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Posted

I mean that's quite a lot, I hope they can just be people standing around at a tavern or something... I want Avellone and co. to be able to design at least some of the main story NPCs ya know ;)

Posted

Oh, I'm sure there will be PLENTY of space between City 1 and City 2.

The KS Collector's Edition does not include the Collector's Book.

Which game hook brought you to Project Eternity and interests you the most?

PE will not have co-op/multiplayer, console, or tablet support (sources): [0] [1] [2] [3] [4] [5] [6] [7]

Write your own romance mods because there won't be any in PE.

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Posted

They will probably be filler npcs, but with that many being designed I'd imagine some will have side quests and fuller back stories.

Maybe the best designs?

Posted

Oh, I'm sure there will be PLENTY of space between City 1 and City 2.

 

not only between but also plenty of space within City 1 and City 2

 

Trum, trum, terum tum tum - the landsknecht and his gaudy war drum.

Posted

I mean that's quite a lot, I hope they can just be people standing around at a tavern or something... I want Avellone and co. to be able to design at least some of the main story NPCs ya know ;)

They will hold oil lamps along the road from Enormous City One to Gargantuan City Two.

Posted

Of course, some will be killable.

So a party of foes, already 6 or so NPC's to name (and kill)...

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

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Posted (edited)

I expect somewhere along the way we'll find 100 named enemy NPCs in a large, cramped room, each with 1 hit point. Which will subsequently be cleared with the equivalent of a single 'fireball' spell.

 

Ha! Suckers.

Edited by Death Machine Miyagi
Posted (edited)

I recall one of the obsidian team posted this humorous video

...

that sort of deals with the subject. Keep in mind Banner Saga only had 20,000 backers, with 70,000+ things should be lively at Obsidian after the kickstarter finishes. :biggrin:

Wow. I guess movie-style posters aren't necessarily ideal as a backer item.

Edited by rjshae

"It has just been discovered that research causes cancer in rats."

Posted

This is why I didn't pay $1,000 to design one. I'm not shelling out that kind of cash to have my NPC featured in an alley leaning against a wall as the PCs walk by. There wasn't enough real information for me to risk paying that much.

 

And yeah, I can't wait for the game credits. All 1.5 hours worth.

Posted

Seeing as how the other 1k tier was to create an EPIC weapon, armor, or wondrous item, I sure hope that these player made NPCs are more than just eye candy. Most player made items in that tier are going to be in high demand. The NPCs should have an equal ability to draw people's attention and further the story.

 

I think it would be great to have them as quest givers, competition, adversaries, rescuees and rescuers, essential plot hooks, comic relief, etc. The number of player created NPCs should help to bring a breadth of diversity to the game world which helps to make it real.

Posted

People will get to fill out a form and choose a name, race and class. OE will then use that how they see fit. Maybe they'll just kill all of them off in the first ingame cinematic in some grand battle.

1.13 killed off Ja2.

Posted

I suspect many of them will be potential opponents. Note, this is along the lines of an epic magical item. This probably means that most of the NPCs will be high level. We can also guess alot of these NPCs will be fantasy approximations of their designers. We probably won't see them ganging together at the 1000 tier level, but at 5000 we will have to face gangs of brutal adventurers designed by rich people. Eek.

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" If you've read Hart's Hope, Neveryona, Infinity Concerto, Tales of the Flat Earth, you've pretty much played Dragon Age."

Posted

How can we be sure that we won't have 200 My Little Pony references in the game? Honestly, I want the game to have a more serious tone than Borderlands 2, where everything is a pop cultural reference.

 

Planescape: Torment had only one reference and it was to the The Dark Tower series.

Posted

I'm very worried about the backer created content. I hope people doesn't feel entitled to design weapons based on 4chan memes or things like that, totally breaking the coherence of the world and lore. Maybe Obsidian should implement an option to deactivate "crazy content", as they did in Fallout NV.

  • Like 1
Posted (edited)

I'm very worried about the backer created content. I hope people doesn't feel entitled to design weapons based on 4chan memes or things like that, totally breaking the coherence of the world and lore. Maybe Obsidian should implement an option to deactivate "crazy content", as they did in Fallout NV.

 

The price is a pretty large barrier against this, plus Obsidian will have creative control. I am guessing the #1 source for inspiration for most NPCs will be based on player characters from PnP games that backers remember fondly. These will probably have fleshed out back stories that they can provide to Obsidian, ect. There will probably be a few humor ones I am sure, but as long as their aren't a ton of them and are tasteful I think it will work out well.

Edited by Regenshire
Posted

Companions might be NPCs, but not all NPCs are companions. The fellow selling baked goods, the lumberjack fearful of dryads or a pack of wargs, a civic guard with a clue regarding one of the quests, the shifty character down by the docks from whom you can buy illicit traps and poisons--all of these generic in-world folks and others like them are prime choices for being protrayed by backers. I'm sure that Obsidian is more than capable of working the mega-buck donors into the game in a way that won't be unduly jarring.

 

And I say more power to them. After all, who wouldn't want to be an NPC in a superb cRPG?

http://cbrrescue.org/

 

Go afield with a good attitude, with respect for the wildlife you hunt and for the forests and fields in which you walk. Immerse yourself in the outdoors experience. It will cleanse your soul and make you a better person.----Fred Bear

 

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Posted

I'm sure there will be plenty of space for them, especially with two large cities. Think back to Planescape: Torment or Baldur's Gate, and the sheer number of strange or interesting NPCs you would encounter in the cities, in buildings, or wandering around out in the wilderness in the case of Baldur's Gate; many of whom had associated quests or just a fascinating story to tell. I've never made any attempt at counting them in either game, but I wouldn't be surprised if the total number was well over a hundred. I'm not worried.

knightofchaoss.jpg

Posted

To answer the OP's question: Heh, I'd say that in RPGs there's more often a lack of NPCs than a deluge. Lots of places for colourful characters who aren't necessarily big quest npcs. At least, I suppose (hope?) those backer NPCs will be fit into the world like that. Discuss the character with said backer and find a suitable role/location. If done right people won't even know it's a backer-designed character.

Posted

I thought they answered this already, that they would be in some quests nothing major but that they were more added in for flavor or scenery additions. They will be great fillers for the Big Cities I am sure.

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