metacontent Posted October 23, 2012 Posted October 23, 2012 One thing I find that makes a big difference for me in games is monster variety. For example, one thing that I find realy disappointing about Skyrim is the slim selection of monsthers, there are basically just bandits, skeletons, vampires, dragons, trolls, animals, and a couple other minor ones that you hardly ever see like hagravens. I realy hope that PE can come up with a fun and varied selection of monster types. So, how do people feel about Greek Mythological monster types? I realize that Pegasus would probably be game-breaking if they could be tamed, but it could be made part of the lore of the game that they simply can not be tamed under any circumstance.
Durinax Posted October 23, 2012 Posted October 23, 2012 or you could just say that Pegasus don't have enough power in their wings to support flight with a passenger
Gyor Posted October 23, 2012 Posted October 23, 2012 Dryads in Shadowrun was a metavariant (aka subrace) of elves. It'd be neat if Nymphs, Dryads, Satyrs were more exotic subraces of Elves. 2
Ieo Posted October 23, 2012 Posted October 23, 2012 When I think of Obsidian coming up with "fun and varied" monster types, I definitely don't think of any existing myths/tropes in our world... Unless there's some major subversion going on. 2 The KS Collector's Edition does not include the Collector's Book. Which game hook brought you to Project Eternity and interests you the most? PE will not have co-op/multiplayer, console, or tablet support (sources): [0] [1] [2] [3] [4] [5] [6] [7] Write your own romance mods because there won't be any in PE. "But what is an evil? Is it like water or like a hedgehog or night or lumpy?" -(Digger) "Most o' you wanderers are but a quarter moon away from lunacy at the best o' times." -Alvanhendar (Baldur's Gate 1)
henofthewoods Posted October 23, 2012 Posted October 23, 2012 Oh man, Russian mythological beings would be super rad. 1
metacontent Posted October 23, 2012 Author Posted October 23, 2012 When I think of Obsidian coming up with "fun and varied" monster types, I definitely don't think of any existing myths/tropes in our world... Unless there's some major subversion going on. Well I hope they don't go Dr. Seus on us and start inventing Kervuvles and Snerzes and Snaups.
Ieo Posted October 23, 2012 Posted October 23, 2012 (edited) When I think of Obsidian coming up with "fun and varied" monster types, I definitely don't think of any existing myths/tropes in our world... Unless there's some major subversion going on. Well I hope they don't go Dr. Seus on us and start inventing Kervuvles and Snerzes and Snaups. Nah, they wouldn't. I forgot to add that it would be cool if they avoided virtually everything in the D&D bestiary, but that probably wouldn't go over as well. I'm reminded of fairies in Jo Walton's book Among Others. They were described as being very much different from the typical notion these days--"Not all of the fairies are beautiful and actually most of them are ugly and not humanoid shaped at all." Edited October 23, 2012 by Ieo The KS Collector's Edition does not include the Collector's Book. Which game hook brought you to Project Eternity and interests you the most? PE will not have co-op/multiplayer, console, or tablet support (sources): [0] [1] [2] [3] [4] [5] [6] [7] Write your own romance mods because there won't be any in PE. "But what is an evil? Is it like water or like a hedgehog or night or lumpy?" -(Digger) "Most o' you wanderers are but a quarter moon away from lunacy at the best o' times." -Alvanhendar (Baldur's Gate 1)
henofthewoods Posted October 23, 2012 Posted October 23, 2012 I'm honestly okay if they even had rats so long as they're placed well. Creativity is definitely encouraged, but using tropes are fine as long as they aren't abused is fine in my book.
.Leif. Posted October 23, 2012 Posted October 23, 2012 Oh man, Russian mythological beings would be super rad. Could you describe a few? I'm pretty ignorant unless Baba Yaga counts.
.Leif. Posted October 23, 2012 Posted October 23, 2012 I would like to see a nice mix of various regional culture's monsters. Don't forget the Kraken, Werewolves and Giants.
Sensuki Posted October 23, 2012 Posted October 23, 2012 Chris likes to turn things on their heads so expect the unexpected
ImRhoven Posted October 23, 2012 Posted October 23, 2012 (edited) I'm reminded of fairies in Jo Walton's book Among Others. They were described as being very much different from the typical notion these days--"Not all of the fairies are beautiful and actually most of them are ugly and not humanoid shaped at all." That was great book. It haunted me for days. Really amazing considering nothing much actually happens in terms of action during the book itself, it all deals with the aftermath of what would normally be the "main" story. Oh man, Russian mythological beings would be super rad. Could you describe a few? I'm pretty ignorant unless Baba Yaga counts. The Witcher books and games use a lot of Slavic mythology and monsters. Really good stuff. Edited October 23, 2012 by ImRhoven
Espadon Posted October 23, 2012 Posted October 23, 2012 I agree, monster variety is important. What i would like to see is a healthy mix of mythological creatures (Werewolf, Goblin, Troll, Spriggan, Minotaur etc.), real life animals (Bear, Boar, Wolf, Deer, Horse etc.), creatures based on real life animals (Giant Spiders is an example of this) and completely new and original creatures. Too many mythological and real life creatures makes the world feel uninspiring and cliché while too many original creatures makes the world feel too alien and strange. But that's just the way i feel. 1
Piccolo Posted October 23, 2012 Posted October 23, 2012 (edited) No thanks. I don't want this turning into Might & Magic. There are tons of weird and unusual monsters in Medieval folklore which would probably be much better suited to the setting. Besides, while creature variety is often important in games, I really don't want many monsters in Project Eternity at all. I hate it in games when monsters are overused as bosses at the end of a battle/quest/dungeon. I'd much rather have mostly human/humanoid enemies, with monsters being extremely rare to encounter in the world. Encountering one should trigger a sense of wonder and discovery, not just "oh look, another big bad boss to kill". Edited October 23, 2012 by Piccolo 2
nikolokolus Posted October 23, 2012 Posted October 23, 2012 When the fantastical ceases to be fantastic or shocking, I think it's safe to say the developers have included too many creatures or at least have put too many in front of you. I'm sure this game will need a balance, but like Piccolo, I want to be shocked and a put on my heels when I encounter that chimera in the depths of Eir Glanfath.
Amentep Posted October 23, 2012 Posted October 23, 2012 (edited) The Dryads were nymphs; they were in essence tree spirits. Does PE's world support the existence of a soul of a tree? If so what does it mean? Do other natural features have souls like the other nymphs, Naiads, Anthousai, Oceanaids, etc? Do objects get souls (similar to the Tsukumogami - objects that come to life after they reach 100 years)? What would a "harpy" or "satyr" mean in context of PE's mythology? Creatures with warped fragmented souls who turned to dark magic to complete their soul via bonding with animal souls? Will animals have souls? Edited October 23, 2012 by Amentep I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
Lysen Posted October 23, 2012 Posted October 23, 2012 (edited) Oh man, Russian mythological beings would be super rad. Could you describe a few? I'm pretty ignorant unless Baba Yaga counts. The Witcher books and games use a lot of Slavic mythology and monsters. Really good stuff. 'Russian' doesn't equal 'Slavic' and vice versa. Also, we don't know much about Slavic mythology compared to German (Scandinavian) or Greek. And I think that Slavic traditional monsters like vodyanoi, rusalki, Koschei the Immortal and Baba Yaga wouldn't really fit in PE universe. That Celtic stuff that Sawyer was talking about sounds much more interesting. Edited October 23, 2012 by Lysen 1
mokona Posted October 25, 2012 Posted October 25, 2012 Given the way Project Eternity was 'sold' to potential backers on Kickstarter, it would make sense to include classical fantasy monsters (like Greek) because this game is in the vein of Dungeons & Dragons and titles like Planescape: Torment, Baldur's Gate, or Icewind Dale. 1
Tamerlane Posted October 25, 2012 Posted October 25, 2012 ... and then a great big Jewish golem comes and ****s up everyone's ****. 2
Fluffboll Posted October 25, 2012 Posted October 25, 2012 Well, most "real-world" mythological creatures are already well established as fantasy creatures I don't see a problem with it. 1 "How was I supposed to know it was that stone that held the dragons at bay... I mean it just stood there looking dull anyway"
DocDoomII Posted October 25, 2012 Posted October 25, 2012 I'd like to see japanese supernatural beings too. Especially tsukumogami (items over 100 old that come to life). It could be somewhat fitting for the "Soul" aspect of P:E. 1 Do you think Pillars of Eternity doesn't have enough Portraits? Submit your vote in this Poll!
Nomine Vacans Posted October 25, 2012 Posted October 25, 2012 (edited) 'Russian' doesn't equal 'Slavic' and vice versa. *facepalm* Also, we don't know much about Slavic mythology compared to German (Scandinavian) or Greek. We = you? And I think that Slavic traditional monsters like vodyanoi, rusalki, Koschei the Immortal and Baba Yaga wouldn't really fit in PE universe. That Celtic stuff that Sawyer was talking about sounds much more interesting. vodyanoi = merman; rusalka = mermaid; Koschei the Immortal = archetypical lich; Baba Yaga = hag or just a forest whitch. So yeah, totaly not fit in PE universe. Mainly because it don't sound familiar to you. Unlike "that Celtic stuff". *facepalm* Oh man, Russian mythological beings would be super rad. Lich with needle as phylactery. This niddle is hidden in egg, which is hidden in duck, which is hidden in hare, which is hidden in chest... Sounds like a fun quest chain for me) Edited October 25, 2012 by Comedian 1 Is nomine vacans liberarit vobis ex servitut. Is nomine vacans redit vobis ars magica.
Continuum Posted November 3, 2012 Posted November 3, 2012 I agree that Skyrim could have used more monster variety, but I do think it was a good thing that it tried to keep the monsters thematically consistent. I think P:E should use a wide variety of monsters but make ones that are tailored to their setting rather than adopting monsters from various mythologies wholesale and dropping them in like one might find in a D&D game.
Jojobobo Posted November 3, 2012 Posted November 3, 2012 I'd like to see the monsters and architecture of different regions to be inspired by different cultures - past or present. A whole island with a Greek theme going on would be cool.
Hormalakh Posted November 8, 2012 Posted November 8, 2012 From what I understand, the PE world is much bigger than what we're being introduced to in this game. Thus, there might be more "monsters" in the universe than what we see in this first game. Secondly, this isn't supposed to be an Earth repliac, so having fantastical creatures wouldn't be a bad thing. The only monster I know we will have are biamhacs, the spirit winds. I do like having different parts of the world being culturally different. We might just not be introduced to everything here in the first game, though. My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
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