Jump to content

Recommended Posts

Bicephalous (Two-Headed) Creature Variants:

 

- ...and so on.

 

The second head could provide options ranging from extra bite attacks or gaze attacks, to additional spellcasting or taunting, to a better chance to avoid combat flanking.

 

 

And if there's multiple heads, we should be able to cut them off :devil:

  • Like 1
Link to comment
Share on other sites

a monster that looks like sloth from the goonies but with two heads!

 

Would you have to give it TWO quarts of Rocky Road ice cream to toggle its hostility to neutral? :)

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

Link to comment
Share on other sites

An enormous arthropod snake: basically a large, legless insect with a long segmented body and a toxic stinger tail. It has a similar ecology as the terrestrial snake, but is generally stockier and not quite as stealthy.

"It has just been discovered that research causes cancer in rats."

Link to comment
Share on other sites

Mageripper.jpg

 

Mageripper Swarm.  Tiny tentacled creatures that hunt down wizards and feed on their magic.

  • Like 2

Me? I'm dishonest, and a dishonest man you can always trust to be dishonest. Honestly. It's the honest ones you want to watch out for.

 

Link to comment
Share on other sites

Well, a few thoughts:

 

- Some manner of moving tree creatures, for example stumps. At first glance like any other tree stump, but then it gets up and comes at the player(or tries to sneak on the player, I can only imagine the feel if I'd find myself surrounded by tree stumps because I haven't paid that much attention to what's happening in my characters surroundings)

 

- Then another tree creature thing-y, an immobile tree, that has roots with what to attack from distance. Could be defensless up close but efficient from "range"

 

- A two headed ogre(or the sort) would IMO be nice as well, especially if there's an option to have it argue with itself or otherwise take advantage of it's two heads

 

- A big lizard with an extending and strong tongue(think chameleon hunting an insect, only the insect being replaced by the player and the chameleon being real big)

 

- As a weak undead type, maybe severed limbs like hands, heads and even feet moving on their own. A hand creeping towards you would be... well creepy, while a head bouncing at you even more so, and a lone feet jumping could prove a slight comedic relief(especially when it starts kicking the player)

 

- Hostile enviroment creatures, like attacking vines slashing at you from trees, something more of a trap than an actual creature actually

 

- Possessed animals? Becoming something like a

maybe?
  • Like 2

Dude, I can see my own soul.....

Link to comment
Share on other sites

Mageripper Swarm.  Tiny tentacled creatures that hunt down wizards and feed on their magic.

You ripped my Mage! I just bought that Mage! -____-
  • Like 1

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

Link to comment
Share on other sites

Peace Trolls. Mercenary bands capable of hospitality and festivity.

 

You send them in to lull your foes into a false sense of security and non-danger, then BOOM! The War Trolls leap out of the shrubbery! u_u

  • Like 4

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

Link to comment
Share on other sites

Speaking of trolls, how do you guys like your trolls to look? Seems that in most CRPGs, trolls either tend to look like D&D's version (green skin, lanky bodies, high speed & agility) or more like the Lord of the Rings movies (fat ogres). I tend to prefer the later when it's done well. Didn't like Dark Age of Camelot's trolls that looked exactly like Thing from Fantastic Four, but I do like the idea of giving them a sort of earthy affinity.

Link to comment
Share on other sites

I really like the LOTR trolls, with their scraps of steel or hide armour.  It gives them a hint of intelligence and "culture" if you can call it that.

 

Here are some other designs from a quick google search.

 

640x412_15661_Troll_3d_creature_fantasy_troll_picture_image_digital_art.jpg

 

Scary Troll.

 

 

the-troll-hunter-2.jpg

 

Hairy Troll.

 

 

2545767_Troll_620.jpg

 

Scaly Troll. (LOTR Concept Art).

 

 

original.jpg

 

Thorny Troll.

 

 

troll.jpg

 

And an on-all-fours Troll.

Me? I'm dishonest, and a dishonest man you can always trust to be dishonest. Honestly. It's the honest ones you want to watch out for.

 

Link to comment
Share on other sites

Speaking of trolls, how do you guys like your trolls to look? Seems that in most CRPGs, trolls either tend to look like D&D's version (green skin, lanky bodies, high speed & agility) or more like the Lord of the Rings movies (fat ogres). I tend to prefer the later when it's done well. Didn't like Dark Age of Camelot's trolls that looked exactly like Thing from Fantastic Four, but I do like the idea of giving them a sort of earthy affinity.

 

While I like the D&D edition troll, I'm not totally partial to it. When I hear troll, I think ugly and gnarled. I don't need agility, nature affinity, or even green skin. Give me warts, skin that looks thrice baked, and long, crooked noses. As long as they're an ugly sight to behold, I'll be happy.

 

Being giant doesn't hurt though.

  • Like 2
Link to comment
Share on other sites

I'm hoping there will be a viable food chain/economy (probably using the wrong word) eco system -man I'm stupid- in PE instead of random monsters infesting everything and you just sit there and wonder why they haven't trampled every city to dust with their pathetic level 1 guards.

Also, proper creatures instead of monsters.

And personally, I'd be happy if not every creature was "combat ready". Succubbus turns into a human, charms someone, then gets found out. No combat, no fancy spells. She runs or dies. I just don't see why players can be combat/stealth/diplomacy boys and enemies can't.

Edited by Oner
  • Like 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...