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maggotheart

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Everything posted by maggotheart

  1. Me too. A nice look, but a tad uninviting plus a wonky interface. I could never tell if my postings were successful there. I really don't like that board. I found that there are a handful of regular users who constantly posted novel-length replies to each other that were (in my opinion) rather devoid of content and it would push everybody elses replies off the page and suffocate any real discussion. I ended up making a lot of posts in the 'we want your mission ideas' thread and mostly just ignored the rest. For what it's worth, I liked your posts over there
  2. I didn't know about this one until today and it looks really fantastic. When I showed it to my wife she immediately pledged for a 2 pack, so I know what I'll be doing when that one comes out
  3. I'm cross posting this from the Torment forums because I think it could also work in PE... There are tales in the border provinces of a terrible disease that strikes once a generation. The source of the disease is not known, but it is greatly feared by the locals. Initial sufferers become confused and seek out other infected. When they come together, their bodies become soft and malleable and they 'merge' at a sickeningly rapid rate. The new creature is a nightmarish, moaning mishmash of the two infected, shambling and lurching forward in search of more infected. As more and more bodies are added to the massive, fleshy blob, it can quickly grow out of control, crushing and destroying everything it can reach with its bulk. The sound of hundreds of infected, groaning and crying together as one ball of suffering flesh is soul chilling, sending many experienced warriors fleeing in panic. If the disease is caught early, the infected are killed immediately to prevent them from merging with each other. Smaller flesh-blobs can be dealt with by a sufficiently organized local militia, but there are tales of creatures so massive that the King had to send his army to stop it. ... and if any of you creative types were interested, there's some monster/item threads going on in the Torment forum: https://torment.uservoice.com/forums/197950-game-ideas/suggestions/3751343-architectural-wonders-of-the-nine-worlds https://torment.uservoice.com/forums/197950-game-ideas/suggestions/3766344-interesting-monsters-of-the-ninth-world https://torment.uservoice.com/forums/197950-game-ideas/suggestions/3779999-wondrous-items-of-the-ninth-world-relics-artifa https://torment.uservoice.com/forums/197950-game-ideas/suggestions/3769257-easter-eggs
  4. The Anthology of Malefic Arcanum These magical Grimoires were penned and bound with soul magic in ages past by Aygrk the Insane and his three mad disciples. They are powerful spellbooks containing forbidden spells and long forgotten incantations. The books are designed to work together, drawing power from each others presence and increasing the potency and effects of the spells within for each volume that is owned. The powers increase if they are all physically present, and if all five books are equipped to five different mages, they can each stand as the point of a pentagram and summon the spirit of Agryk to aid them in combat. Volume I - "Suffering" This vile smelling, fluid stained notebook was the spellbook of Agryk the Insane. His original research dealt with pain. He explored pain of the flesh to gain new magical insights. As he marked his own flesh, he learned to make those marks appear on his enemies. Invincible to the pain, Agryk watched his enemies wither from the agony. Anthology Bonus: health regeneration (slow) Volume II - "Despair" This misshapen collection of papers is bound by a thick wooden cover. It contains Agryks research into Despair. He visited loss upon his test subjects and tormented them, all to study them when they fell into despair. That moment of defeat when he broke them, he was able to capture its essence and force the experience upon others. Anthology Bonus: stamina regeneration Volume III - "Fury" A heavy, leatherbound book, this volume is the first written by one of Agryks disciples. He sought to use anger to choke his enemies on their own rage. When they felt righteous or vengeful fury, he could spit their bile back at them and stop them in their tracks. Anthology Bonus: bonus spell damage Volume IV - "Fear" A smaller, blackened tome, this is the spellbook of the second disciple. His notes are neatly written, and the unimaginable terror he brought to his test subjects is starkly laid out in a clinical fashion. From his experiments, he became soaked in the cold sweat of fear and exuded it upon others like a ground fog. Anthology Bonus: resistance boost Volume V - "Desire" This robust, gold bound book is the spellbook of the last disciple. A misanthrope, she hated her kin and sought to prove their weakness by using their twisted desires to destroy them. One by one, her subjects fell into ruin and in time she could coax them into losing thier minds for a time to the object of their desire, attacking close friends and allies in their madness. Anthology Bonus: faster cast speed The Spirit of Agryk If there are five mages in the party and they each have one of the volumes equipped, they can summon Agryk to do their bidding once per day. He is a powerful ghost in combat, but the party can also speak to him and learn many secrets and unlock further powers of the books.
  5. They have addressed the development cycle point in many of the updates.
  6. Maybe a little, but the differences aren't so great that you couldn't make the exact same whine arguments about P:E. If you backed one, there isn't really any good reason not to back the other.
  7. *puts on ref hat* ok boys that's 10 rounds. No one got knocked out but I have to give this to PrimeJunta on points. All proceeds of todays match will go directly to fund the Torment kickstarter. Good night.
  8. Ring of the Sentinel This is a silver ring with a large pearl inset. When activated, the pearl detaches from the ring and starts to float around the user in a circle, slowly at first but rapidly gains momentum until there is a blinding ring of white light surrounding the caster. Anyone who gets in the way is smashed by the pearl, suffering blunt trauma from the high velocity impact. The pearl can also deliver an electrifying shock that damages and knocks creatures back once it starts to gain momentum. When it is fully engaged, any creature who touches the white circle causes an explosion of magical energy that harms all nearby creatures (not the caster) and deactivates the ring, with the pearl returning to its place. Once its power has been expended, it takes a day to recharge. When it recharges, the pearl turns black and the rings power changes. This time, the sentinel is much slower and has the effect of a gravity well, drawing nearby allies and enemies closer to the caster. Any creatures caught in the effect will have their stamina drained at a steady rate. Creatures without any stamina are knocked unconscious. Once it has drained a certain amount of stamina, it casts forth a dark nova that stuns all creatures in a large radius before the pearl returns to the ring. I originally envisioned the ring as having only two states, flipping between them as it is used, but there could be many settings on the ring, shuffling the pearls color and powers every time it used. Red, its a tiny fireball, green, it's a glob of virulent acid, and so forth.
  9. So we're duty bound to support similar Kickstarters then ? It would be a good idea; I don't know where you got the word duty from but clearly if we want more Kickstarters like this we should support them.
  10. We need the Kickstarters to be successful if we want to see more similar projects - I don't think thats a controversial statement, much less an insane one, Mr. Forum Dweller.
  11. I love how it's not enough that someone not back the project, they have to hope it fails. That is such a petty and narrow minded view - If you like SP RPGs, you should be hoping this is successful, whether you hate the idea or not. We need all of these projects to succeed if we want to see more of them. So what if they are using the names of the old games to generate interest? The negativity is pointless, counter-productive and self-defeating. If the people who made the game aren't worried about sullying the name, then those so called fans shouldnt have any leg to stand on getting upset about it either.
  12. Same here, and now they're all gone! So happy I got one in time
  13. Yeah, but I don't trust them. It just sounds like an attempt to calm people down and I would bet money that the vast majority of their games will have microtransactions going forward. They aren't going to develop that infrastructure and then just not use it - this is EA and there's money to be made.
  14. "I made a statement in the conference along the lines of 'We'll have micro-transactions in our games' and the community read that to mean all our games, and that's really not true," he said. and then: "We're building into all of our games the ability to pay for things along the way, either to get to a higher level, to buy a new character, to buy a truck, a gun, whatever it might be," he said. Ok, EA, that totally clears things up!
  15. Gosh this thing went live on my way to work and when I got here 60% of the collectors boxes were already sold out. I got mine though, 2014 is going to be a great year
  16. Yay Torment! Lets keep the gravy train of Kickstarter CRPG awesome steaming along and fund the crap out of it!
  17. It doesn't need to be balanced because the user has a choice in it's use. If the player buys/obtains(from pre-order) a cheat, it's their own fault they break the game in it's use. It doesn't effect us. It affects us because the game is now designed to contain microtransactions. They don't make the game and then throw these things in afterwards for people who might want to pay for some extra power, they bake it into the design from conception in order to maximize profits. I'm sure they'll make heaps of cash doing it, just like they've made heaps of cash dumbing games down to the lowest common denominator, driving popular franchises into the ground, and stripping features out to later sell as DLC. I wont touch any games that employ these tactics; in fact it's precisely why im here, and supporting all the other Kickstarters and not giving my money to the big publishers.
  18. Fallout 3 and Fallout: NV were both good games, though I found NV to be a general improvement over 3 in many ways. The only thing that sucked is we didn't get any more games in the style of Fallout 1 and Fallout 2. These are the games we got instead of the isometric style games, and that's never sit well with me. I don't think the newer Fallouts would have received half the hate they did if the isometric fans had been served as well.
  19. Sorry. not this time I still regret not pledging for the Shadowrun game, but I honestly forgot that one when it was getting close to its Kickstarter deadline. This one however, I'm very skeptical about the entire concept. I see nothing so far that screams to me "I must have this game!". So I'll wait and see what my Wasteland 2 pledge results in and then judge inxile on those merits Have you seen the video they released for WL2?! I had my doubts but come on - that's just awesome. I'm afraid we're going to have to see a pledge from you, Gorth, there's really nothing I can do.
  20. The First Flintlock The very first projectile flinging machine, created to penetrate a mages magical veil. Designed by the most ingenious humans, forged by dwarven master smiths and delivered on its first mission by cunning elven scouts into the hands of Anath'gaur, the Godlike son of the Dark Goddess who is said to covet the hearts of all men. The device is a work of art and an historical relic of great significance to all three races, as well as a potent magical item in its own right. The godlike named Anath'gaur used the First Flintlock to assassinate the Archmage, which ushered in the Second Age and saw the rise of various Human Empires and decline of dwarven and elven influence that persist to this day. When he killed the Archmage and escaped with the weapon, he incurred the wrath of the Ancient God, the great and capricious God of Magic who lusted after the Dark Goddess and had been the patron of the Archmage. In the instant of his escape from the throne room of the Archmage, Anath'gaur was rendered completely, permanently invisible by the Ancient God, along with all his possessions. The exploits of the invisible Godlike adventurer Anath'gaur are legendary, but the First Flintlock is thought to be lost - since it is cannot be seen, it cannot easily be found. Despite this, the device is said to be visible to any Godlike man or woman, so it is possible that one of that race could find the First Flintlock some day and unleash its legendary powers. It is said that the device can fire one shot per day that cannot miss, and that the weapon is very accurate in general, due to the fact that targets cannot see what is being fired at them. The weapon is completely invisible to all creatures except those who are Godlike, so it can be easily smuggled into any location. If the First Flintlock and the First Lead Shot could be brought back together, it would create the perfect weapon for assassinations, something that cannot be seen, cannot miss and a bullet that can pierce any armor.
  21. Mmm... nope. It's any combatant with a melee weapon. This. I like the exploratory nature of your idea, maggotheart, but a ranged form of the engagement mechanic would be really tricky. I mean, what if you go behind a tree and break line of sight? Do you automatically take a negative-disengagement attack from the ranged creature? Or, what if you step out of the creature's range? It hits you no matter what? And, in that case, just keep everyone inside its range (which is probably pretty far, like an archer or something, so that doesn't really present much of an "Oh no, make sure you don't disengage passively!" challenge.) You're probably right. Just trying to provoke some discussion
  22. Great idea! There could be some interesting tactical situations with a monster like this. Characters who suffer a disengagement attack could also be swallowed whole, increasing the 'black hole' concept of the monster.
  23. Zones of engagements are a fighter-only ability, but we could have them on all sorts of different kinds of monsters - how about a monster that can make ranged disengagement attacks? For example, a swamp monster that shoots spines could have a greatly expanded zone of engagement to reflect that he is able to easily throw spines at all enemies moving nearby. I'm not sure how this would work with, say, the mages Grimoire Slam ability, since they would not be in range to use it, there would be no way for a mage to easily break engagement, making the monster extremely dangerous. Should monsters be able to do that, or should they more closely reflect the character class ability and be restricted to melee distance?
  24. I like Grimoires, and I like the idea of the Grimoire Slam attack. If Grimoires are conduits of energy that can send out a shockwave on contact, how could anyone disarm or steal them? As soon as they touched it wouldn't it slam them back? Following that, could a mage use the Grimoire as some sort of shield to block a sword blow lets say, sending the attacker tumbling back if he successfully blocked with it? What would happen if someone tried to pick up a Grimoire that was on a wizards table, would that set off the shockwave or does it have to be physically touching the mage to do that?
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