast Posted April 10, 2013 Share Posted April 10, 2013 Impressive. This looks really, really good, and there was some nice music/sound in the video, as well. Good job! Link to comment Share on other sites More sharing options...
Aeschylus Posted April 10, 2013 Share Posted April 10, 2013 Think something else just blew up.... DON'T follow the 2D rendered LIGHT!!!! soooooo can we have the game this year? :D Link to comment Share on other sites More sharing options...
Shevek Posted April 10, 2013 Share Posted April 10, 2013 Amazing... That is much MUCH better than I thought possible. ABSOLUTELY AMAZING. 1 Link to comment Share on other sites More sharing options...
nikolokolus Posted April 10, 2013 Share Posted April 10, 2013 Far exceeded my expectations ... and those expectations were pretty dang high. If the game looks half this interesting and immersive, I'm going go spend 90% of my time just staring at the screen and forgetting to fight the baddies and talk to the NPCs. Uh-maz-ing. Link to comment Share on other sites More sharing options...
Sensuki Posted April 10, 2013 Share Posted April 10, 2013 (edited) I would hope that the ui is clean and appears minimal (like google website, appears but not simple). This way you can observe the art and detail very well. I would even dare say that BG and IWD have clunky/bulky ui. Also I would add i hope there is a zoom button similar to how BG: enhanced edition work. That way you can preserve the art, mood, and gameplay if you choose that route. When I have time, I'll try to make a fan-made ui. I would prefer a more solid UI personally, I am not a massive fan of minimal ones. While I would love to have a BG/IWD1 style one that encases the entire screen, so it looks like you're viewing the game through an object or something - but I don't think many people would be fans of that. Whatever they use, hopefully the character portraits are at least somewhat prominent. Something like Icewind Dale 2 or PS:T wouldn't be too bad. Edited April 10, 2013 by Sensuki 3 Link to comment Share on other sites More sharing options...
ShadySands Posted April 10, 2013 Share Posted April 10, 2013 Awesome! can't wait to see some crates next Free games updated 3/4/21 Link to comment Share on other sites More sharing options...
poetic obsidian Posted April 10, 2013 Share Posted April 10, 2013 (edited) I was particularly struck by the sound and ambience in that video. Please don't underestimate the power of music / sound in conveying the mood/atmosphere of a game. The icewind dale games had some of the best music and I hope obsidian continues that heritage in Project eternity. Edited April 10, 2013 by poetic obsidian 2 Link to comment Share on other sites More sharing options...
PrimeJunta Posted April 10, 2013 Share Posted April 10, 2013 I have a confession to make. Up to this point, the art style presented in P:E hasn't really rustled my jimmies, except a couple of the concept portraits -- Sherlock Orlan and Sagani to be specific. I mean I thought there were some neat ideas there but nothing that would make me really go wow. Even that scene; I thought it was nicely done and a worthy update to the BG2 style of graphics. I didn't back P:E for the graphics. But NOW I see what you guys are after. That looks really, really sweet, both technically but especially artistically. So yeah, impressed. Especially the dynamic lighting. I think I know the clever trick you're using there (came across it in... oh, 1992 I think, in a 3D modeling package running on Silicon Graphics workstations, where you could model lighting in real time on a prerendered model, 'cuz the hardware wasn't good enough to do it in real time in 3D yet)... but damn it looks good. I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com Link to comment Share on other sites More sharing options...
IndiraLightfoot Posted April 10, 2013 Share Posted April 10, 2013 Mind-blowing? Yes. Did I get the chills? Yup. Was this precisely the right balance of a believable environment and a fantasy setting? Definitely. Was the dynamism, the lighting and the day/night cycle just right for a moody mature isometric CRPG? Absolutely. Does this kick butt even with Chaos Chronicles in the arena? You bet! Will I put myself to cryosleep till PE gets released? I'm seriously considering it. Obsidian, you're the best!!! :D 1 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" *** Link to comment Share on other sites More sharing options...
Xienzi Posted April 10, 2013 Share Posted April 10, 2013 (edited) That campfire makes me wonder if it'll be a bonus mechanic wherein you'll be less likely to be ambushed by mobs while resting near a source of light, like the aforementioned campfire or a street lamp. Edited April 10, 2013 by Xienzi Link to comment Share on other sites More sharing options...
kenup Posted April 10, 2013 Share Posted April 10, 2013 (edited) Damn, awesome update. Really liked the dynamic lighting will-o-the-wisp at the end. Was that a sabre or a scimitar that the central character was carrying? Edited April 10, 2013 by kenup 1 Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted April 10, 2013 Share Posted April 10, 2013 I already thought the original screenshot looked good (by the way, there have been a lot of changes to that, and I fully expect people here to do a side-by-side comparison soon-ish given the level of devotion backers have shown) but I have to admit seeing how well the characters blended in their surroundings surprised me, even after Torment showed that we've made a lot of progress in that area. Rising and falling water was a nice example of how the levels could potentially turn out to be a lot more dynamic than in the Infinity Engine titles, too, which uh, I wasn't really expecting! So, nice to know, and good progress so far. Will still keep checking the armor/character designs and complaining about them tho', because I'm grumpy like that. 1 Link to comment Share on other sites More sharing options...
ultimis Posted April 10, 2013 Share Posted April 10, 2013 Very awesome. I haven't really posted on these updates yet, but I have followed every update since half way through the kickstarter. Keep up the good work! I'm super pumped about this game and you guys haven't even started making the main game yet, lol. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now