Frenetic Pony Posted November 16, 2012 Share Posted November 16, 2012 So here's a popular mod that generally comes out for RPGs, one where you get party members that start at level 1 so you can level them up how you want from the beginning, rather than starting at your level. Of course this might tick some Roleplayers off, so that's why there's a poll. Of course maybe it could just be another in an ever growing list of options you can tick on or off before a game starts. Link to comment Share on other sites More sharing options...
Osvir Posted November 16, 2012 Share Posted November 16, 2012 (edited) They should be leveled up when I get them and when I get them in story. If I disregard getting Minsc and Dynaheir I could perhaps meet them, by chance (as they are following their own quest trees) in Baldur's Gate and employ them there. They should have different gear too, perhaps something you can't get unless you get them later in the game. Some companions could even die and be forever lost because you never employed them, some Companions might become super-villains that you have to fight (their story took them down a dark path since you last met them or something). Forton becoming a bum and a beggar on the street if you don't employ him maybe. I'm unsure about companions just hanging out somewhere (I skip getting Minsc and Dynaheir, play til the final Chapter and then get them leveled up, that would feel immersion breaking and kind of cheap). EDIT: Leveled up at certain points in the game. Getting them Early-Game = Maybe they are level 3 and I'm level 2-4. Mid-Game = They are 6, I'm 5-7. Late-Game = They are 8-10, I'm 7-11. Edited November 16, 2012 by Osvir Link to comment Share on other sites More sharing options...
Labadal Posted November 16, 2012 Share Posted November 16, 2012 It depends. I don't want a character that joins me later in the game to be level 1. That companion would then be useless for quite some time. If I get a new companion, I'd like to be able to use him/her right away. It wouldn't be a big deal if he/she is a few levels lower, but if I'm level 10 and the companion joins me at level 1, what would he/she be able to do in combat other than dying? If I'm level 3 and I get a level 1 companion, then we are game. That would be a completely different situation. So for me, it depends how late that party member joins the group. Link to comment Share on other sites More sharing options...
Kore Posted November 17, 2012 Share Posted November 17, 2012 If a character is level 1 when I recruit them then they're useless to me. They should be leveled, but I'd like for me to be able to specialise them myself. If it's not an option for me to spec them myself then I'd either need them to be specced intelligently by designers. In BG the proficiency points of some characters are wasted if you recruit them at high levels. In addition to this I would need to be able to recruit them at the beginning of the game so that if I want to powergame with them then I can. I think Obsidian have promised that all will be available from relatively early anyway so I'm happy about that. Link to comment Share on other sites More sharing options...
Agelastos Posted November 17, 2012 Share Posted November 17, 2012 Depends on what you mean by "Should be level one when I first get them in my party". Would they start with 0 XP or could I level them up to my own level as soon as I got control over them (thus getting almost complete control over their stats, etc.)? "We have nothing to fear but fear itself! Apart from pain... and maybe humiliation. And obviously death and failure. But apart from fear, pain, humiliation, failure, the unknown and death, we have nothing to fear but fear itself!" Link to comment Share on other sites More sharing options...
Osvir Posted November 17, 2012 Share Posted November 17, 2012 Depends on what you mean by "Should be level one when I first get them in my party". Would they start with 0 XP or could I level them up to my own level as soon as I got control over them (thus getting almost complete control over their stats, etc.)? They should be leveled up when I get them and when I get them in story. If I disregard getting Minsc and Dynaheir I could perhaps meet them, by chance (as they are following their own quest trees) in Baldur's Gate and employ them there. They should have different gear too, perhaps something you can't get unless you get them later in the game. They should be leveled up by themselves in my opinion (nothing I can do about). When I employ them later, in Baldur's Gate. Have skills/abilities in a Jack-of-All Trades kind of way for their Class/Personality (Minsc would be good with a bow, two-handed and dual-wielding equally, having perhaps 2 perks/levels on each and Dynaheir would be more focused into her school). Reasonable upgrades. A Price to Pay for not employing them right away (level customization). Link to comment Share on other sites More sharing options...
AGX-17 Posted November 17, 2012 Share Posted November 17, 2012 Why would they be joining you if they were amateurs? They'd just be sidekicks/hangers-on if they were level 1. Link to comment Share on other sites More sharing options...
Tychoxi Posted November 17, 2012 Share Posted November 17, 2012 (edited) I voted "levelled up", but I'm not sure what you mean. I want them to have more or less the same experience points as I have when I get them... but they should still be level 1 characters so that I get to level them all the way up *myself*, thus customizing them to my good taste. An Auto-level-up button should of course be there too. Edited November 17, 2012 by Tychoxi 1 Link to comment Share on other sites More sharing options...
teknoman2 Posted November 18, 2012 Share Posted November 18, 2012 the best would be for him to be lv1 with enough xp to get to lv6 when i'm at lv7 and meet him, so i can build up his skills from scratch, without him being underleveled The words freedom and liberty, are diminishing the true meaning of the abstract concept they try to explain. The true nature of freedom is such, that the human mind is unable to comprehend it, so we make a cage and name it freedom in order to give a tangible meaning to what we dont understand, just as our ancestors made gods like Thor or Zeus to explain thunder. -Teknoman2- What? You thought it was a quote from some well known wise guy from the past? Stupidity leads to willful ignorance - willful ignorance leads to hope - hope leads to sex - and that is how a new generation of fools is born! We are hardcore role players... When we go to bed with a girl, we roll a D20 to see if we hit the target and a D6 to see how much penetration damage we did. Modern democracy is: the sheep voting for which dog will be the shepherd's right hand. Link to comment Share on other sites More sharing options...
wanderon Posted November 18, 2012 Share Posted November 18, 2012 Yet another horribly constructed poll so I saw no point in choosing any of the possible options. I will however express my opinion which I suspect may be in the minority anyway. If the companions are to have any meaningful role to play regarding who they are and what they do at all then at the very least they should be leveled to a range close to my level when I meet them and/or pick them up and I should have no control over changing their current stats at all. Otherwise you may as well just create your own minions as you see fit in the Adventurers hall. The reality is most likely going to be that at the very least once the companions have joined up the player will have direct control over choices from that point onwards (and possibly before as well with or without a toggle) altho frankly I would not be against having them level on their own throughout the game with no player control over it at all as the default option provided the devs put some personal touches on the choices to match their vision of the character. That said I'm relatively certain thats not going to happen so I will be satisfied as long as their is an "auto-level" choice I can use to simulate their leveling as being outside my control. (and hopefully the auto choices for the companions will have been individually selected by the devs as mentioned above and is not just some computer generated choice based on class and previous choices which is most likely what an auto-option will be for the PC.) Nomadic Wayfarer of the Obsidian Order Not all those that wander are lost... Link to comment Share on other sites More sharing options...
Jarmo Posted November 18, 2012 Share Posted November 18, 2012 Actually.... I don't know. KotOR 2 was pretty neat about it. Once the companion comes along, you get to level him/her up to the standard player -1 level (or hit the level up automatically button). If the silly companions are your level when you get them -rule is in place, then this'd be pretty much the way I'd like it to be handled. BG and BG2 were kind of worse, the characters still level up the moment you get them, but you have no influence on that, but do get to choose on the following levelups. On the other hand, if you get Yummi-shimo the master swordsman into your party, it's pretty stupid if you level him up as a spearman instead. But then, maybe you like him as a character and need a spearman, and the suggested default skillset would still be available. I'd also be just fine with companions doing their own thing, taking no input from you as how to spend their skill points. Link to comment Share on other sites More sharing options...
FlintlockJazz Posted November 19, 2012 Share Posted November 19, 2012 I think alot of people have misunderstood the OP. He doesn't mean they are level 1 but that they haven't been autoleveled, requiring you to manually level them up from level 1 to whatever level they have already reached so that you get to choose their skills for them. In other words, level 1 but with the experience points for whatever level you are. "That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail "Space is big, really big." - Douglas Adams Link to comment Share on other sites More sharing options...
Hassat Hunter Posted November 27, 2012 Share Posted November 27, 2012 Yeah, same impression. It's what KOTOR2 did... Personally I don't think PE should go that way and use the old IE system of them already being full-developed characters when joining. For fresh newbies we already got the Adventurer's Hall now... ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee Link to comment Share on other sites More sharing options...
Umberlin Posted November 27, 2012 Share Posted November 27, 2012 Whatever is fitting I guess. Perhaps they should be level one. Perhaps they should be your level. Perhaps they should be a level lower than your. Perhaps they should be a level higher than you. Perhaps the level at which you find them should just reflect whatever individual character you might point at, on a character to character, context to context, basis. "Step away! She has brought truth and you condemn it? The arrogance! You will not harm her, you will not harm her ever again!" Link to comment Share on other sites More sharing options...
Karkarov Posted November 27, 2012 Share Posted November 27, 2012 (edited) Good god, can no one make a decent poll? How about "Is leveled appropriately to reflect their character history and where they fit in the world."? Some characters should join up at low level regardless of when I meet them, some characters should be high level regardless of when I meet them. Likewise a character like the aforementioned Yoshimo should come in already leveled up. If the character claims to be a master swordsman, then they should be a master swordsman. Not a blank level 1 dude I can turn into a staff fighter if I want to. Do what makes sense for the character, not what makes the most sense for the game mechanics or the twink. The twinkies already have the adventurers hall after all. Edited November 27, 2012 by Karkarov 1 Link to comment Share on other sites More sharing options...
PK htiw klaw eriF Posted November 28, 2012 Share Posted November 28, 2012 I think they should start out at a fixed level and either gain enough XP to level to current PC level(or PC level-1) or just stay at the current level. While I think that quite a few "auto-builds" are awful, I think that the companion should have an ability set that matches them. I don't want to recruit a necromancer who I can build to have no necromancy spells available or something. "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "I love cheese despite the pain and carnage." - ShadySands Link to comment Share on other sites More sharing options...
Jymm Posted November 28, 2012 Share Posted November 28, 2012 Somebody should definitely repost this poll so it makes sense. I confess I like to level the characters myself for customization. I would live with them being autoleveled to an appropriate set of abilities. It does make sense for immersion / story, and its not a dealbreaker unless they have a terrible spec build. Link to comment Share on other sites More sharing options...
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