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Myhenah :

 

Solitary lupine predator of considerable weight, the Myhenah often hunts near small human settlements where it waits for solitary preys. 

 

It has the unique ability to mimicry human speech up to the tone, words and voice. Because it learned to use this unique ability to lure out humans, it usually prefers children or teenagers as its first victim. Once it finds a reckless prey straying too far from the settlement, it usually disables him before torturing him long enough to enrich its vocabulary and vocal knowledge. After this, it usually prowls around the village for two or three days more, luring other people out - usually family and relatives looking for the lost individual - by crying for help with the child's voice. Whether it leaves because it has eaten enough or because it perceives the village's agitation is up to interpretation. Since those hunts often precedes winters, some thinks the Myhenah is preparing itself for hibernation.

 

Once identified, the creature has been naturally subject to the most vehement abhorrence. Entire campaigns have been conducted to exterminate it. It has now become very uncommon and mostly forgotten, to the point that the most distant communities are now - again - very vulnerable to this scourge.

 

Some observers have reported that their mating process includes reciting their entire litany of moans. Some have theorized that a long litany is the indication of a skilled hunter, hence, a suitable mate. The whole process have been described as extremely nerve-wrecking and said observers have been notoriously known for dramatically increasing their daily alcohol consumption.

Edited by BaronVonChateau
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Myhenah :

 

Solitary lupine predator of considerable weight, the Myhenah often hunts near small human settlements where it waits for solitary preys. 

 

It has the unique ability to mimicry human speech up to the tone, words and voice. Because it learned to use this unique ability to lure out humans, it usually prefers children or teenagers as its first victim. Once it finds a reckless prey straying too far from the settlement, it usually disables him before torturing him long enough to enrich its vocabulary and vocal knowledge. After this, it usually prowls around the village for two or three days more, luring other people out - usually family and relatives looking for the lost individual - by crying for help with the child's voice. Whether it leaves because it has eaten enough or because it perceives the village's agitation is up to interpretation. Since those hunts often precedes winters, some thinks the Myhenah is preparing itself for hibernation.

 

Once identified, the creature has been naturally subject to the most vehement abhorrence. Entire campaigns have been conducted to exterminate it. It has now become very uncommon and mostly forgotten, to the point that the most distant communities are now - again - very vulnerable to this scourge.

 

Some observers have reported that their mating process includes reciting their entire litany of moans. Some have theorized that a long litany is the indication of a skilled hunter, hence, a suitable mate. The whole process have been described as extremely nerve-wrecking and said observers have been notoriously known for dramatically increasing their daily alcohol consumption.

 

Nice monster Baron, you have put some good thought into it :)


"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

 

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

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Nice monster Baron, you have put some good thought into it :)

Sounds like a canine variant of a leucrotta from AD&D. As a DM, that was always a fun one to use on the players. :devil:
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http://cbrrescue.org/

 

Go afield with a good attitude, with respect for the wildlife you hunt and for the forests and fields in which you walk. Immerse yourself in the outdoors experience. It will cleanse your soul and make you a better person.----Fred Bear

 

http://michigansaf.org/

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Nice monster Baron, you have put some good thought into it :)

Sounds like a canine variant of a leucrotta from AD&D. As a DM, that was always a fun one to use on the players. :devil:

 

Shiii... It *is* close to a Leucrotta. I started with the idea of a hyena which - instead of laughing disturbingly - would cry and whine to lure preys into thinking there's a human suffering out there. I crossed it with a mynah and worked from there. 

 

Shiii...² : it is actually an even older myth : http://en.wikipedia.org/wiki/Leucrotta

 

So much for the collective unconscious.

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So much for the collective unconscious.

Don't feel too chagrinned. As is written in the book of Ecclesiates, there ain't much truly new under the sun. :p
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http://cbrrescue.org/

 

Go afield with a good attitude, with respect for the wildlife you hunt and for the forests and fields in which you walk. Immerse yourself in the outdoors experience. It will cleanse your soul and make you a better person.----Fred Bear

 

http://michigansaf.org/

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So much for the collective unconscious.

Don't feel too chagrinned. As is written in the book of Ecclesiates, there ain't much truly new under the sun. :p

 

Good point, the reality is we have a vast and comprehensive source of monsters from various games like D&D. I would think its extremely difficult to create any new monster without some similarity to other known beasts. But thats fine,  we just like to get idea's and concepts. I enjoy monsters that remind me of creatures I have met in my past experiences through my exposure to fantasy books and games

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"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

 

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

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Hen'Co'ck'tapuss'Tai

 

A creature of disgust and madnes, spawned from the pits of hell. To it's victims it appears as a mass of writing, thick, slimey tentacles bursting forth from the ground, but the core of it's worm-like body is hidden beneath the earth.

It will attack anything, but prefers to attack isolated females, especially young girls going home from schools.

When grappled by the monster, the target must make a saving throw at -10 or suffer from panic and fear. Characters with the "Sexual deviant" trait can make that throw at -5.

The monster kills it's target slowly, "playing" with it untill it is bored, upon which point it will either consume it if it's hungry, or release it and seek new prey.

If the victim has high endurance/constitution it may survive the ordeal. Most of the survivors remain scarred for life, afraid to leave their homes. Some however have ventured into the woods after the beast - presumably for revenge. Their rage must be great indeed if they try even after multiple failed attempts.

Edited by TrashMan
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* YOU ARE A WRONGULARITY FROM WHICH NO RIGHT CAN ESCAPE! *

Chuck Norris was wrong once - He thought HE made a mistake!

 

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Hen'Co'ck'tapuss'Tai

 

A creature of disgust and madnes, spawned from the pits of hell. To it's victims it appears as a mass of writing, thick, slimey tentacles bursting forth from the ground, but the core of it's worm-like body is hidden beneath the earth.

It will attack anything, but prefers to attack isolated females, especially young girls going home from schools.

When grappled by the monster, the target must make a saving throw at -10 or suffer from panic and fear. Characters with the "Sexual deviant" trait can make that throw at -5.

The monster kills it's target slowly, "playing" with it untill it is bored, upon which point it will either consume it if it's hungry, or release it and seek new prey.

 

 

Interesting beast, we could probably expand on how to integrate it into a game :)


"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

 

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

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Hen'Co'ck'tapuss'Tai

 

A creature of disgust and madnes, spawned from the pits of hell. To it's victims it appears as a mass of writing, thick, slimey tentacles bursting forth from the ground, but the core of it's worm-like body is hidden beneath the earth.

It will attack anything, but prefers to attack isolated females, especially young girls going home from schools.

When grappled by the monster, the target must make a saving throw at -10 or suffer from panic and fear. Characters with the "Sexual deviant" trait can make that throw at -5.

The monster kills it's target slowly, "playing" with it untill it is bored, upon which point it will either consume it if it's hungry, or release it and seek new prey.

If the victim has high endurance/constitution it may survive the ordeal. Most of the survivors remain scarred for life, afraid to leave their homes. Some however have ventured into the woods after the beast - presumably for revenge. Their rage must be great indeed if they try even after multiple failed attempts.

tentacle porn monsters... why not.

Remember: Argue the point, not the person. Remain polite and constructive. Friendly forums have friendly debate. There's no shame in being wrong. If you don't have something to add, don't post for the sake of it. And don't be afraid to post thoughts you are uncertain about, that's what discussion is for.
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Pet threads, everyone has them. I love imagining Gods, Monsters, Factions and Weapons.

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tentacle porn monsters... why not.

Hokusai would be proud!  :brows:


http://cbrrescue.org/

 

Go afield with a good attitude, with respect for the wildlife you hunt and for the forests and fields in which you walk. Immerse yourself in the outdoors experience. It will cleanse your soul and make you a better person.----Fred Bear

 

http://michigansaf.org/

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I leave you guys alone for a couple of weeks and you're already back to tentacle porn. For shame! Let's see if I can work with that.

 

Name: Gavel Governess

 

Description: The only thing this matron has more of than etiquette and high-breeding, is wrath. Armed with a scornful tone and a wicked ruler, order and decency shall be adhered to!


Abilities:

  • Tsk-Tsk: As her namesake ability, the Gavel Governess may use a ruler or large wooden spoon to strike with such blinding speed that the attack has no chance to miss or be defended against. Victims take X phyiscal damage and drop any held items immediately, swearing profusely.
  • Berate: As an extra-ordinary ability, the Gavel Governess may berate and chastise all within 10 meters about what naughty and dissapointing children they are. All must save vs. self-esteem at a -4 penalty or suffer total moral failure. Those who successfully resist are still burdened with guilt and as such, slowed.
  • Time-Out: The Gavel Governess may pinch up to two opponent's ear at any one time. Victims are considered grappled, and take X phyiscal damage each round. Resisting the hold only makes things worse, and any failed attempt to wrest fee increases the damage by Y each round thereafter.

Attributes:

  • Special: May decieve negligent & aloof parents into believe everything is fine, and that the children adore her.
  • Low: Patience, Wages, Love-life
  • Med: Latin & Conversational French
  • High: Expectations, Discipline
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If you add this into the game as a giant nightmare monster I'd fear it. It'd be a perversion of the real thing.


Remember: Argue the point, not the person. Remain polite and constructive. Friendly forums have friendly debate. There's no shame in being wrong. If you don't have something to add, don't post for the sake of it. And don't be afraid to post thoughts you are uncertain about, that's what discussion is for.
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Pet threads, everyone has them. I love imagining Gods, Monsters, Factions and Weapons.

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The Disembodied

 

Often people ask "What happens when a Cipher dies while busy in someone else's mind?" The result is the Disembodied; a living soul that attempts to quietly take control of any nearby occupied body. This can be a slow process. The afflicted often doesn't notice until they suffer nightmares and/or begin sleepwalking. The process is so subtle that the majority of sufferers rarely understand until they are in the final life or death struggle with the intruder as it tries to tear their control away forever. In  rare occasions this can even occur to animals. Only another Cipher can recognize the threat, but the desperation that drives the Disembodied is a powerful force.

 

Many times this has occurred to the killer of the Cipher's body or their loved ones; as the Disembodied is also driven by rage and vengeance. It is a last ditch attempt at survival for the Disembodied; they have invested the last of their strength to this endeavour, if they fail they are doomed to die without the possibility of revival. If successful, the killers of the Cipher usually are attacked in an attempt to murder them in reply, directly or indirectly. Also it is to be noted that the reembodied Cipher still possesses all of their mental abilities and all the capacity of the new body including memories; the only difference is that the former Disembodied will almost never leave their body unattended, due to trauma. 

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Testaclops

 

A giant humanoid, more than twice the height of an average human. These brutes posses great strength and their skin in almost invulnerable which would make them a living nightmare were it not for their two weaknesses. They are slow and sluggish which means most adventurers should be able to outrun them.

But their biggest weakness is their one oversized (it reaches the knees) ball sack - which posseses none of the invulnerabiltiy of the rest of the body....and is conveniently positioned at roughly face height (for an average human), like a really big punching bag.

As a consequence, most encounters between a testaclops and a human result in the testaclops clutching his testicle while the human runs away.

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* YOU ARE A WRONGULARITY FROM WHICH NO RIGHT CAN ESCAPE! *

Chuck Norris was wrong once - He thought HE made a mistake!

 

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Null.

 

There is a man who stands on the street corner, dressed in the rags of a beggar and stinking of sweat and urine he would seem to be just another member of the great unwashed masses, but something is different about him. Maybe it is his thousand yard stare, his stillness, the thugs who do not bother him or maybe the space that everybody maintains from his presence. He stands out, even on the most crowded of streets, and he is repellent. Even watching him causes your ire to rise, and disgust to build in your throat, something about him is deeply unnatural.

 

A Cipher passing by will suffer far worse symptoms, he will grow sick and dizzy, and have to take cover behind the walls of his art while the dead eyes of the Null turn in his direction. The man thing will begin to walk through the parting crowds intent on his prey and the Cipher will try to run, not fight or strike out but just get away, for what he sees coming towards him is simply death. Nothing living stands there, there is no soul inhabiting that body, only a terrible will and a hint of some cancerous presence.

 

If the Null should lose its prey then it will simply come to a stop and stand waiting once more, patient and still. If the creature should touch the Cipher however, with as little as a finger, then they shall duel for a single moment of eternity, and if the creature wins then two Null shall stand where there was once one, before walking of in opposite directions. If the Cipher manages to stave off the creatures mental assault and maintain the sanctity of his mind, then the Null will stand idly by and wait for a less stubborn foe, while the Cipher staggers away sickened and weak.

 

The Cipher will not talk about it, only the ocassional mad man has muttered ought of the Null. Telling tales of minds that were overtaken by the darkness beyond the stars, of wills broken reaching too far into their own souls and beholding the infinite, of a parasitical gestalt entity that swarms and multiplies under the very noses of humanity. Lies, fever dreams or truth who can tell?

Freakin awesome!

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Drinkers

 

Drinkers are simple animals with a vampiric bent. They are roughly pony sized creatures that are heavily built and resemble lizards in body shape. The creature’s skin is soft and fleshy; it has blunt claws and large, wide eyes with a horizontally slit pupil surrounded by blood red. The startling thing is that the creature has in place of a mouth four two foot long tentacles surrounding a tube of flesh in the centre. When attacking the Drinker's tube rolls back on itself; revealing three ivory spikes, each a foot long.

 

They are opportunistic predators, attracted to the scent of blood. Their typical style of attack is to charge a target, knock it over and then hold it down with the tentacles and their bodyweight. The creature then begins to drink after stabbing the prey shallowly with the spikes. They wander in small groups, working in loose coordination to overpower and pin moderate sized creatures. They always attack the wounded when given a chance. An ever present menace in the wilderness but little threat to organized or numerous opponents. They are easily confused and distracted.

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I'm cross posting this from the Torment forums because I think it could also work in PE...

 

There are tales in the border provinces of a terrible disease that strikes once a generation. The source of the disease is not known, but it is greatly feared by the locals. Initial sufferers become confused and seek out other infected. When they come together, their bodies become soft and malleable and they 'merge' at a sickeningly rapid rate. The new creature is a nightmarish, moaning mishmash of the two infected, shambling and lurching forward in search of more infected.

 

As more and more bodies are added to the massive, fleshy blob, it can quickly grow out of control, crushing and destroying everything it can reach with its bulk. The sound of hundreds of infected, groaning and crying together as one ball of suffering flesh is soul chilling, sending many experienced warriors fleeing in panic.


If the disease is caught early, the infected are killed immediately to prevent them from merging with each other. Smaller flesh-blobs can be dealt with by a sufficiently organized local militia, but there are tales of creatures so massive that the King had to send his army to stop it.

 

... and if any of you creative types were interested, there's some monster/item threads going on in the Torment forum:

 

https://torment.uservoice.com/forums/197950-game-ideas/suggestions/3751343-architectural-wonders-of-the-nine-worlds

https://torment.uservoice.com/forums/197950-game-ideas/suggestions/3766344-interesting-monsters-of-the-ninth-world

https://torment.uservoice.com/forums/197950-game-ideas/suggestions/3779999-wondrous-items-of-the-ninth-world-relics-artifa

https://torment.uservoice.com/forums/197950-game-ideas/suggestions/3769257-easter-eggs

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they seem to like their nano-monsters over there (and why not)

 

I watched an episode of Dr. Who, a friend of mine was trying to get me into it, in it was a monster that would work well with some tweaks.

It's really too bad that I already have a blink beast, because the name would have been perfect.

 

Gazers are powerful mantis-like creatures which fight by forcing the player to make do or die choices, by locking enemies down and by exponential strength in numbers.

 

Blue Gazer (is the male of the pair) (not to call it a beholder)

Whenever you look a Blue Gazer in the eyes, you must pass a will save check or suffer from confusion. Whether or not you pass the save or not, as long as you keep looking at the Blue Gazer's eyes, it cannot move, and it cannot take damage. Should you take your eyes of the creature for an instant, it will launch itself at you, it's terribly fast, has eviscerating piercing attacks that deal large amounts of damage, and has a stunning attack speed.

The trick to beating a Blue Gazer is by having one strong willed party member look it in the eyes, while the rest of the team position themselves for attack.

 

Unfortunately, Blue Gazers are often found in groups. Sometimes they are led by a Dominant female, known as a

 

Yellow Gazer.

A Yellow Gazer has health regeneration, and hardly takes any damage, plus has powerful eviscerating attacks.

It cannot move beyond a crawling pace, except when you meet its gaze, in which case it launches itself at whomever is looking at it knocking that person over and fast attacking it with it's powerful mantis-like claws. Anyone looking a Yellow gazer in the eye must pass a will save check or be stunned, anyone succeeding the save will still be slowed.

 

Immature Gazers, known as Critlings, are White or Green, although they are functionally the same, as gender is determined by environmental factors only. White or Green Gazers have none of the abilities adults have, but are agile and fast. They have a sickening smell as a defence (aura effect) which causes nearby enemies to lose concentration or, if the smell becomes overpowering, get dazed. If someone is dazed, looking at a Critling will cause that person to lose all actions and be "engaged" by said Critling. Any Critling which gaze you meet cannot move, but can be damaged.

 

Critlings are always found with a mother (Yellow Gazer) nearby.

Edited by JFSOCC
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Remember: Argue the point, not the person. Remain polite and constructive. Friendly forums have friendly debate. There's no shame in being wrong. If you don't have something to add, don't post for the sake of it. And don't be afraid to post thoughts you are uncertain about, that's what discussion is for.
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Maybe not a "fight" monster, but I still hope you might like it.

Madova Parasite

This parasite can easily be killed, but that is not necessarily wise to do.

 

The Parasite is found on the corpses of recently deceased magicians.

It's got a tubular body and when it sees a strong magic user it will attempt to launch itself at his or her neck, latching on.

Should it manage to successfully latch on, removing it will inject the host's brain with a deadly toxin which kills its host immediately.

 

As long as the Madova Parasite is latched on, the Magic user will suffer from hallucinations and delusions and will have trouble sleeping.

Casting times decrease, but so does the power and range of the spells. Since the Madova Parasite survives on the energies released in magic, it is constantly inducing a magician to produce more. This means that spells can be cast more often as well as quicker, even as they degrade in power. Eventually the Parasite will glut and kill the host in a location likely to attract other magic users. It dies and produces 3-8 offspring, based on the magical power of the last host. They will cling to the body until they die or another caster approaches.

 

Removing a Parasite is possible, but very dangerous and needs to be done under controlled circumstances. It involves starving the parasite, which will be hard for the magic user since he or she will be constantly compelled to cast. (if not by the parasite then by the situation an adventurer might find him or herself in.)

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Remember: Argue the point, not the person. Remain polite and constructive. Friendly forums have friendly debate. There's no shame in being wrong. If you don't have something to add, don't post for the sake of it. And don't be afraid to post thoughts you are uncertain about, that's what discussion is for.
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One handed Cyclops

 

A cyclops, that has only one hand.

 

Bannana Eating Cyclops

 

A cyclops that eats bannana ...

 

 

 

 

Yeah im Da Vinci today :biggrin:

Edited by Ulquiorra

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cool topic, i wanna try to give a hand

 

first i really would like the idea of not standard monster, cmon the game are ready to have deeper mechanics now, for example i really like the idea of a monster attacking just a member of the party, it could be a parasite pr a strange demon or something else, and then maybe the related quest could be something like you have to notice some change in that member, maybe he/she do more damge or less, maybe has more resistence against fire or other elements, maybe they could be faster or slower and so.

there could be even a grop of humanoid monsters that lives stealing others lives. like other ideas of mirror demon or similar there could be a monster that attack a member of the party and go on doing the same things that member would do, or one of this kind of monsters could attack the party because he heard those persons have a life exciting and full of battles and adventures and he want to lives this kind of life too.

what do you think?

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I think that'd make for a cool quest, finding out one of your party members hasn't been who you thought, all along.

 

Rjshae had a pretty cool idea:

Demon Raptor--Formulated by a mad wizard (some even speculate by Od Nua) this flying creature combines the physical traits of an imp-like demon with a predatory bird, while assuming the social traits of a pack animal. When not scavenging they usually hunt in groups, chasing down larger prey by constant diving attacks that rip off small pieces of flesh. In the process the prey is steadily worn down and exhausted, leaving them vulnerable to a final, swarming, coup de grace.

 

In some barren lands the Demon Raptor have been domesticated, which has allowed their physical traits to be modified to various degrees and their nasty personality ameliorated. Domesticated Demon Raptors have acquired the temperament of a loyal guard dog, and they can be relentless, cunning, and swift in the attack.

I imagine that combat tactics would play out something like this:

a swarm of them, each party member would be attacked by no more and no less than 3 of these at the same time, whenever one of them drops below 25% health, they flee and let another member of their flock take their spot. Whenever a party member drops below 20% health, all of them converge on that member (including those of low health in the swarm)

 

that would make for a fairly powerful opponent as you'd be in a battle of attrition with those who have greater numbers, but also because it allows for tactical choices: You can use a high-defence/low health party member as a lure, you can have reach party members pick off fleeing enemies (of the swarm) while they aren't fighting.

 

Or you can try to tough it out and just get every enemy below 25%, at which stage it becomes a game of gotta catch em all.


Remember: Argue the point, not the person. Remain polite and constructive. Friendly forums have friendly debate. There's no shame in being wrong. If you don't have something to add, don't post for the sake of it. And don't be afraid to post thoughts you are uncertain about, that's what discussion is for.
---
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Corpse Defiler

 

There is no monstrous beast more feared than the Corpse Defiler on battlefields. It is ordinarily dormant. However when a dead body is scented the Corpse Defiler awakes and approaches. It travels by burrowing and is rarely noticed. It penetrates the body and fills it with eggs. Within seconds they hatch at which time the half dozen creatures within use the body like a puppet. They seek to strike down more victims to infest. Their actions are direct and the appearance of the possessed body; horrendous and disturbing. Soldiers recount seeing friends cut down by allies, of the grotesque swarms of biting worms that burst out of the corpse. The only sure way to strike at the adult is to wait for it to attempt to infest a new body and either hack it to death or use fire. It is heavily defended by the earth and corpse above however. 

Horrible stories tell of men who suffering severe wounds have been targeted and infested while still alive; a fate far worse than death. When attacking the infested use what weapons remain in their stiff hands and if these prove useless or non-existent many of the worms extend and retract from the limbs and body trying to bite. The infected are heavily resistant to piercing damage as there are no vital organs; blunt and cutting weapons are good for damaging the puppet and forcing the worms free, exposed they are helpless to avoid attacks and are easy prey. The corpse is their armour. Stomping them is enough to kill and unlike the adult they lack the ability to burrow. They have been known to migrate to the nearest corpse if their own is broken. If they manage this they return to the fight at close to full strength. Offensive magic is very effective against the puppets, particularly frost. Cold causes the corpses to become rigid and immobile, forcing the worms out.

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In keeping with the design a god thread, and the creatures in project eternity thread. I present the Design a monster thread.

 

I'll start:

-----

The Ragman

 

Ever wondered "Why does no-one do something to help those poor souls?" When the beggars come calling. I mean, not you, obviously, you'd love to help. Sometimes you even donate. But why isn't anything really done?

 

The Ragman is why. Help the ragman and he'll take your place. And you become the Ragman.

A shambling ragged creature, he looks like a pitiful man, down on his luck, shaking with a small cup. He's a true picture of sadness, engineered to play the heartstrings of those bleeding hearts. The weak. He seems just sad. quiet and sometimes mumbling. You never actually listen, you give him a coin and then leave.

 

Big mistake.

 

The moment you put something in his cup, he will latch on to you, first your arm, then something hooks your legs, and before you know it more limbs, nay tentacles are grabbing on. His raggedy cloak envelops you, you feel yourself squeezed into it. gasping, the clothes fit you now, but they are ever so tight. You can hardly breathe, only maybe made the sounds of a soft mumble. the constricting grip of the clothes make you shake, shake the cup in your hand...

And as you get up from your prone position, you see yourself, walking off...

 

The Ragman has stolen your body.

You are The Ragman now.

But there is one hope...

Maybe if someone puts a coin in your cup...

Maybe.

 

Thriving in the back-alleys in the poorest sections of big cities, no-one has ever done much about the issue. I mean, there are stories, sure, but they are to prevent the kids from going to those places.

 

The Ragman preys on the weak, he will not attack groups but a single member, provided he's isolated enough (or seems that way), may find him or herself targeted by the constricting tentacle-monster.

More likely, the player will encounter the rag-man preying on someone else, if the player is observant enough.

How is this a good idea, precisely? An arbitrary stonewall to progress? And how exactly is the game meant to progress once "you" have rag-raped some NPC? If "the ragman" is "you" then who are "you" once "you" have rag-raped some NPC? Once you're that NPC how are you supposed to become "you" again?

 

It sounds more like you're just expressing your fantasies about being tentacle raped like a Japanese schoolgirl.

 

Lol I see this guy is just another person in the forums that looks for any excuse to put down a post. He tried to do it for one of my ideas but ended up looking plain stupid. Do us all a favour man and try to be constructive in some way.

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